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0.000 2018-07-09 11:59:55; Factorio 0.16.50 (build 36649, win64, steam)
0.000 Operating system: Windows 7 Service Pack 1
0.000 Program arguments: "D:\STEAM\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.000 Read data path: D:/STEAM/steamapps/common/Factorio/data
0.000 Write data path: C:/Users/Kolega Platek/AppData/Roaming/Factorio [57751/122879MB]
0.000 Binaries path: D:/STEAM/steamapps/common/Factorio/bin
0.006 System info: [CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz, 8 cores, RAM: 3308/16335 MB, page: 4578/32669 MB, virtual: 175/8388607 MB, extended virtual: 0 MB]
0.006 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.007 Available display adapters: 2
0.007 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 Ti {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
0.007 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 980 Ti {0x80001, [1920,0], 1920x1080, 32bit, 60Hz}
0.007 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.122 Initialised Direct3D:[0] NVIDIA GeForce GTX 980 Ti; driver: nvd3dumx.dll 24.21.13.9836
0.125 Video memory size (dedicated video/dedicated system/shared system/available): 6042/0/7911/1658 MB
0.149 DSound: Starting _dsound_update thread
0.149 DSound: Enter _dsound_update; tid=6672
0.150 Device reset internal.
0.151 Desktop composition is active.
0.151 Graphics settings preset: extreme
0.151 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
0.151 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.214 Loading mod core 0.0.0 (data.lua)
0.230 Loading mod base 0.16.50 (data.lua)
0.345 Loading mod base 0.16.50 (data-updates.lua)
0.384 Checksum for core: 840319042
0.384 Checksum of base: 3323233190
0.474 Loading sounds...
0.523 Info PlayerData.cpp:67: Local player-data.json unavailable
0.523 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1531089455
0.622 Loaded shader file D:/STEAM/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.622 Loaded shader file D:/STEAM/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.622 Loaded shader file D:/STEAM/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
0.641 Initial atlas bitmap size is 16384
0.687 Created atlas bitmap 16384x16383 [none]
1.554 Created atlas bitmap 16384x4290 [none]
1.711 Created atlas bitmap 16384x6916 [shadow]
1.968 Created atlas bitmap 16384x2104 [decal]
2.040 Created atlas bitmap 8192x5572 [mipmap]
2.141 Created atlas bitmap 8192x800 [mipmap, smoke]
2.155 Created atlas bitmap 8192x8172 [linear-minification, mipmap, terrain]
2.308 Created atlas bitmap 8192x1360 [linear-minification, mipmap, terrain]
2.327 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
2.372 Created atlas bitmap 8192x924 [alpha-mask]
14.253 Sprites loaded
14.253 Convert atlas 8192x5572 to: mipmap
14.457 Convert atlas 8192x800 to: mipmap
14.490 Convert atlas 8192x8172 to: min-linear
14.790 Convert atlas 8192x1360 to: min-linear
14.844 Convert atlas 8192x2092 to: trilinear-filtering
14.924 Convert atlas 8192x924 to: alpha-mask
15.719 Custom inputs active: 0
15.750 Factorio initialised
15.751 Game is running on selected version branch on Steam.
134.358 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
134.358 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
134.358 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
134.359 Loading Level.dat: 1036548 bytes.
134.360 Info Scenario.cpp:136: Map version 0.16.50-0
134.411 Checksum for script C:/Users/Kolega Platek/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
134.412 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
134.413 Hosting game at IP ADDR:({0.0.0.0:34197})
134.413 Info ServerMultiplayerManager.cpp:699: mapTick(0) changing state from(CreatingGame) to(InGame)
134.413 Info ServerRouter.cpp:596: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
134.422 Info GameActionHandler.cpp:3476: MapTick (0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create )
134.563 Info ServerRouter.cpp:491: Own address is IP ADDR:({91.232.140.84:34197})
135.183 Info MatchingServer.cpp:86: Matching server game `2712424` has been created.
135.193 Info ServerMultiplayerManager.cpp:628: Matching server connection resumed
137.834 Info ServerMultiplayerManager.cpp:118: Disconnecting multiplayer connection.
137.834 Info ServerMultiplayerManager.cpp:699: mapTick(194) changing state from(InGame) to(DisconnectingScheduled)
137.839 Info ServerMultiplayerManager.cpp:699: mapTick(194) changing state from(DisconnectingScheduled) to(Disconnecting)
