[0.17.0] Crash: "InputHandlerAllegro::processRotateActiveQuickBars"

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Gergely
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[0.17.0] Crash: "InputHandlerAllegro::processRotateActiveQuickBars"

Post by Gergely »

All I remember is that I pressed C X at one point.

Code: Select all

   0.001 2019-02-26 18:43:53; Factorio 0.17.0 (build 42971, win64, steam)
   0.001 Operating system: Windows 10 (version 1803) 
   0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.003 Write data path: C:/Users/balintgergely/AppData/Roaming/Factorio [8712/121552MB]
   0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.012 System info: [CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz, 8 cores, RAM: 5448/7804 MB, page: 10883/17532 MB, virtual: 4326/134217727 MB, extended virtual: 0 MB]
   0.012 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.055 Available displays: 1
   0.055  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 630 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.175 Display: 0 -> Adapter: 0, Output: 0
   0.405 Initialised Direct3D[0]: NVIDIA GeForce GTX 1050 Ti; driver: nvldumdx.dll 23.21.13.9065
   0.405   D3D Feature Level: 11.1, DXGI 1.5+
   0.405   [Local Video Memory] Budget: 3417MB, CurrentUsage: 1MB, Reservation: 0/1809MB
   0.405   [Non-Local Vid.Mem.] Budget: 3512MB, CurrentUsage: 0MB, Reservation: 0/1853MB
   0.405   Tiled resources: Tier 2
   0.405   Unified Memory Architecture: No
   0.405   BGR 565 Supported: Yes
   0.405   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.540 Desktop composition is active.
   0.540 Graphics settings preset: very-high
   0.540   Dedicated video memory size 4021 MB
   0.540 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
   0.540                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
   0.581 DSound: Starting _dsound_update thread
   0.581 DSound: Enter _dsound_update; tid=18124
   0.769 Loading mod core 0.0.0 (data.lua)
   0.861 Loading mod base 0.17.0 (data.lua)
   1.122 Loading mod base 0.17.0 (data-updates.lua)
   1.241 Checksum for core: 3857511955
   1.241 Checksum of base: 738832761
   1.878 Loading sounds...
   2.577 Info PlayerData.cpp:69: Local player-data.json unavailable
   2.577 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551203012
   2.794 Initial atlas bitmap size is 16384
   2.824 Created atlas bitmap 16384x16380 [none]
   2.827 Created atlas bitmap 16384x11276 [none]
   2.828 Created atlas bitmap 16384x2116 [decal]
   2.829 Created atlas bitmap 16384x3808 [low-object]
   2.830 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   2.831 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   2.831 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
   2.832 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   2.832 Created atlas bitmap 16384x748 [alpha-mask]
   2.835 Created atlas bitmap 16384x12632 [shadow, linear-magnification, alpha-mask]
   2.835 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
   9.931 Parallel Sprite Loader initialized (threads: 5)
  19.045 Sprites loaded
  19.144 Generated mipmaps for atlas of size 16384x3808
  19.188 Generated mipmaps for atlas of size 16384x1888
  19.221 Generated mipmaps for atlas of size 16384x6592
  19.243 Generated mipmaps for atlas of size 16384x480
  19.255 Generated mipmaps for atlas of size 16384x456
  19.266 Generated mipmaps for atlas of size 16384x1264
  19.287 Custom inputs active: 0
  19.389 Factorio initialised
 393.373 Loading Level.dat: 3339600 bytes.
 393.374 Info Scenario.cpp:147: Map version 0.17.0-143
 393.528 Checksum for script C:/Users/balintgergely/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1116848692
 487.044 Loading Level.dat: 3339600 bytes.
 487.045 Info Scenario.cpp:147: Map version 0.17.0-143
 487.139 Checksum for script C:/Users/balintgergely/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1116848692
 554.304 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
 554.611 Info AppManagerStates.cpp:1756: Saving finished
 726.044 Loading Level.dat: 3339600 bytes.
 726.044 Info Scenario.cpp:147: Map version 0.17.0-143
 726.137 Checksum for script C:/Users/balintgergely/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1116848692
 795.652 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
 795.903 Info AppManagerStates.cpp:1756: Saving finished
1146.586 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
1146.800 Info AppManagerStates.cpp:1756: Saving finished
1158.452 Info AppManager.cpp:266: Saving to _autosave-repair-assembler (blocking).
1158.677 Info AppManagerStates.cpp:1756: Saving finished
1447.353 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
1447.602 Info AppManagerStates.cpp:1756: Saving finished
1761.719 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
1762.042 Info AppManagerStates.cpp:1756: Saving finished
1851.800 Error CrashHandler.cpp:515: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-s7fxqw\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-s7fxqw\src\util\logger.cpp (405): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-s7fxqw\src\util\logger.cpp (515): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-s7fxqw\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-s7fxqw\src\util\crashhandler.cpp (524): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (304): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6E41E8B18)
00007FF6E41E8B18 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBD4FAF7DD)
00007FFBD4FAF7DD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBD4F1D856)
00007FFBD4F1D856 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBD4FAE70E)
00007FFBD4FAE70E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-s7fxqw\src\input\inputhandlerallegro.cpp (3488): InputHandlerAllegro::processRotateActiveQuickBars
c:\cygwin64\tmp\factorio-build-s7fxqw\src\input\inputhandlerallegro.cpp (296): InputHandlerAllegro::processEvent
c:\cygwin64\tmp\factorio-build-s7fxqw\src\mainloop.cpp (703): MainLoop::processEvent
c:\cygwin64\tmp\factorio-build-s7fxqw\src\mainloop.cpp (613): MainLoop::processAllegroEvents
c:\cygwin64\tmp\factorio-build-s7fxqw\src\mainloop.cpp (461): MainLoop::prePrepare
c:\cygwin64\tmp\factorio-build-s7fxqw\src\mainloop.cpp (537): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-build-s7fxqw\src\mainloop.cpp (349): MainLoop::run
c:\cygwin64\tmp\factorio-build-s7fxqw\src\main.cpp (1244): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBD3163DC4)
00007FFBD3163DC4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBD4F83691)
00007FFBD4F83691 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
1854.471 Error CrashHandler.cpp:174: Map tick at moment of crash: 4127386
1854.471 Error Util.cpp:89: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
1969.541 Uploading log file
1969.711 Error CrashHandler.cpp:221: Heap validation: success.
1969.722 Creating crash dump.
1970.465 CrashDump success
Attachments
factorio-dump-current.dmp
(660.83 KiB) Downloaded 40 times
kovarex
Factorio Staff
Factorio Staff
Posts: 8298
Joined: Wed Feb 06, 2013 12:00 am
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Re: [0.17.0] Crash: "InputHandlerAllegro::processRotateActiveQuickBars"

Post by kovarex »

Thank you for the report, it is Fixed for 0.17.1
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