Code: Select all
59.752 Error AtlasSystem.cpp:1054: Sprite "__base__/graphics/entity/curved-rail/hr-curved-rail-horizontal-left-bottom-backplates.png" couldn't be loaded: __base__/graphics/entity/curved-rail/hr-curved-rail-horizontal-left-bottom-backplates.png
59.875 Error AtlasSystem.cpp:1102: Loading sprites failed: Sprite "C:/steam/steamapps/common/Factorio/data/core/graphics/gui.png" couldn't be loaded: __core__/graphics/gui.png
Note: Using 'recommended' settings from GeForce Experience
These are the graphic settings
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[graphics]
lights-render-quality=1.000000
multisampling-level=0
preferred-screen-index=255
screenshots-queue-size=10
screenshots-threads-count=1
; cache-sprite-atlas-count=1
max-texture-size=0
; max-secondary-texture-size=8192
; max-threads=4
; Options: high, normal, low, very-low
graphics-quality=high
; Options: true, false
full-screen=true
; Options: true, false
; show-smoke=true
; Options: true, false
; show-clouds=true
; Options: true, false
show-decoratives=false
; Options: true, false
; show-item-shadows=true
; Options: true, false
; show-inserter-shadows=true
; Options: true, false
force-opengl=false
; Options: true, false
cache-sprite-atlas=false
; Options: true, false
; texture-streaming=false
; Options: true, false
; thread-sprite-loading=true
; Options: true, false
; v-sync=false
; Options: true, false
tree-sprite-mipmaps=false
; Options: true, false
trilinear-filtering=false
; Options: true, false
shader-enabled=true
; Options: true, false
; atlas-specialization=true
; Options: true, false
; separate-lower-object-atlas=false
; Options: true, false
; atlas-packing-optimization=true
; Options: true, false
; low-quality-sprite-rotation=false
; Options: true, false
skip-vram-detection=false
; Alpha masks are loaded as single channel textures. This may cause problems on some configurations.
;
; Options: true, false
; single-channel-textures=true
; Options: true, false
; halting-rending-when-minimized=true
; Options: true, false
; runtime-sprite-reload=false
; Options: all, high, medium, low
video-memory-usage=all
; Options: false, true, auto
texture-compression=false