137.855 Info ServerMultiplayerManager.cpp:699: mapTick(194) changing state from(Disconnecting) to(Disconnected)
137.856 Info ServerMultiplayerManager.cpp:142: Quitting multiplayer connection.
137.856 Info ServerMultiplayerManager.cpp:699: mapTick(194) changing state from(Disconnected) to(Closed)
137.883 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/2712424
138.023 Info HttpSharedState.cpp:145: Status code: 200
138.049 Info UDPSocket.cpp:206: Closing socket
138.049 Info UDPSocket.cpp:236: Socket closed
144.285 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
150.493 Info UDPSocket.cpp:206: Closing socket
150.493 Info UDPSocket.cpp:236: Socket closed
150.493 Info UDPSocket.cpp:206: Closing socket
150.495 Joining game IP ADDR:({136.243.13.33:40169})
150.495 Info UDPSocket.cpp:33: Opening socket
150.497 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
150.572 Connection refused
150.572 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
150.572 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
150.573 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
151.142 Info HttpSharedState.cpp:145: Status code: 200
151.142 Info AuthServerConnector.cpp:139: Received key(Tg91wFA7WVDvQ0BY0EFDfA==) for username(You100) from auth server.
151.188 Info UDPSocket.cpp:206: Closing socket
151.188 Info UDPSocket.cpp:236: Socket closed
151.188 Joining game IP ADDR:({136.243.13.33:40169})
151.188 Info UDPSocket.cpp:33: Opening socket
151.189 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
151.256 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({136.243.13.33:40169}): invalid state (WaitingForAccept) for packet type
151.289 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
151.289 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
151.289 Info ClientRouter.cpp:238: ConnectionAccepted
151.739 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
151.739 Downloading file C:\Users\Kolega Platek\AppData\Roaming\Factorio\temp\mp-download.zip (7530651 B, 14972 blocks)
151.753 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
155.100 Finished download (3 s, 7.5 MB, 2.2 MB/s)
155.125 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
155.125 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
155.125 Loading map C:\Users\Kolega Platek\AppData\Roaming\Factorio\temp\mp-download.zip: 7530651 bytes.
155.157 Loading Level.dat: 21183547 bytes.
155.162 Info Scenario.cpp:136: Map version 0.16.50-0
155.678 Loading script.dat: 176 bytes.
155.680 Checksum for script C:/Users/Kolega Platek/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
155.690 Info ClientMultiplayerManager.cpp:573: MapTick(5906902) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
155.818 Info ClientMultiplayerManager.cpp:573: MapTick(5906938) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
155.922 Info ClientMultiplayerManager.cpp:573: MapTick(5906938) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
156.022 Info GameActionHandler.cpp:3476: MapTick (5906944) processed PlayerJoinGame peerID(12) playerIndex(37) mode(connect )
158.614 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection.
158.614 Info ClientMultiplayerManager.cpp:573: MapTick(5907094) changing state from(InGame) to(DisconnectScheduled)
158.622 Info ClientMultiplayerManager.cpp:573: MapTick(5907094) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
158.722 Info ClientMultiplayerManager.cpp:573: MapTick(5907094) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
158.722 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (12)
158.723 Info BlueprintShelf.cpp:628: Saving blueprint storage.
158.989 Info UDPSocket.cpp:206: Closing socket
158.989 Info UDPSocket.cpp:236: Socket closed
173.956 Joining game IP ADDR:({192.168.3.101:34197})
173.956 Info UDPSocket.cpp:33: Opening socket
173.957 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
175.772 Warning TransmissionControlHelper.cpp:176: Fragment 0000 failed too many times
176.622 Error ClientMultiplayerManager.cpp:95: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
176.622 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(InitializationFailed)
177.790 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
177.790 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
177.857 Info UDPSocket.cpp:206: Closing socket
177.857 Info UDPSocket.cpp:236: Socket closed
183.544 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
183.544 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
183.544 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
183.545 Loading Level.dat: 884232 bytes.
183.546 Info Scenario.cpp:136: Map version 0.16.50-0
183.615 Checksum for script C:/Users/Kolega Platek/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
183.617 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
183.618 Hosting game at IP ADDR:({0.0.0.0:34197})
183.618 Info ServerMultiplayerManager.cpp:699: mapTick(0) changing state from(CreatingGame) to(InGame)
183.618 Info ServerRouter.cpp:596: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
183.622 Info GameActionHandler.cpp:3476: MapTick (0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create )
183.793 Info ServerRouter.cpp:491: Own address is IP ADDR:({91.232.140.84:34197})
183.952 Info MatchingServer.cpp:86: Matching server game `2712428` has been created.
183.955 Info ServerMultiplayerManager.cpp:628: Matching server connection resumed
270.416 Info ServerMultiplayerManager.cpp:118: Disconnecting multiplayer connection.
270.416 Info ServerMultiplayerManager.cpp:699: mapTick(5180) changing state from(InGame) to(DisconnectingScheduled)
270.422 Info ServerMultiplayerManager.cpp:699: mapTick(5180) changing state from(DisconnectingScheduled) to(Disconnecting)
