[0.17.4] Crash while inspecting electric networking panel

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omalinov
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[0.17.4] Crash while inspecting electric networking panel

Post by omalinov »

I was looking at the electric panel and setting up some steam engines while the game crashed.

Attaching log.
Attachments
factorio-current.log
(17.18 KiB) Downloaded 61 times
Loewchen
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Re: [0.17.4] Crash while inspecting electric networking panel

Post by Loewchen »

Code: Select all

   0.000 2019-03-02 22:25:00; Factorio 0.17.4 (build 43174, win64, steam)
   0.000 Operating system: Windows 10 (version 1803) 
   0.000 Program arguments: "D:\games\steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.000 Read data path: D:/games/steam/steamapps/common/Factorio/data
   0.000 Write data path: C:/Users/Ognyan/AppData/Roaming/Factorio [77432/237908MB]
   0.000 Binaries path: D:/games/steam/steamapps/common/Factorio/bin
   0.013 System info: [CPU: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz, 12 cores, RAM: 6788/16318 MB, page: 9382/20249 MB, virtual: 4334/134217727 MB, extended virtual: 0 MB]
   0.013 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.017 Available displays: 1
   0.017  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1060 6GB {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.093 Display: 0 -> Adapter: 0, Output: 0
   0.178 Initialised Direct3D[0]: NVIDIA GeForce GTX 1060 6GB; driver: nvldumdx.dll 25.21.14.1917
   0.178   D3D Feature Level: 11.1, DXGI 1.5+
   0.179   [Local Video Memory] Budget: 5144MB, CurrentUsage: 2MB, Reservation: 0/2723MB
   0.179   [Non-Local Vid.Mem.] Budget: 7343MB, CurrentUsage: 0MB, Reservation: 0/3875MB
   0.179   Tiled resources: Tier 2
   0.179   Unified Memory Architecture: No
   0.179   BGR 565 Supported: Yes
   0.179   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.272 Desktop composition is active.
   0.272 Graphics settings preset: very-high
   0.272   Dedicated video memory size 6052 MB
   0.272 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality]
   0.272                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
   0.290 DSound: Starting _dsound_update thread
   0.290 DSound: Enter _dsound_update; tid=11704
   0.874 Loading mod core 0.0.0 (data.lua)
   1.070 Loading mod base 0.17.4 (data.lua)
   1.581 Loading mod base 0.17.4 (data-updates.lua)
   1.673 Checksum for core: 3928040144
   1.673 Checksum of base: 60305742
   2.074 Loading sounds...
   4.482 Info PlayerData.cpp:69: Local player-data.json unavailable
   4.482 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551312825
   4.648 Crop bitmaps.
  20.110 Parallel Sprite Loader initialized (threads: 11)
  24.547 Initial atlas bitmap size is 16384
  24.569 Created atlas bitmap 16384x16380 [none]
  24.572 Created atlas bitmap 16384x11284 [none]
  24.572 Created atlas bitmap 16384x2116 [decal]
  24.573 Created atlas bitmap 16384x3808 [low-object]
  24.574 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  24.574 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  24.574 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
  24.575 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  24.575 Created atlas bitmap 16384x748 [alpha-mask]
  24.577 Created atlas bitmap 16384x12632 [shadow, linear-magnification, alpha-mask]
  24.578 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
  24.585 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  25.083 Parallel Sprite Loader initialized (threads: 11)
  30.994 Sprites loaded
  31.060 Generated mipmaps for atlas of size 16384x3808
  31.093 Generated mipmaps for atlas of size 16384x1888
  31.115 Generated mipmaps for atlas of size 16384x6592
  31.126 Generated mipmaps for atlas of size 16384x480
  31.137 Generated mipmaps for atlas of size 16384x456
  31.148 Generated mipmaps for atlas of size 16384x1264
  31.164 Custom inputs active: 0
  31.317 Factorio initialised
 338.984 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34196}))
 338.985 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
 368.635 Info UDPSocket.cpp:210: Closing socket
 368.635 Info UDPSocket.cpp:240: Socket closed
 368.635 Info UDPSocket.cpp:210: Closing socket
 368.736 Info UDPSocket.cpp:210: Closing socket
 368.736 Info UDPSocket.cpp:240: Socket closed
 368.736 Info UDPSocket.cpp:210: Closing socket
 375.013 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
 381.892 Info UDPSocket.cpp:210: Closing socket
 381.892 Info UDPSocket.cpp:240: Socket closed
 381.892 Info UDPSocket.cpp:210: Closing socket
 381.894 Joining game STEAM ID:({76561198018533278})
 381.894 Info UDPSocket.cpp:33: Opening socket
 381.896 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
 382.769 Warning TransmissionControlHelper.cpp:179: Fragment 0000 failed too many times
