Howdy, folks. Extensive AngelBob modlist. With today's migration to v0.16.29 coinciding with the day my friend and I had already set aside to start a new AngelBob playthrough with heavy emphasis on biter-aggression mods, mods that seem to have worked in v0.16.28 suddenly no longer do.
https://www.dropbox.com/sh/kkx969agn2uu ... d5ULa?dl=0 shows an exact backup of our current modlist. I'm hosting and it's my friend attempting to remote-login, so the bulk of the desync reports from his side would have to come later when he gets back from his evening commitment.
Initial culprits are the ones that precipitated a mod update when clicking "check for updates," but I'm still fairly unclear on what any of these would do to de-sync when the map is literally four seconds old.
Doesn't fit in the other categories, like libraries, small fixes or modpacks.
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