Hello, after updating my factorio client to the new version and waiting for it to convert my old world I joined my singleplayer world.
Just a few belts have stopped moving items along them and my robots keep trying to place new belts overtop of them, then they run out of charge -then go to charge and keep repeating.
When you break the belts a blueprint is already there (I dont know if this is some new weird feature or a bug which is causing it) and placing it back down fixs the issue.
While this has only happened to a few of my belts and I can certainly break and replace them I thought i'd report it anyways to make factorio a more bug free place.
I have no enabled mods and captured a gif of it
https://media.discordapp.net/attachment ... _20-35.gif
[kovarex] [0.16.36] Items stop moving on belts
[kovarex] [0.16.36] Items stop moving on belts
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Re: [0.16.36] Items stop moving on belts
Heres the video of the ghost blueprints and the robots
https://youtu.be/uZTwBUdQxwY
https://youtu.be/uZTwBUdQxwY
Re: [kovarex] [0.16.36] Items stop moving on belts
The two problems are connected.
Do you have any idea how it happend, that there are ghost belts over normal belts? Because it shouldn't be normally possible.
I discovered, that with usage of script/mods it can be done and fixed that for the next version, but if you didn't use any of these (which I don't know, since save game history exists only since 0.16) it is still partially unsolved issue.
So for the 0.16.37:
Do you have any idea how it happend, that there are ghost belts over normal belts? Because it shouldn't be normally possible.
I discovered, that with usage of script/mods it can be done and fixed that for the next version, but if you didn't use any of these (which I don't know, since save game history exists only since 0.16) it is still partially unsolved issue.
So for the 0.16.37:
- Teleporting ghosts of belts & rails is disallowed (it might be allowed in 0.17, but I didn't want to make bigger changes now)
- Teleporting of wall ghost is allowed, but the target location must not be occupied by another wall already (As walls connect with ghost walls, this might actually cause desyncs)
- Teleporting entities that are not off-grid is now automatically aligned to the grid.
- When updating to 0.16.37, all walls/belts/rails ghost over built walls/belts/rails are removed upon loading.
- walls/belts/rails on top of each other, ghost of walls/belts/rails on top of walls/belts/rails are now checked in the check_consistency (which is also called automatically when transferring between different versions), so if it still happens later on, the save will be unloadable, which forces the user to report it.