- Fixed that the process name was set to "Main" on Linux. (67355)
- Fixed a crash when closing GUIs with escape in some cases. (67428)
- Fixed a crash when mods set repair pack speeds or entity repair speed modifiers to negative values.
- Fixed that focus-search wouldn't work in the Recipe GUI or Map Editor. (67437)
Version 0.17.11
- FactorioBot
- Factorio Staff
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Version 0.17.11
Bugfixes
Re: Version 0.17.11
That was fast!
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- Fast Inserter
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- Manual Inserter
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Re: Version 0.17.11
You guys really get the More faster way lol
- Omnifarious
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Re: Version 0.17.11
I thought the Main thing was on purpose, or I would've reported that.
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Re: Version 0.17.11
Am I missing something, or is the following behavior still part of the blueprint updates yet to come?
Updated to 0.17.11, use Alt-B to create new blueprint, save blueprint, ghost place it, let bots place the items, and then the new blueprint is nowhere to be found (except using the Paste function, of course). It is not in the blueprint library, not in main inventory, not in any shortcut slot.
The only way I can create a new blueprint that goes to main inventory is to use "B" to go into blueprint library, then select "New Blueprint".
BTW, this is how it has worked for me for all versions of 0.17, I just thought I'd try the latest update to see if it had been fixed.
Updated to 0.17.11, use Alt-B to create new blueprint, save blueprint, ghost place it, let bots place the items, and then the new blueprint is nowhere to be found (except using the Paste function, of course). It is not in the blueprint library, not in main inventory, not in any shortcut slot.
The only way I can create a new blueprint that goes to main inventory is to use "B" to go into blueprint library, then select "New Blueprint".
BTW, this is how it has worked for me for all versions of 0.17, I just thought I'd try the latest update to see if it had been fixed.
- 5thHorseman
- Smart Inserter
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Re: Version 0.17.11
When I do alt b and drag out a blueprint, I can then hit e and drop it in my inventory or b and drop it into the blueprint library.badtouchatr wrote: ↑Mon Mar 11, 2019 9:55 pm Am I missing something, or is the following behavior still part of the blueprint updates yet to come?
Updated to 0.17.11, use Alt-B to create new blueprint, save blueprint, ghost place it, let bots place the items, and then the new blueprint is nowhere to be found (except using the Paste function, of course). It is not in the blueprint library, not in main inventory, not in any shortcut slot.
The only way I can create a new blueprint that goes to main inventory is to use "B" to go into blueprint library, then select "New Blueprint".
BTW, this is how it has worked for me for all versions of 0.17, I just thought I'd try the latest update to see if it had been fixed.
Same with ctrl c ctrl x, and ctrl v.
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- Long Handed Inserter
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Re: Version 0.17.11
Ok, gotcha. I tried that and it works. I just need to do that *before* I place it. Thanks!5thHorseman wrote: ↑Tue Mar 12, 2019 6:37 am When I do alt b and drag out a blueprint, I can then hit e and drop it in my inventory or b and drop it into the blueprint library.
Same with ctrl c ctrl x, and ctrl v.
Re: Version 0.17.11
As soon as I look away for a minute there's 2 new versions out.
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Re: Version 0.17.11
you can place the blueprint first...its just if you want to keep the blueprint you need to place it in your inventory before you clear it from your handbadtouchatr wrote: ↑Tue Mar 12, 2019 7:42 amOk, gotcha. I tried that and it works. I just need to do that *before* I place it. Thanks!5thHorseman wrote: ↑Tue Mar 12, 2019 6:37 am When I do alt b and drag out a blueprint, I can then hit e and drop it in my inventory or b and drop it into the blueprint library.
Same with ctrl c ctrl x, and ctrl v.
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Re: Version 0.17.11
Thanks to both of you for your help!studix2002 wrote: ↑Tue Mar 12, 2019 1:54 pmyou can place the blueprint first...its just if you want to keep the blueprint you need to place it in your inventory before you clear it from your handbadtouchatr wrote: ↑Tue Mar 12, 2019 7:42 amOk, gotcha. I tried that and it works. I just need to do that *before* I place it. Thanks!5thHorseman wrote: ↑Tue Mar 12, 2019 6:37 am When I do alt b and drag out a blueprint, I can then hit e and drop it in my inventory or b and drop it into the blueprint library.
Same with ctrl c ctrl x, and ctrl v.
Re: Version 0.17.11
Exactly what I thought !
Tutorial save bug
I am running the Tutorial Scenerio on 0.17.11
When I try to save my progress, I get the following error message:
File __base__/campaigns/demo/description.json not found (The system could not find the path specified).
When I try to save my progress, I get the following error message:
File __base__/campaigns/demo/description.json not found (The system could not find the path specified).
Re: Version 0.17.11
Dear Devs
Can you PLEASE make resource frequency in random gen be even less. With frequency set to it's lowest I still get a bunch of patches close to starting area. For a proper railworld game I would like to tune down frequency about 300 to 600% from what the current lowest setting gives. Please?
Can you PLEASE make resource frequency in random gen be even less. With frequency set to it's lowest I still get a bunch of patches close to starting area. For a proper railworld game I would like to tune down frequency about 300 to 600% from what the current lowest setting gives. Please?