Version: 0.16.25 (build 35610, win64, steam)
Problem: Game crashing if i switch my game from my Main FullHD 144Hz Screen to my second screen (4k (3840x2160)) Crashing in Fullscreen and window
Specs:
I7 6700k
GTX 1080
16GB Ram
Windows error message:
(german) Der zugriff auf die Geräte Hardware wurde Blockiert.
(english) The access to the hardware was blocked.
[0.16.25] Error on switching to 4K screen: "D3DERR_NOTAVAILABLE in reset."
Re: [0.16.25] Crashing on 4k monitor
factorio-current log: https://pastebin.com/V30yi2u0
€dit1: looks like my GPU driver crashs on resolutions above 1920x1080
€dit2: without mods its not crashing anymore - hmm
€dit1: looks like my GPU driver crashs on resolutions above 1920x1080
€dit2: without mods its not crashing anymore - hmm
Re: [16.25] Error on switching to 4K screen: "D3DERR_NOTAVAILABLE in reset."
You can try as workaround solution 2 from here: viewtopic.php?f=7&t=9300
Re: [16.25] Error on switching to 4K screen: "D3DERR_NOTAVAILABLE in reset."
Thanks for the report. It looks like one of your monitors is 144 hz and one is 60 hz. Can you try running the game with just 1 of the monitors connected at a time?
Not that that's a solution. I just want to try some troubleshooting to see what might be causing it.
Not that that's a solution. I just want to try some troubleshooting to see what might be causing it.
If you want to get ahold of me I'm almost always on Discord.
Re: [16.25] Error on switching to 4K screen: "D3DERR_NOTAVAILABLE in reset."
okkkk,
so i just renamed the Mods folder so the Game is Vanilla. Playing 4k works.
renamed the mods folder so all my mods where in again. Can now play 4k with the same Mods.
idk but it fixed itself.
€dit1: NVVVMMM just crashed again
€dit2: Crashing without mods too
€dit3: "--force-opengl" is working
so i just renamed the Mods folder so the Game is Vanilla. Playing 4k works.
renamed the mods folder so all my mods where in again. Can now play 4k with the same Mods.
idk but it fixed itself.
€dit1: NVVVMMM just crashed again
€dit2: Crashing without mods too
€dit3: "--force-opengl" is working
Re: [0.16.25] Error on switching to 4K screen: "D3DERR_NOTAVAILABLE in reset."
I consider --force-opengl reasonable workaround. Really don't know what to do when IDirect3Ddevice9::Reset() starts to err wit D3DERR_NOTAVAILABLE.
Hopefully, migration to DX11 in 0.17 will fix this problem entirely.
Hopefully, migration to DX11 in 0.17 will fix this problem entirely.