game does download core-win64-0.16.51-0.17.0-update.zip
but then fails with 404 not found
factorio-current.log
just sidenote, my ISP is UPC (if that matters)
0.001 2019-02-26 23:18:56; Factorio 0.16.51 (build 36654, win64, alpha)
0.001 Operating system: Windows 10 (version 1803)
0.001 Program arguments: "F:\Program Files\Factorio\bin\x64\factorio.exe"
0.001 Read data path: F:/Program Files/Factorio/data
0.001 Write data path: F:/Program Files/Factorio [83451/500783MB]
0.001 Binaries path: F:/Program Files/Factorio/bin
0.011 System info: [CPU: Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz, 4 cores, RAM: 10984/32719 MB, page: 15418/36815 MB, virtual: 4248/134217727 MB, extended virtual: 0 MB]
0.011 Display options: [FullScreen: 0] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 0] [Lang: en]
0.012 Available display adapters: 2
0.012 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1050 Ti {0x05, [0,0], 1920x1200, 32bit, 59Hz}
0.013 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1050 Ti {0x01, [1920,0], 1920x1200, 32bit, 59Hz}
0.013 Create display on adapter 0. Size 1280x720 at position [310, 222].
0.141 Initialised Direct3D:[0] NVIDIA GeForce GTX 1050 Ti; driver: nvldumdx.dll 24.21.13.9793
0.145 Video memory size (dedicated video/dedicated system/shared system/available): 4018/0/16359/4092 MB
0.181 DSound: Starting _dsound_update thread
0.181 DSound: Enter _dsound_update; tid=55604
0.182 Device reset internal.
0.183 Desktop composition is active.
0.183 Graphics settings preset: extreme
0.183 Graphics options: [Graphics quality: high] [Video memory usage: medium] [Light scale: 25%] [DXT: false] [Shader: 1]
0.183 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 1]
1.001 Loading mod core 0.0.0 (data.lua)
1.023 Loading mod base 0.16.51 (data.lua)
1.216 Loading mod base 0.16.51 (data-updates.lua)
1.284 Checksum for core: 840319042
1.284 Checksum of base: 3323233190
1.453 Loading sounds...
1.547 Info PlayerData.cpp:65: Local player-data.json available, timestamp 1551218581
1.547 Info PlayerData.cpp:72: Cloud player-data.json unavailable
1.806 Loaded shader file F:/Program Files/Factorio/data/core/graphics/shaders/game.cso
1.806 Loaded shader file F:/Program Files/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.806 Loaded shader file F:/Program Files/Factorio/data/core/graphics/shaders/alpha-mask.cso
1.818 Initial atlas bitmap size is 16384
1.822 Created atlas bitmap 16384x10969 [none]
2.397 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
2.425 Created atlas bitmap 8192x924 [alpha-mask]
23.780 Sprites loaded
23.780 Convert atlas 8192x2092 to: trilinear-filtering
23.843 Convert atlas 8192x924 to: alpha-mask
24.278 Custom inputs active: 0
25.948 2 packages available to download (experimental updates enabled).
25.989 Factorio initialised
57.785 Info Updater.cpp:244: => 200
63.455 Info Updater.cpp:244: => 404
282.112 DSound: Stopping voice
282.112 DSound: Joining thread
282.112 DSound: Exit _dsound_update; tid=55604
282.112 DSound: Waiting for voice to stop ... signaled
282.112 DSound: Joined thread
282.112 DSound: Destroying thread
282.112 DSound: Thread destroyed
282.112 DSound: Releasing buffer
282.112 DSound: Voice stopped
282.112 DSound: Deallocating voice
282.112 DSound: Deallocated voice
282.162 Goodbye
0.001 Operating system: Windows 10 (version 1803)
0.001 Program arguments: "F:\Program Files\Factorio\bin\x64\factorio.exe"
0.001 Read data path: F:/Program Files/Factorio/data
0.001 Write data path: F:/Program Files/Factorio [83451/500783MB]
0.001 Binaries path: F:/Program Files/Factorio/bin
0.011 System info: [CPU: Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz, 4 cores, RAM: 10984/32719 MB, page: 15418/36815 MB, virtual: 4248/134217727 MB, extended virtual: 0 MB]
0.011 Display options: [FullScreen: 0] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 0] [Lang: en]
0.012 Available display adapters: 2
0.012 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1050 Ti {0x05, [0,0], 1920x1200, 32bit, 59Hz}
0.013 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1050 Ti {0x01, [1920,0], 1920x1200, 32bit, 59Hz}
0.013 Create display on adapter 0. Size 1280x720 at position [310, 222].
0.141 Initialised Direct3D:[0] NVIDIA GeForce GTX 1050 Ti; driver: nvldumdx.dll 24.21.13.9793
0.145 Video memory size (dedicated video/dedicated system/shared system/available): 4018/0/16359/4092 MB
0.181 DSound: Starting _dsound_update thread
0.181 DSound: Enter _dsound_update; tid=55604
0.182 Device reset internal.
0.183 Desktop composition is active.
0.183 Graphics settings preset: extreme
0.183 Graphics options: [Graphics quality: high] [Video memory usage: medium] [Light scale: 25%] [DXT: false] [Shader: 1]
0.183 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 1]
1.001 Loading mod core 0.0.0 (data.lua)
1.023 Loading mod base 0.16.51 (data.lua)
1.216 Loading mod base 0.16.51 (data-updates.lua)
1.284 Checksum for core: 840319042
1.284 Checksum of base: 3323233190
1.453 Loading sounds...
1.547 Info PlayerData.cpp:65: Local player-data.json available, timestamp 1551218581
1.547 Info PlayerData.cpp:72: Cloud player-data.json unavailable
1.806 Loaded shader file F:/Program Files/Factorio/data/core/graphics/shaders/game.cso
1.806 Loaded shader file F:/Program Files/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.806 Loaded shader file F:/Program Files/Factorio/data/core/graphics/shaders/alpha-mask.cso
1.818 Initial atlas bitmap size is 16384
1.822 Created atlas bitmap 16384x10969 [none]
2.397 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
2.425 Created atlas bitmap 8192x924 [alpha-mask]
23.780 Sprites loaded
23.780 Convert atlas 8192x2092 to: trilinear-filtering
23.843 Convert atlas 8192x924 to: alpha-mask
24.278 Custom inputs active: 0
25.948 2 packages available to download (experimental updates enabled).
25.989 Factorio initialised
57.785 Info Updater.cpp:244: => 200
63.455 Info Updater.cpp:244: => 404
282.112 DSound: Stopping voice
282.112 DSound: Joining thread
282.112 DSound: Exit _dsound_update; tid=55604
282.112 DSound: Waiting for voice to stop ... signaled
282.112 DSound: Joined thread
282.112 DSound: Destroying thread
282.112 DSound: Thread destroyed
282.112 DSound: Releasing buffer
282.112 DSound: Voice stopped
282.112 DSound: Deallocating voice
282.112 DSound: Deallocated voice
282.162 Goodbye