Technical problems
How do I scale out my Factory, meaning double production like iron or double space for the bus without needing to place everything by hand again? I made construction robots but I can not find where to research blueprints or where to create them (in the tutorial the *magically* appear in the inventory). Basically I want some CAD tools for the game Moving stuff around and automatically reconnect belts and stuff.I also want to avoid Overproduction:
I want to feed my turrets with ammo but they are far away and apart, its just bad design when you have an overly full ammo belt to them right? Can I prevent expensive product belts from filling up efficiently? I don't want a kilometer of science packs working as a useless buffer.
This is why I do not want to automate production of end products: It will just stall the factory.
Is this the game play loop
I have played 47 hours of the game. I would like to explore it, I do not want to look at youtube videos for hours to find out how big I have to layout my base from the start so I can avoid this *space lock down* (also the walking omg). I feel this could be a fun game but at the moment I do not want to start over and over again because I made a mistake at the beginning (not enough space/ bad layout / did not know about main bus)*space lock down* basically the connections and everything is so cramped and not fun to work with anymore, changes are only painful and time consuming/repetitive. I would need to start a new factory.
Intermediate goals?
Also I have no Idea what I should focus on now. I just got oil and the stuff to make the robots but now I can research so many things and it seems like there is not an interesting way forward. Just more science packs and time wasting? Maybe that is why the campaign stooped with the plastic: the rest is slow and repetitive.I rally feel I am missing something here, that's why I post.