circuit interface for all prototypes

Things that we aren't going to implement
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ownlyme
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circuit interface for all prototypes

Post by ownlyme » Mon Jul 16, 2018 4:23 pm

Many modders (including me) are having problems making wires blueprintable due to script-created entities.
It would be nice if it was possible to add the connections to any entity and give it a custom luacontrolbehaviour to control the output signals via script.

Rseding91
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Re: circuit interface for all prototypes

Post by Rseding91 » Mon Aug 27, 2018 12:00 am

This simply isn't possible. All circuit control behavior logic has to be associated with a backing C++ class and there are performance implications, save file size, and runtime memory usage to adding circuit support for any specific entity.
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