Deepwater collision

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leadraven
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Deepwater collision

Post by leadraven »

Hello.
I'm experimenting with tiles, and currently trying to make basic landfill to work only on normal water, but now on deep water.
I found a solution I don't really like : extend Deepwater's collision mask with some unused "layer-##" to differentiate collisions with normal and deep water.
Are here any better solutions?
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