Here is my script that I run to start the server
"C:/Program Files/Factorio/bin/x64/factorio.exe" --create "C:/Program Files/Factorio/saves/my-save.zip" --server-settings "C:/Program Files/Factorio/data/server-settings.json" --map-gen-settings "C:/Program Files/Factorio/data/map-gen.json" --map-settings "C:/Program Files/Factorio/data/map-settings.json" --no-log-rotation
I have the port forwarded on my router and have allow incoming and outgoing connections in my firewall for 34197.
When I use sites to check if the port is open it says it's closed. I'm assuming that is because the server is not being started? (aka nothing is listening to the port)
I cannot connect to the server over LAN.
Racking my head pls help.
Current Log
Code: Select all
0.001 2018-08-22 22:14:24; Factorio 0.16.51 (build 36654, win64, alpha)
0.001 Operating system: Windows 10 (version 1803)
0.002 Program arguments: "C:/Program Files/Factorio/bin/x64/factorio.exe" "--create" "C:/Program Files/Factorio/saves/my-save.zip"
0.002 Read data path: C:/Program Files/Factorio/data
0.002 Write data path: C:/Users/Philip/AppData/Roaming/Factorio [193618/227484MB]
0.002 Binaries path: C:/Program Files/Factorio/bin
0.009 System info: [CPU: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz, 4 cores, RAM: 4019/8089 MB, page: 5110/9369 MB, virtual: 4243/134217727 MB, extended virtual: 0 MB]
0.010 Running in headless mode
0.015 Loading mod core 0.0.0 (data.lua)
0.032 Loading mod base 0.16.51 (data.lua)
0.198 Loading mod base 0.16.51 (data-updates.lua)
0.254 Checksum for core: 840319042
0.254 Checksum of base: 3323233190
0.350 Info PlayerData.cpp:65: Local player-data.json available, timestamp 1534990279
0.350 Info PlayerData.cpp:72: Cloud player-data.json unavailable
0.353 Custom inputs active: 0
1.292 0 packages available to download (experimental updates disabled).
1.297 Factorio initialised
1.297 Info Main.cpp:858: Creating new map C:\Program Files\Factorio\saves\my-save.zip
2.581 Loading Level.dat: 865890 bytes.
2.582 Info Scenario.cpp:136: Map version 0.16.51-0
2.635 Checksum for script C:/Users/Philip/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
2.942 Goodbye
Code: Select all
{
"name": "testing123",
"description": "derp",
"tags": [],
"max_players": 0,
"visibility":
{
"public": true,
"lan": true
},
"_comment_credentials": "Your factorio.com login credentials. Required for games with visibility public",
"username": "",
"password": "",
"_comment_token": "Authentication token. May be used instead of 'password' above.",
"token": "***",
"game_password": "***",
"_comment_require_user_verification": "When set to true, the server will only allow clients that have a valid Factorio.com account",
"require_user_verification": true,
"_comment_max_upload_in_kilobytes_per_second" : "optional, default value is 0. 0 means unlimited.",
"max_upload_in_kilobytes_per_second": 0,
"_comment_minimum_latency_in_ticks": "optional one tick is 16ms in default speed, default value is 0. 0 means no minimum.",
"minimum_latency_in_ticks": 0,
"_comment_ignore_player_limit_for_returning_players": "Players that played on this map already can join even when the max player limit was reached.",
"ignore_player_limit_for_returning_players": false,
"_comment_allow_commands": "possible values are, true, false and admins-only",
"allow_commands": "admins-only",
"_comment_autosave_interval": "Autosave interval in minutes",
"autosave_interval": 10,
"_comment_autosave_slots": "server autosave slots, it is cycled through when the server autosaves.",
"autosave_slots": 5,
"_comment_afk_autokick_interval": "How many minutes until someone is kicked when doing nothing, 0 for never.",
"afk_autokick_interval": 0,
"_comment_auto_pause": "Whether should the server be paused when no players are present.",
"auto_pause": true,
"only_admins_can_pause_the_game": true,
"_comment_autosave_only_on_server": "Whether autosaves should be saved only on server or also on all connected clients. Default is true.",
"autosave_only_on_server": true,
"_comment_non_blocking_saving": "Highly experimental feature, enable only at your own risk of losing your saves. On UNIX systems, server will fork itself to create an autosave. Autosaving on connected Windows clients will be disabled regardless of autosave_only_on_server option.",
"non_blocking_saving": false,
"_comment_admins": "List of case insensitive usernames, that will be promoted immediately",
"admins": []
}