[16.51] Crash loading modded save w/o mods: "Removal of trains over rail unsucessful"

This subforum contains all the issues which we already resolved.
MostlyNumbers
Inserter
Inserter
Posts: 26
Joined: Fri Apr 13, 2018 10:07 pm
Contact:

[16.51] Crash loading modded save w/o mods: "Removal of trains over rail unsucessful"

Post by MostlyNumbers »

Game crashes when I attempt to load a save containing modded content, when those mods are disabled.
It works fine when the mods are enabled.

The savegame is attached here, I expect it to crash for anyone who loads it without the same mod configuration.

Mods in use:
  • Cargo Ships
    Hovercraft
    CanalBuilder
    Blueprint Footprint
    Skan Radio Telemetry
    A Better Start
Attachments
factorio-dump-current.dmp
(547.23 KiB) Downloaded 168 times
factorio-current.log
(6.37 KiB) Downloaded 188 times
Island Spawn.zip
Loading this save in vanilla should crash
(11.35 MiB) Downloaded 171 times
User avatar
TruePikachu
Filter Inserter
Filter Inserter
Posts: 978
Joined: Sat Apr 09, 2016 8:39 pm
Contact:

Re: [16.51] Crash when loading modded save with mods disabled

Post by TruePikachu »

Code: Select all

Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-gumsut\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-gumsut\src\util\logger.cpp (408): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-gumsut\src\util\logger.cpp (521): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-gumsut\src\util\logging.cpp (89): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-gumsut\src\util\logging.cpp (83): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-gumsut\src\entity\rail.cpp (367): Rail::onDestroy
c:\cygwin64\tmp\factorio-build-gumsut\src\entity\entity.cpp (286): Entity::forceDestroy
c:\cygwin64\tmp\factorio-build-gumsut\src\map\mapdeserialiser.cpp (198): MapDeserialiser::removeDummyObjects
c:\cygwin64\tmp\factorio-build-gumsut\src\map\map.cpp (919): Map::setupEntities
c:\cygwin64\tmp\factorio-build-gumsut\src\scenario\scenario.cpp (220): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-gumsut\src\scenario\parallelscenarioloader.cpp (125): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076C259CD)
0000000076C259CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076E8383D)
0000000076E8383D (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  26.546 Error Rail.cpp:367: Removal of trains over rail unsucessful: 1 != 0, before: 1.
Do any of the mods add new track, locomotive, or wagon types?
Rseding91
Factorio Staff
Factorio Staff
Posts: 14264
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [16.51] Crash loading modded save w/o mods: "Removal of trains over rail unsucessful"

Post by Rseding91 »

Thanks for the report. It's now fixed for 0.17.

In the meantime you can get your save usable without mods by first installing the mods then loading the game and destroying any locomotives, cargo wagons, fluid wagons, and artillery wagons that exist.
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Resolved Problems and Bugs”