 386.519 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198018533278}): invalid state (WaitingForAccept) for packet type
 386.519 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198018533278}): invalid state (WaitingForAccept) for packet type
 386.519 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198018533278}): invalid state (WaitingForAccept) for packet type
 386.519 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198018533278}): invalid state (WaitingForAccept) for packet type
 386.634 Connection refused
 386.634 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 386.634 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
 386.638 Info UDPSocket.cpp:210: Closing socket
 386.638 Info UDPSocket.cpp:240: Socket closed
 388.984 Joining game STEAM ID:({76561198018533278})
 388.984 Info UDPSocket.cpp:33: Opening socket
 388.984 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
 389.003 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198018533278}): invalid state (Connecting) for packet type
 389.003 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198018533278}): invalid state (Connecting) for packet type
 389.003 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198018533278}): invalid state (Connecting) for packet type
 389.003 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198018533278}): invalid state (Connecting) for packet type
 389.168 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
 389.168 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
 389.168 Info ClientRouter.cpp:224: ConnectionAccepted
 389.502 Info ClientMultiplayerManager.cpp:743: Received mapReadyForDownload
 389.502 Downloading file C:\Users\Ognyan\AppData\Roaming\Factorio\temp\mp-download.zip (5792719 B, 11517 blocks)
 389.508 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 394.690 Finished download (5 s, 5.7 MB, 1.1 MB/s)
 394.712 Info ClientMultiplayerManager.cpp:723: updateTick(4294967295) map download finished creating scenario
 394.712 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 394.712 Loading map C:\Users\Ognyan\AppData\Roaming\Factorio\temp\mp-download.zip: 5792719 bytes.
 394.860 Loading Level.dat: 11849285 bytes.
 394.863 Info Scenario.cpp:147: Map version 0.17.4-1
 395.059 Loading script.dat: 328 bytes.
 395.114 Checksum for script C:/Users/Ognyan/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2366710471
 395.118 Info ClientMultiplayerManager.cpp:571: UpdateTick(677396) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 395.689 Info ClientMultiplayerManager.cpp:571: UpdateTick(677767) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 395.819 Info ClientMultiplayerManager.cpp:571: UpdateTick(677767) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 395.936 Info GameActionHandler.cpp:4041: UpdateTick (677774) processed PlayerJoinGame peerID(2) playerIndex(2) mode(connect) 
5769.297 Unlocked achievement "circuit-veteran-1"
9576.393 Info ClientMultiplayerManager.cpp:881: Disconnect notification for peer (1)
9580.512 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection. Reason: Quit.
9580.512 Info ClientMultiplayerManager.cpp:571: UpdateTick(1228654) changing state from(InGame) to(DisconnectScheduled)
9580.527 Info ClientMultiplayerManager.cpp:571: UpdateTick(1228654) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
9580.643 Info ClientMultiplayerManager.cpp:571: UpdateTick(1228654) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
9580.658 Info ClientMultiplayerManager.cpp:881: Disconnect notification for peer (2)
9580.880 Info UDPSocket.cpp:210: Closing socket
9580.880 Info UDPSocket.cpp:240: Socket closed
9641.444 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
9662.923 Info UDPSocket.cpp:210: Closing socket
9662.923 Info UDPSocket.cpp:240: Socket closed
9662.923 Info UDPSocket.cpp:210: Closing socket
9662.924 Joining game STEAM ID:({76561198019371251})
9662.924 Info UDPSocket.cpp:33: Opening socket
9662.954 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
9663.802 Warning TransmissionControlHelper.cpp:179: Fragment 0000 failed too many times
9667.585 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198019371251}): invalid state (WaitingForAccept) for packet type
9667.585 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198019371251}): invalid state (WaitingForAccept) for packet type
9667.585 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198019371251}): invalid state (WaitingForAccept) for packet type
9667.585 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198019371251}): invalid state (WaitingForAccept) for packet type
9667.651 Connection refused
9667.672 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
9667.672 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
9667.674 Info UDPSocket.cpp:210: Closing socket
9667.674 Info UDPSocket.cpp:240: Socket closed
9669.027 Joining game STEAM ID:({76561198019371251})
