Screen goes black/flashes from black to in view, UPS/FPS stays at 60/60.
Closing the gui, or zooming in resolves the fault.
I tried to catch a gif of the fault happening, but when using my recording software, all I got was 2 frames of blank screen before it righted itself.
Shoddy phone recording instead.
https://photos.app.goo.gl/Drc25aRn23vSx9tF9
Code: Select all
0.000 2019-03-09 10:08:00; Factorio 0.17.9 (build 43513, win64, steam)
0.000 Operating system: Windows 10 (version 1803)
0.001 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" "--verbose" "--mod-directory" "C:\Users\AdrianandRoslin\AppData\Roaming\Factorio\mods" "--wait-to-close" "8016" "--load-game" "C:/Users/AdrianandRoslin/AppData/Roaming/Factorio/saves/0.17.7.zip"
0.001 Read data path: E:/SteamLibrary/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/AdrianandRoslin/AppData/Roaming/Factorio [104950/238014MB]
0.001 Binaries path: E:/SteamLibrary/steamapps/common/Factorio/bin
0.006 System info: [CPU: Intel(R) Core(TM) i5-7600 CPU @ 3.50GHz, 4 cores, RAM: 4748/8155 MB, page: 10573/24539 MB, virtual: 4327/134217727 MB, extended virtual: 0 MB]
0.006 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.010 Available displays: 1
0.010 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1050 Ti {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.052 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.053 Verbose GraphicsInterfaceDX11.cpp:237: DXGI 1.5 detected, Allow tearing is supported
0.054 Verbose GraphicsInterfaceDX11.cpp:268: [0]: NVIDIA GeForce GTX 1050 Ti (23.21.13.8813)
0.055 Verbose GraphicsInterfaceDX11.cpp:268: [1]: Microsoft Basic Render Driver (10.0.17134.112)
0.126 Initialised Direct3D[0]: NVIDIA GeForce GTX 1050 Ti; id: 10de-1c82; driver: nvldumdx.dll 23.21.13.8813
0.126 D3D Feature Level: 11.1, DXGI 1.5+
0.126 [Local Video Memory] Budget: 3424MB, CurrentUsage: 1MB, Reservation: 0/1813MB
0.126 [Non-Local Vid.Mem.] Budget: 3670MB, CurrentUsage: 0MB, Reservation: 0/1936MB
0.126 Tiled resources: Tier 2
0.126 Unified Memory Architecture: No
0.126 BGR 565 Supported: Yes
0.126 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.157 Verbose PipelineStateObject.cpp:82: Time to load shaders: 0.030078 seconds.
0.166 Desktop composition is active.
0.166 Graphics settings preset: very-high
0.166 Dedicated video memory size 4029 MB
0.166 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
0.166 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit]
0.181 DSound: Starting _dsound_update thread
0.182 DSound: Enter _dsound_update; tid=928