Steps to reproduce:
1. Place a wall next to water/cliff so that it gets an extra extension towards the obstacle
2. Remove the obstacle (place landfill / blow up cliff)
Expected: the wall gets shorter
Actual: the wall doesn't change
[0.17.20] Wall extensions are not recalculated when modifying nearby world
- Ranakastrasz
- Smart Inserter
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Re: [0.17.20] Wall extensions are not recalculated when modifying nearby world
Same issue with cliffs I believe.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: [0.17.20] Wall extensions are not recalculated when modifying nearby world
Yes. Someone looked at the picture only without reading what I wrote

Re: [0.17.20] Wall extensions are not recalculated when modifying nearby world
Thanks for the report.
This is not a bug.
See my post on reddit if you are interested in story behind it.
This is not a bug.
See my post on reddit if you are interested in story behind it.
Re: [0.17.20] Wall extensions are not recalculated when modifying nearby world
Lol. It is a bug that you simply decided not to fixposila wrote: Tue Mar 26, 2019 9:57 pm Thanks for the report.
This is not a bug.
See my post on reddit if you are interested in story behind it.

Re: [0.17.20] Wall extensions are not recalculated when modifying nearby world
No, it simply is not a bug, the same way logistic or construction robots not flying only in bounds of construction area is not a bug. Players might expect that they would, it is reasonable expectation, but it is not how it was designed to work.