Version 0.16.38

Information about releases and roadmap.
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FactorioBot
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Version 0.16.38

Post by FactorioBot » Thu Apr 26, 2018 3:20 pm

Bugfixes
  • Fixed drawing of icons with multiple layers. (59811)
  • Fixed that changing force of a wall didn't update the connections, which could lead to a desync.
  • Changed that walls and gates marked for deconstruction don't connect, which solves some desync related problems with walls/gates marked for deconstruction with walls/gates ghosts on top of it.
  • Changed, that rail signals marked for deconstruction disconnect from the rails.
  • Changed, that rail signals marked for deconstruction are not blocking blueprint placement of rail signals. These changes should make it reliable to mark rail setup for deconstruction and build blueprint right on top of it before it is deconstructed.
  • Changed the logic of "toggle LUA console" key to only open and not close the console (exception are ` and F1-F12 keys). (59825)
  • Fixed LuaEntity::splitter_output_priority read/write didn't work. (59864)
  • Fixed malformed sprite path error would not trigger minimal mode when loading mods. (59827)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

quyxkh
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Re: Version 0.16.38

Post by quyxkh » Thu Apr 26, 2018 6:37 pm

  • Changed the logic of "toggle LUA console" key to only open and not close the console (exception are ` and F1-F12 keys). (59825)
I use backtick for map toggling in just about every game and have been using CONTROL+SLASH and MENU and another, I forget now but I had to switch to control+slash from something else when an update broke whatever it was.before. Could you stop? Keys that don't enter text should be usable as UI toggles.

Jap2.0
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Re: Version 0.16.38

Post by Jap2.0 » Thu Apr 26, 2018 7:26 pm

MiloRK wrote:I can no longer manually place a chain signal over a rail signal, and vice versa.
That would go in the bug reports subforum.
There are 10 types of people: those who get this joke and those who don't.

vsvasya
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Re: Version 0.16.38

Post by vsvasya » Sun Apr 29, 2018 8:29 pm

After updating from 0.16.36 to 0.16.38 Helicopters mod become laggy: https://mods.factorio.com/mod/Helicopters
Instead of smooth fly helicopter vehicle start jittering in random directions by distance about of half of its size.

Koub
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Re: Version 0.16.38

Post by Koub » Sun Apr 29, 2018 10:13 pm

vsvasya wrote:After updating from 0.16.36 to 0.16.38 Helicopters mod become laggy: https://mods.factorio.com/mod/Helicopters
Instead of smooth fly helicopter vehicle start jittering in random directions by distance about of half of its size.
You should post a bug report in the bug reports section
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Re: Version 0.16.38

Post by Sn1gger » Mon Apr 30, 2018 8:11 am

vsvasya wrote:After updating from 0.16.36 to 0.16.38 Helicopters mod become laggy: https://mods.factorio.com/mod/Helicopters
Instead of smooth fly helicopter vehicle start jittering in random directions by distance about of half of its size.
This happened on 37 as well, but an update to the helicopter mod has fixed it already

viewtopic.php?f=190&t=50631&start=80#p358754

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