Game crashed after I created tmp trainstation

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David19
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Game crashed after I created tmp trainstation

Post by David19 »

Hello,
I wanna report a crash, where the game shut down and a message appeared to post that crash here.
State of the game:
I was just playing a plain 0.17 freeplay without any mods.
What I did:
I was inside a single train, without any extra trains or wagons. The train didn't have any stations on its schedule. I just created a new temporary station by ctrl + clicking on a point of the track when the game crashed. The last thing I saw was that path to go there and I think the temporary station already appeared on the trains schedule.
Here are the last lines of the factorio-current.log:

Code: Select all

6341.696 Error CrashHandler.cpp:515: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
Raw stacktrace: 0xaf74fb, 0xc6eeed, 0xb5dce6, 0xb5e0a0, 0xb5e0c9, 0x41100, 0xe93bd9, 0xe9f1b4, 0xe9f433, 0xe9f4bd, 0xc46381, 0x7e184c, 0xab1c4c, 0xf11743, 0xf11d40, 0xaffc11, 0x17ebfbf, 0x8164, 0
6345.973 Warning Logger.cpp:542: Symbols.size() == 25, usedSize == 18
#0  0x0000000000c6eeed in std::__uniq_ptr_impl<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::_M_ptr() const at /usr/include/c++/8/bits/unique_ptr.h:150
#1  0x0000000000b5dce6 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::get() const at /usr/include/c++/8/bits/unique_ptr.h:343
#2  0x0000000000b5e0a0 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::operator->() const at /usr/include/c++/8/bits/unique_ptr.h:337
#3  0x0000000000b5e0c9 in Logger::flush() at /tmp/factorio-build-tMehhh/src/Util/Logger.cpp:578
#4  0x0000000000041100 in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-build-tMehhh/src/Util/Logger.cpp:566
#5  0x0000000000e93bd9 in GlobalContext::getMap() at /tmp/factorio-build-tMehhh/src/GlobalContext.cpp:1772
#6  0x0000000000e9f1b4 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-build-tMehhh/src/Util/CrashHandler.cpp:173
#7  0x0000000000e9f433 in CrashHandler::commonSignalHandler(int) at /tmp/factorio-build-tMehhh/src/Util/CrashHandler.cpp:518
#8  0x0000000000e9f4bd in CrashHandler::SignalHandler(int) at /tmp/factorio-build-tMehhh/src/Util/CrashHandler.cpp:532
#9  0x0000000000c46381 in ?? at ??:0
#10 0x00000000007e184c in Train::recalculatePath(Train::AllowDirectionChange, bool, Rail const*) at /tmp/factorio-build-tMehhh/src/Rail/Train.cpp:1948
#11 0x0000000000ab1c4c in Train::addStop(std::string const&, Rail*, bool, Player*) at /tmp/factorio-build-tMehhh/src/Rail/Train.cpp:485
#12 0x0000000000f11743 in CommonActionHandler::addTrainStation(GuiTarget*, ActionData::AddTrainStationData const&, Player*) at /tmp/factorio-build-tMehhh/src/Input/CommonActionHandler.cpp:94
#13 0x0000000000f11d40 in GameActionHandler::addTrainStation(InputAction const&, Controller*) at /tmp/factorio-build-tMehhh/src/GameActionHandler.cpp:3258
#14 0x0000000000affc11 in GameActionHandler::actionPerformed(InputAction const&) at /tmp/factorio-build-tMehhh/src/GameActionHandler.cpp:324 (discriminator 1)
#15 0x00000000017ebfbf in InputHandler::flushToListeners(InputAction const&, bool) at /tmp/factorio-build-tMehhh/src/Input/InputHandler.cpp:72
#16 0x0000000000008164 in InputHandler::flushActions(bool, unsigned int) at /tmp/factorio-build-tMehhh/src/Input/InputHandler.cpp:64
#17 (nil) in GameActionHandler::update() at /tmp/factorio-build-tMehhh/src/GameActionHandler.cpp:364
#18 (nil) in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) at /tmp/factorio-build-tMehhh/src/MainLoop.cpp:1094
#19 0x412e848000000000 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-build-tMehhh/src/MainLoop.cpp:967
#20 0x4150635ceb3068aa in std::function<void ()>::operator=(decltype(nullptr)) at /usr/include/c++/8/bits/std_function.h:495
#21 0x416fca0555555555 in WorkerThread::loop() at /tmp/factorio-build-tMehhh/src/Util/WorkerThread.cpp:42
#22 0x3feb7ea6ac220b33 in execute_native_thread_routine at blake2s.c:?
#23 0x40cf6fb1fdbee4b5 in ?? at ??:0
#24 0x40d0478e812521e2 in ?? at ??:0
Stack trace logging done
6350.253 Warning Logger.cpp:542: Symbols.size() == 20, usedSize == 17
6350.254 Error CrashHandler.cpp:174: Map tick at moment of crash: 12389246
6350.254 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
6365.609 Uploading log file

The lines above are just autosave messages.
Hope it helps - and if something's wrong/missing here please let me know.

PS.: I've had more crashes before, but there was no error message popping up (I didn't look into the logs), the game just got stuck and I had to kill its process.
Last edited by David19 on Thu Mar 14, 2019 10:07 pm, edited 2 times in total.
fumle
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Re: Game crashed after I created tmp trainstation

Post by fumle »

Looks like the same as what just happened to me

viewtopic.php?f=7&t=67702
kovarex
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Re: Game crashed after I created tmp trainstation

Post by kovarex »

Thanks for the report, it is a duplicate of a bug we fixed for a 0.17.13 (to be released today soon).
David19
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Re: Game crashed after I created tmp trainstation

Post by David19 »

Nice! Thank you for the quick fix :)
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