[0.16.28] Atlas Loading failed

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AreYouScared
Long Handed Inserter
Long Handed Inserter
Posts: 88
Joined: Thu Mar 23, 2017 3:32 am
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[0.16.28] Atlas Loading failed

Post by AreYouScared »

Had this one off issue today

Code: Select all

  59.752 Error AtlasSystem.cpp:1054: Sprite "__base__/graphics/entity/curved-rail/hr-curved-rail-horizontal-left-bottom-backplates.png" couldn't be loaded: __base__/graphics/entity/curved-rail/hr-curved-rail-horizontal-left-bottom-backplates.png
59.875 Error AtlasSystem.cpp:1102: Loading sprites failed: Sprite "C:/steam/steamapps/common/Factorio/data/core/graphics/gui.png" couldn't be loaded: __core__/graphics/gui.png
Log: https://pastebin.com/raw/cy45ADdh
Note: Using 'recommended' settings from GeForce Experience

These are the graphic settings

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[graphics]
lights-render-quality=1.000000

multisampling-level=0

preferred-screen-index=255

screenshots-queue-size=10

screenshots-threads-count=1

; cache-sprite-atlas-count=1

max-texture-size=0

; max-secondary-texture-size=8192

; max-threads=4

; Options: high, normal, low, very-low
graphics-quality=high

; Options: true, false
full-screen=true

; Options: true, false
; show-smoke=true

; Options: true, false
; show-clouds=true

; Options: true, false
show-decoratives=false

; Options: true, false
; show-item-shadows=true

; Options: true, false
; show-inserter-shadows=true

; Options: true, false
force-opengl=false

; Options: true, false
cache-sprite-atlas=false

; Options: true, false
; texture-streaming=false

; Options: true, false
; thread-sprite-loading=true

; Options: true, false
; v-sync=false

; Options: true, false
tree-sprite-mipmaps=false

; Options: true, false
trilinear-filtering=false

; Options: true, false
shader-enabled=true

; Options: true, false
; atlas-specialization=true

; Options: true, false
; separate-lower-object-atlas=false

; Options: true, false
; atlas-packing-optimization=true

; Options: true, false
; low-quality-sprite-rotation=false

; Options: true, false
skip-vram-detection=false

; Alpha masks are loaded as single channel textures. This may cause problems on some configurations.
; 
; Options: true, false
; single-channel-textures=true

; Options: true, false
; halting-rending-when-minimized=true

; Options: true, false
; runtime-sprite-reload=false

; Options: all, high, medium, low
video-memory-usage=all

; Options: false, true, auto
texture-compression=false
Image
posila
Former Staff
Former Staff
Posts: 5448
Joined: Thu Jun 11, 2015 1:35 pm
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Re: [0.16.28] Atlas Loading failed

Post by posila »

Hi, I suppose those settings are calibrated for vanilla. You have mods that add tons of graphics, so you can't run the game on the highest settings anymore.

You can set launch settings if Factorio properties in Steam library to

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--graphics-quality=normal
launch the game and tinker with other settings (for example enable texture compression and low quality sprite rotations)

But, the game behaved as if it was missing a file, which is an issue, it should have automatically lower your settings instead.
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