save group and end product

Post your ideas and suggestions how to improve the game.

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-scv-
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save group and end product

Post by -scv- »

1. Why not make a group of saves for each new game?
when generating the world, make the field "the name of the world" (leave 3 saves: the name of the world_1, the name of the world _2 ...).
for example: playing a vanilla game, playing a megabase, starting a new game with mods, saves rewriting and losing a built megabase.

2. end product
in the mods at the exit of the factories, sometimes 2-4 components are obtained, in the description (or translations) sometimes the name of all products is missing.
when you hover the cursor on the final product is written only the base.
2 solutions: 1. make readable all output components separately 2. make a tab in the technology tree (with search) in the form of a grid divided into columns: metals, liquids, gases, components, with an indication of the recipe in which it is at the output.

ps help mods with turrets, in the bonuses the turrets do not combine, as a result, when studying the damage and attack speed for each turret, it is taken out separately, help to unite them into groups. as cartridges or manipulators

google translite me bad english? thanks
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