I am playing a A+B game, with the usual questing to some sort of megabase, and one annoyance is that due to my inexperience with RSO mod my ore patches are still relatively small and close together making megamodular development difficult - I don't want to give up though, I can prize enough large spaces from the dead hands of the natives to make the base still viable.
I like infinite ores because the acid loops required to make them work makes the game an interesting balancing act. But it is also painfully obvious to me (now) that non-infinite patches are good because they disappear and leave room for mega-developments.
I would like my next A+B game to have both types of ore patch, in addition to a more competent use of RSO by myself
![Wink ;-)](./images/smilies/icon_e_wink.gif)
So I request some sort of scaling factor that can be applied to infinite ores during mapgen so only some patches have infinite parts. a simple number 1 to 100, as a % in the mod option page should do the trick, or even just cruder, with increments of 10% or 20%, since I doubt fine control is needed.