270.439 Info ServerMultiplayerManager.cpp:699: mapTick(5180) changing state from(Disconnecting) to(Disconnected)
270.440 Info ServerMultiplayerManager.cpp:142: Quitting multiplayer connection.
270.440 Info ServerMultiplayerManager.cpp:699: mapTick(5180) changing state from(Disconnected) to(Closed)
270.441 Info BlueprintShelf.cpp:628: Saving blueprint storage.
270.528 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/2712428
270.668 Info HttpSharedState.cpp:145: Status code: 200
270.763 Info UDPSocket.cpp:206: Closing socket
270.763 Info UDPSocket.cpp:236: Socket closed
910.402 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
910.402 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
910.402 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
910.403 Loading Level.dat: 1121111 bytes.
910.403 Info Scenario.cpp:136: Map version 0.16.50-0
910.450 Checksum for script C:/Users/Kolega Platek/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
910.452 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
910.452 Hosting game at IP ADDR:({0.0.0.0:34197})
910.452 Info ServerMultiplayerManager.cpp:699: mapTick(0) changing state from(CreatingGame) to(InGame)
910.453 Info ServerRouter.cpp:596: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
910.456 Info GameActionHandler.cpp:3476: MapTick (0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create )
910.612 Info ServerRouter.cpp:491: Own address is IP ADDR:({91.232.140.84:34197})
911.175 Info MatchingServer.cpp:86: Matching server game `2712484` has been created.
911.189 Info ServerMultiplayerManager.cpp:628: Matching server connection resumed
938.110 Info ServerMultiplayerManager.cpp:118: Disconnecting multiplayer connection.
938.110 Info ServerMultiplayerManager.cpp:699: mapTick(1660) changing state from(InGame) to(DisconnectingScheduled)
938.139 Info ServerMultiplayerManager.cpp:699: mapTick(1660) changing state from(DisconnectingScheduled) to(Disconnecting)
938.155 Info ServerMultiplayerManager.cpp:699: mapTick(1660) changing state from(Disconnecting) to(Disconnected)
938.156 Info ServerMultiplayerManager.cpp:142: Quitting multiplayer connection.
938.156 Info ServerMultiplayerManager.cpp:699: mapTick(1660) changing state from(Disconnected) to(Closed)
938.185 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/2712484
938.364 Info HttpSharedState.cpp:145: Status code: 200
938.386 Info UDPSocket.cpp:206: Closing socket
938.386 Info UDPSocket.cpp:236: Socket closed
998.215 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
998.215 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
998.215 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
998.216 Loading Level.dat: 936664 bytes.
998.217 Info Scenario.cpp:136: Map version 0.16.50-0
998.265 Checksum for script C:/Users/Kolega Platek/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
998.267 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
998.267 Hosting game at IP ADDR:({0.0.0.0:34197})
998.267 Info ServerMultiplayerManager.cpp:699: mapTick(0) changing state from(CreatingGame) to(InGame)
998.268 Info ServerRouter.cpp:596: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
998.272 Info GameActionHandler.cpp:3476: MapTick (0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create )
998.443 Info ServerRouter.cpp:491: Own address is IP ADDR:({91.232.140.84:34197})
998.859 Info MatchingServer.cpp:86: Matching server game `2712492` has been created.
998.872 Info ServerMultiplayerManager.cpp:628: Matching server connection resumed
1024.698 Info ServerMultiplayerManager.cpp:118: Disconnecting multiplayer connection.
1024.698 Info ServerMultiplayerManager.cpp:699: mapTick(1586) changing state from(InGame) to(DisconnectingScheduled)
1024.722 Info ServerMultiplayerManager.cpp:699: mapTick(1586) changing state from(DisconnectingScheduled) to(Disconnecting)
1024.739 Info ServerMultiplayerManager.cpp:699: mapTick(1586) changing state from(Disconnecting) to(Disconnected)
1024.740 Info ServerMultiplayerManager.cpp:142: Quitting multiplayer connection.
1024.740 Info ServerMultiplayerManager.cpp:699: mapTick(1586) changing state from(Disconnected) to(Closed)
1024.767 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/2712492
1024.906 Info HttpSharedState.cpp:145: Status code: 200
1025.008 Info UDPSocket.cpp:206: Closing socket
1025.008 Info UDPSocket.cpp:236: Socket closed
1693.607 DSound: Stopping voice
1693.607 DSound: Joining thread
1693.608 DSound: Exit _dsound_update; tid=6672
1693.608 DSound: Waiting for voice to stop ... signaled
1693.608 DSound: Joined thread
1693.608 DSound: Destroying thread
1693.609 DSound: Thread destroyed
1693.609 DSound: Releasing buffer
1693.609 DSound: Voice stopped
1693.609 DSound: Deallocating voice
1693.609 DSound: Deallocated voice
1693.646 Steam API shutdown.
1693.650 Goodbye
Hello, I have rather common problem of not working multiplayer, above is log file from current version 16.50. I can't fix it with any solutions I have found on the internet, including:
-port forwarding
-version changing
-known issues from this forum
-all posts regarding this problem from this forum
-external LAN programs like hamachi
I really just want to play with my friend, but after trying to fix this problem for around 9 hours I am tempted to refund this game :/
Hope somebody has some different solution than listed above, thanks for any help