Can you add the possibility to rotate and/or mirror images?
For example it can be very helpful for animations of belts, now horizontal and vertical animations are two different files, but directions 0 (north) and 4 (south) are mirrored, also 2 (east) and 6 (west) come from another file, but also mirrored.
The curved transport belt has also same animation, all variations can be done just with rotation and, surprisingly, with mirroring sprites.
Rotate image, mirror image
- DedlySpyder
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Re: Rotate image, mirror image
+1 on rotating image at least
My use case is dynamically adjusting equipment in other mods without the need to know they exist. Specifically to allow for rotating equipment. Currently, my mod will just chop off the normal sprite unless the other mod supplies a rotated version of the sprite.
Creating the rotated sprite is trivial to do by hand, but the fact that I can't do it for every equipment out there (in a feasible manner) means that sometimes they're just gonna look bad.
My use case is dynamically adjusting equipment in other mods without the need to know they exist. Specifically to allow for rotating equipment. Currently, my mod will just chop off the normal sprite unless the other mod supplies a rotated version of the sprite.
Creating the rotated sprite is trivial to do by hand, but the fact that I can't do it for every equipment out there (in a feasible manner) means that sometimes they're just gonna look bad.
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Re: Rotate image, mirror image
+1, recent post on the same topic viewtopic.php?t=115259
If you need to reach me, message me on discord.
I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.
I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.