9669.027 Info UDPSocket.cpp:33: Opening socket
9669.028 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
9669.042 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198019371251}): invalid state (Connecting) for packet type
9669.042 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198019371251}): invalid state (Connecting) for packet type
9669.042 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198019371251}): invalid state (Connecting) for packet type
9669.042 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198019371251}): invalid state (Connecting) for packet type
9669.227 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
9669.228 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
9669.228 Info ClientRouter.cpp:224: ConnectionAccepted
9669.708 Info ClientMultiplayerManager.cpp:743: Received mapReadyForDownload
9669.708 Downloading file C:\Users\Ognyan\AppData\Roaming\Factorio\temp\mp-download.zip (7271290 B, 14456 blocks)
9669.711 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
9679.319 Finished download (9 s, 7.2 MB, 756 kB/s)
9679.337 Info ClientMultiplayerManager.cpp:723: updateTick(4294967295) map download finished creating scenario
9679.349 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
9679.349 Loading map C:\Users\Ognyan\AppData\Roaming\Factorio\temp\mp-download.zip: 7271290 bytes.
9679.453 Loading Level.dat: 15440926 bytes.
9679.459 Info Scenario.cpp:147: Map version 0.17.4-1
9679.791 Loading script.dat: 328 bytes.
9679.889 Checksum for script C:/Users/Ognyan/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2366710471
9679.909 Info ClientMultiplayerManager.cpp:571: UpdateTick(1230533) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
9680.943 Info ClientMultiplayerManager.cpp:571: UpdateTick(1231208) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
9681.125 Info ClientMultiplayerManager.cpp:571: UpdateTick(1231208) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
9681.259 Info GameActionHandler.cpp:4041: UpdateTick (1231216) processed PlayerJoinGame peerID(1) playerIndex(2) mode(connect) 
9708.342 Info GameActionHandler.cpp:4041: UpdateTick (1232815) processed PlayerJoinGame peerID(2) playerIndex(0) mode(connect) 
11270.614 Error CrashHandler.cpp:515: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-ocil06\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-ocil06\src\util\logger.cpp (405): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-ocil06\src\util\logger.cpp (515): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-ocil06\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-ocil06\src\util\crashhandler.cpp (524): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (304): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6022DBD18)
00007FF6022DBD18 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF99325F7DD)
00007FF99325F7DD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9931CD856)
00007FF9931CD856 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF99325E70E)
00007FF99325E70E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-ocil06\libraries\agui\widget\graph.cpp (172): agui::Graph::calculateHighlitedData
c:\cygwin64\tmp\factorio-build-ocil06\src\gui\flowgui.cpp (494): FlowGui<FlowStatistics<ID<EntityPrototype,unsigned short>,double>,ElectricPole,FlowGuiEnabler<0> >::updateView
c:\cygwin64\tmp\factorio-build-ocil06\src\gui\flowgui.cpp (627): FlowGui<FlowStatistics<ID<EntityPrototype,unsigned short>,double>,ElectricPole,FlowGuiEnabler<0> >::view
c:\cygwin64\tmp\factorio-build-ocil06\src\gui\flowgui.cpp (224): FlowGui<FlowStatistics<ID<EntityPrototype,unsigned short>,double>,ElectricPole,FlowGuiEnabler<0> >::update
c:\cygwin64\tmp\factorio-build-ocil06\libraries\agui\gui.cpp (669): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-build-ocil06\libraries\agui\gui.cpp (675): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-build-ocil06\libraries\agui\gui.cpp (633): agui::Gui::logic
c:\cygwin64\tmp\factorio-build-ocil06\src\globalcontext.cpp (1291): GlobalContext::updateGui
c:\cygwin64\tmp\factorio-build-ocil06\src\mainloop.cpp (854): MainLoop::prepare
c:\cygwin64\tmp\factorio-build-ocil06\src\mainloop.cpp (562): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-build-ocil06\src\mainloop.cpp (356): MainLoop::run
c:\cygwin64\tmp\factorio-build-ocil06\src\main.cpp (1244): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF990B93DC4)
00007FF990B93DC4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF993233691)
00007FF993233691 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
11273.268 Error CrashHandler.cpp:174: Map tick at moment of crash: 1326507
11273.268 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
11387.552 Uploading log file
11387.583 Error CrashHandler.cpp:221: Heap validation: success.
11387.609 Creating crash dump.
11389.098 CrashDump success
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