[request] Entity graphics for mod

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Vulcan
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[request] Entity graphics for mod

Post by Vulcan »

I am looking for someone to help me with some entity graphics for the mod I am working on, as I am not good at these!
A list of the needed graphics is as follows:
  • Fractionating column (needs 2 input and 3 output pipes - like oil refinery)
    Refrigeration unit (1 input pipe, 1 output)
    Pressure vessel (3 input pipes, 1 output)
    Air extractor (1 output pipe)
    Large chemical plant (basically a chemical plant with 3 pipes on each side rather than 2)
    Fancy, space age-looking assembling machine
    Bullet train and matching carriage
    Maglev train and matching carriage
Make as many or as few as you want, no icons required, as I can manage those!
Any help will be amazing, no matter how small a contribution
I will update this topic if any are no longer needed.

Thanks,
Vulcan
YuokiTani
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Re: [request] Entity graphics for mod

Post by YuokiTani »

You should post your planed sizes of these buildings, like 2x2 or 4x2 or something, because on that depends the graphic size.
Vulcan
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Re: [request] Entity graphics for mod

Post by Vulcan »

I am not fussy about sizes, but as a guide-
Fractionating column 5x5
Refrigeration unit 3x1
Pressure vessel 3x3
Air extractor 2x2
Large chemical plant 3x3
Fancy, space age-looking assembling machine 3x3
Bullet train + carriage and Maglev train + carriage same as diesel locomotive (approx 320 pixels)

However, don't feel constrained by these sizes, I will be grateful for any help!
YuokiTani
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Re: [request] Entity graphics for mod

Post by YuokiTani »

some size and i can handle this ;)
a good question is always how space-age looking is enough ;)

traditional pressure-vessel and lightly space-age assembling - for now without animations, but on/off

i think you would use the pressure-vessel as tank ? - if so, you need rotated version (no animation possible ingame), if not next time and animation easier.
ImageImageImage

geen should be on ... but in future and space how knows ;)
ImageImageImage

you need to experiment to get the correctly position (shift) in game. (or do some math)
Vulcan
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Re: [request] Entity graphics for mod

Post by Vulcan »

Those are perfect, thank you!
That is definitely very space age looking.
In answer to your question, the pressure vessel is an assembling machine for making stuff like diamonds, but it would make a very cool tank as well.

Vulcan
SilverWarior
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Re: [request] Entity graphics for mod

Post by SilverWarior »

Vulcan wrote:In answer to your question, the pressure vessel is an assembling machine for making stuff like diamonds
So you are thinking something like a hydraulic press then? Right?
Vulcan
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Re: [request] Entity graphics for mod

Post by Vulcan »

Probably a highly pressurized inert Argon atmosphere, as I am including argon in the recipe for such items as diamond, but it could be to stop the carbon reacting with air as it is crushed by hydraulic rams - who knows, pick the explanation you like best!
YuokiTani
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Re: [request] Entity graphics for mod

Post by YuokiTani »

ok, now i understand your idea/use of the pressure-vessel.

a little bit special air-extractor
ImageImageImage
2 fancy shots for better visualisation
i'am not sure for what you would use the refrigeration - maybe you would generate liquid-air, but a 3x1 image is hard to handle ingame. lucky for me, its now your problem ;) - beside that not standard looking.
ImageImageImage

needs later screenshots from your mod to see is a picture-size correction necessary

looks bullet-train and maglev not equal ?
Vulcan
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Re: [request] Entity graphics for mod

Post by Vulcan »

Nice job again!
As you guessed, the refrigeration unit is for creating liquid gases.
As for bullet train and maglev, they should look different, perhaps a different colour scheme and different nose shape would help with this?
Thanks again!
YuokiTani
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Re: [request] Entity graphics for mod

Post by YuokiTani »

i have made a design for a Fractionating column, but i think is now way for you, to get this working in game ... so for now i stop adding more pipes and stuff ^^
Image

maybe a strange space-age looking Fractionating column is the better solution.
YuokiTani
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Re: [request] Entity graphics for mod

Post by YuokiTani »

@vulcan
have you post your mod or still working on it ?
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L0771
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Re: [request] Entity graphics for mod

Post by L0771 »

YuokiTani wrote:ImageImageImage

ImageImageImage
Could i use this on my mod?
YuokiTani
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Re: [request] Entity graphics for mod

Post by YuokiTani »

from my position - yes. (if no one used - it's wasted time)
whats why i asekd vulcan, if he don't need this gfx anymore, he can give it free.
hedgehog
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Re: [request] Entity graphics for mod

Post by hedgehog »

This mod is obsolete.

so have what you want and so will I!
Vulcan
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Re: [request] Entity graphics for mod

Post by Vulcan »

Sorry for the late reply, I have not checked the forums for a long time!
The mod is no longer being worked on, so you are free to use the graphics for whatever you want.
Thanks again to YuokiTani for his effort

Vulcan
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