New campaign feedback

Post your ideas and suggestions how to improve the game.

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manjhi
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New campaign feedback

Post by manjhi »

I've only played till getting the electricity on, but here's some feedback.
  • Compi waits too long before giving hints. This might be frustrating for new players. (for example, it waited for 15-20 seconds before showing how to mine resources by hand)
  • At one point during the Character screen intro, it teaches how to craft something from crafting menu. But at this point in the scenario, everything in crafting menu is greyed out because there are no resources. Might be better if new players were able to craft something at this point.
  • Build a stone furnace objective - the second objective should mention how much stone needs to be mined to craft a stone furnace. Like - Mine 5 stone from a nearby deposit. Otherwise, the objective of mining stone is marked done even with 1 stone, but you can't craft a stone furnace yet.
  • Crafting vs building - Even I get confused by this terminology. In the real world, these are very similar terms. So it's not clear what's the difference between crafting and building. After crafting a stone furnace, compi says take stone furnace from character screen to build it.
  • I think placing is a better word rather than building. You've already built an item and it's in your inventory, now it just needs to be placed in the world. That also works in terms of timing - crafting takes time, placing is instant. Another example, look at the screenshot. "Place/put a chest here" would make more sense.
Image
  • Compi's dialogues look like bullet points, but they aren't.
Image
  • During objective about automatic mining, the objective is to mine coal, but compi takes the player near iron mines.
Image

I will provide more feedback in this thread once I play further.
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