hard limit to MP tick latency?
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hard limit to MP tick latency?
Basically what the title says. I'm curious if there's a floor to the tick latency in MP. I would think that ideally, it'd be as close to your ping as possible, I.E. with a 30 ms ping, you'd see a latency of 2 ticks. Is this correct? Does it just become hardware dependent on both the client side and the server side? or is there a minimum that you will never end up below, regardless of conditions.