I request tile.to_be_deconstructed(force)
Should work similar to entity.to_be_deconstructed(force), with a tile.
Thanks.
tile.to_be_deconstructed(force) → boolean
Re: tile.to_be_deconstructed(force) → boolean
You can just use find entities filtered to find any deconstruction tile proxy entities and that will tell you if it's to be deconstructed. That's exactly what the game does.
If you want to get ahold of me I'm almost always on Discord.