Hi, i'm thinking in a mod with experience.
You have a level general, craft level, combat level, exploration level, constructor level, farmer level, destruction level (ideas...), and so on...
Each one can buff a stat (life, crafting speed, attack damage, run speed...) or give you an active skill (shield, heal, bombs...)
Maybe with talents... Xd
Is possible make this mod?
Skill mod
Re: Skill mod
It is possible to create mod like that, but not necessarily with all things you wrote about.
For sure you can modify health (not sure about max health; I think I saw "game.player.character.maxhealth" somewhere), health regeneration (not directly; you can make player lose health if you want), mining and crafting speeds (they can be negative).
If you are interested in more information/help just post and I will try to help you.
It is possible to do many things without direct API but it takes time and some thinking.
For sure you can modify health (not sure about max health; I think I saw "game.player.character.maxhealth" somewhere), health regeneration (not directly; you can make player lose health if you want), mining and crafting speeds (they can be negative).
If you are interested in more information/help just post and I will try to help you.
It is possible to do many things without direct API but it takes time and some thinking.
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Re: Skill mod
Start here. When you get a handle on it start looking at the player entity definition, you can make a bunch of upgraded player entities (by deep copying the tables) and swap them out with the current player when the research is complete, watch out for power armor!L0771 wrote:i don't know how to start
Re: Skill mod
Thanks you.
I started creating an axe, all items mined with this axe, gives you experience, and only give bonus when you use this axe. Should do that...
Continued here
I started creating an axe, all items mined with this axe, gives you experience, and only give bonus when you use this axe. Should do that...
Continued here