Modder's worst enemy...: Blueprints!

Place to ask discuss and request the modding support of Factorio. Don't request mods here.
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ownlyme
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Modder's worst enemy...: Blueprints!

Post by ownlyme »

1. You can't check if an entity has a ghost that is connected to it with circuit wires, same goes for ghosts connected with an already existing entity
2. You can't place ghost wires by script.. (and not even by hand)
3. It would be nice if entities had some custom data field to save our stuff within blueprints
4. Sub-entities would be great, so when an object consists of multiple entities they should get placed by the blueprint to have their wire connections restored.
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
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