MINI MODS

Topics and discussion about specific mods
badtouchatr
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Re: MINI MODS

Post by badtouchatr »

Splicer9 wrote:
Wed Apr 03, 2019 10:58 pm
BUG - Possibly related to your mod, happens on start up of the game.
https://pastebin.com/p2SWFNKG
Which mod are you referring to?

MindFighter
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Re: MINI MODS

Post by MindFighter »

Suggestion for 'Production Scrap 2' mod.

DellAquila, please add to 'Production Scrap 2' mod a new item 'Quality Module':
* Level 1, -1% of scrap (or +1% yield)
* Level 2, -2% of scrap (or +2% yield)
* Level 3, -3% of scrap (or +3% yield)
with maximum of 100% yield / quality per Assembling Machine (sum of slots + Beacons).

Sorry for that short description, English is not my native language.

badtouchatr
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Re: MINI MODS

Post by badtouchatr »

MindFighter wrote:
Tue Apr 09, 2019 12:01 pm
Suggestion for 'Production Scrap 2' mod.

DellAquila, please add to 'Production Scrap 2' mod a new item 'Quality Module':
* Level 1, -1% of scrap (or +1% yield)
* Level 2, -2% of scrap (or +2% yield)
* Level 3, -3% of scrap (or +3% yield)
with maximum of 100% yield / quality per Assembling Machine (sum of slots + Beacons).

Sorry for that short description, English is not my native language.
I'm not sure what you're suggesting in this idea. Currently, with version 0.1.2, you are able to control the amount of scrap produced with the mod settings. If this is not the solution you are looking for, please try to explain your idea in more detail.

MindFighter
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Re: MINI MODS

Post by MindFighter »

badtouchatr wrote:
Wed Apr 10, 2019 7:58 pm
MindFighter wrote:
Tue Apr 09, 2019 12:01 pm
Suggestion for 'Production Scrap 2' mod.

Add a new item 'Quality Module' for decrease percent of scrap
with maximum of 100% yield / quality per Assembling Machine (sum of slots + Beacons).
I'm not sure what you're suggesting in this idea. Currently, with version 0.1.2, you are able to control the amount of scrap produced with the mod settings. If this is not the solution you are looking for, please try to explain your idea in more detail.
My apologies for the misuse of the term 'scrap'. :oops:

Definitions
In Vanilla Factorio game (0.16-0.17) we have 3 types of modules: speed, efficiency and productivity. Each type of modules have 3 levels of 'strength'.

Assembling machine 2 and Assembling machine 3 have a 2 and 4 module slots respectively. Beacon have 2 module slots.

Production Scrap 2 mod adds to the production process the probability of producing a defective item. Defective items will be recycled to scrap. Scrap will be used in production of other useful items.

Suggestion
Add a new type of modules - quality module. Also with 3 levels of 'strength' (vanilla style).

Quality module inserted into module slot of assembling machine add a little bit of quality to production processes and reduce amount of defective items produced.
Think about 'Quality module' as some form of quality management added per assembling machines (ISO-9000, Six Sigmas, etc.)
More details
Last edited by MindFighter on Thu Apr 11, 2019 10:12 am, edited 1 time in total.

badtouchatr
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Re: MINI MODS

Post by badtouchatr »

@MindFighter:
Wow, you definitely went into more detail, and it worked, because I now understand the concept you were trying to explain.

However, it seems to be a little bit beyond my abilities to make it work in a mod. I know how to code in Lua, but have very limited experience with factorio mods (I have only worked on Production Scrap 2, and created a very small library mod of my own).

I will definitely add it to the list of ideas to improve the mod. Maybe DellAquila or others can help me to figure out the Quality Module implementation. Thanks very much for your idea, and your detailed explanation.

MindFighter
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Re: MINI MODS

Post by MindFighter »

@badtouchatr
Thank you! Glad to our mutual understanding! :)

thisischrys
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Re: MINI MODS

Post by thisischrys »

m̶i̶n̶i̶m̶e̶ "More accurate player size compared to vehicles" mod is broken since 0.17.35:

From the changelog:

- Renamed the character entity type and name from "player" to "character" to make it consistent with how we call/access it in all other places.

maxZZzzz
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Re: MINI MODS

Post by maxZZzzz »

Hey.

Cant send PMs yet. So using this thread instead. Got the urge to play again with Mining Fluids.

I changed the mod so that there is a burner drill which accepts liquids. That way no electricity is needed for the basic setup.

* Reduced starting inventory
* Allow burner drills again
* Add liquid accepting Bruder Drill
Attachments
MiningFluids_0.0.5.zip
(48.59 KiB) Not downloaded yet

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