[0.16.36] Water Issues

Bugs that are actually features.
TomB
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[0.16.36] Water Issues

Post by TomB »

Hi guys, there are some issues with Water sice 0.16...

#1 one-tile-Water seems to effect buildings but not the player:
Water1s.gif
Water1s.gif (528.89 KiB) Viewed 988 times
Water2s.gif
Water2s.gif (1.32 MiB) Viewed 988 times
This can result in a problem with building a defence:
Water3s.gif
Water3s.gif (1.42 MiB) Viewed 988 times

#2 (minor) Player gets blocked at the wrong position between coast and walls:
Water4s.gif
Water4s.gif (1.04 MiB) Viewed 988 times
Water5s.gif
Water5s.gif (797.84 KiB) Viewed 988 times
Water6s.gif
Water6s.gif (1.15 MiB) Viewed 988 times
Loewchen
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Re: [0.16.36] Water Issues

Post by Loewchen »

This is all working correctly.
posila
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Re: [0.16.36] Water Issues

Post by posila »

Hello, thanks for the report.

The #1a and #1b work as intended. In 0.16 we have moved water-ground transitions from ground tiles to water tiles so that it is not possible to place buildings on places that look like water. This allowed for very narrow creeks that look like player can just jump over them, and walking around water became very annoying in general, because player was colliding with water when it looked like there is still ground to walk on. So we have changed how player (and vehicles) collide with terrain to compensate for this.

#1c is unfortunate side-effect of #1a and #1b combined. We have realized building walls right next to water won't have desired effect as it had in 0.15, we cosidered two options how to solve it - make walls buildable on water (at least on a tile that's adjacent to ground tile), or to make walls extend toward adjacent water tile. We have chosen latter because it was much simpler to do (both in code and less additional graphics needed). We thought people in the scenario illustrated on your gif would just deal with it (build wall differently, or landfill the water tile), or not worry about it at all, as biters can't walk over creeks.

#2 I think I can see what you mean, but it's not really worth fixing.
TomB
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Re: [0.16.36] Water Issues

Post by TomB »

Hi posila,

I can see now why this was intended and a new player starting at 0.16 may not even notice this, since this really is easy dealing with. I suppose this caught my eye so much because I transitioned my base directly from 0.15.40 to 0.16.36 and the mentioned things suddenly appeared and seemed wrong. But everything is fine after all.

Thanks for your work!
TomB
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