TL;DR
Highlight obstacles near the player.
WHAT
When I drive the car the lights from the car should reflect stronger on the vertical things like powerpoles, rocks, tubes, assembling machines, chests, enemy bases, tree trunks -- anything that I can crash into.
Actually the same should happen when on feet (we have a light on our head -- do we?).
And the same should probably happen in a daytime as well, and with the nightvision.
WHY?
It's sometimes hard to see a rock (or a tree, or powerpole, or a tube). Especially at night. And it won't break any gameplay.
NOTE:
I'm afraid it will take to much developer efforts, but I leave the decision to them as I personally don't really know how the rendering actually works.
It's just a suggestion from my side.
Obstacles in the light of a car
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Re: Obstacles in the light of a car
New tech: Driving assistant
Shows a red outline around obstacles in front of the car while driving at night.
Shows a red outline around obstacles in front of the car while driving at night.
Re: Obstacles in the light of a car
That's ... what a night is. You plan your work to do all driving during the day, and work on local staff at night.LazyLoneLion wrote:It's sometimes hard to see a rock (or a tree, or powerpole, or a tube). Especially at night
This is harder when hitting on biters bases, but for that we have night-vision goggles
Re: Obstacles in the light of a car
It's true that the car's headlamps don't have any special faux 3d effect. The light doesn't cast shadows or illuminate the side of anything it hits (uv map I think?). Without these clues it becomes very difficult to navigate during the night, because the light gives the impression of all the obstacles being completely flat.
I wonder how much easier night driving would be with shadow effects.
I wonder how much easier night driving would be with shadow effects.