Hi,
I have multiple stations in a row, without any signals inbetween them.
For some reason the coal station is blocking the copper and iron station. My trains aren't going to this two stations, they are standing in the stacker and wait for any other copper or iron station to open. But the same principle works great with the two liquid stations in the top of the screenshot. I don't get why.
Deactivated train station blocking other stations?
Re: Deactivated train station blocking other stations?
The train pathfinder will try to avoid a path through stations not on the schedule if possible. Either you remove all alternatives of the station you want the train to go, or you need to build a setup that does not require to path through stations without stopping.
Re: Deactivated train station blocking other stations?
Thanks. So basically, trains prefer to wait for a path to an alternative till the cows come home, over passing through a deactivated station. That seems weird. One would assume a train would treat a disabled station like it wouldn't exist, because that's what they do with disabled stations on their route.
Re: Deactivated train station blocking other stations?
This doesn't happen for me, trains happily go through stops, whether disabled or enabled, to get to their enabled destinations when that's shortest.
edit:

Put a locomotive with a Hendrik,1,Hendrik,2,Hendrik,3 schedule leaving on empty inventory to have it cycle around.
blueprint
maybe you could provide a blueprint or save?edit:

Put a locomotive with a Hendrik,1,Hendrik,2,Hendrik,3 schedule leaving on empty inventory to have it cycle around.
Re: Deactivated train station blocking other stations?
In your case it's the only option. They simply avoid stations, but they will go through them eventually.quyxkh wrote:This doesn't happen for me, trains happily go through stops, whether disabled or enabled, to get to their enabled destinations when that's shortest.
blueprintmaybe you could provide a blueprint or save?
edit:
Put a locomotive with a Hendrik,1,Hendrik,2,Hendrik,3 schedule leaving on empty inventory to have it cycle around.
There are 10 types of people: those who get this joke and those who don't.
Re: Deactivated train station blocking other stations?
Making it the only option was kinda the point, since that's the situation in which OP claims trains will wait rather than go there.Jap2.0 wrote:In your case it's the only option. They simply avoid stations, but they will go through them eventually.quyxkh wrote:This doesn't happen for me, trains happily go through stops, whether disabled or enabled, to get to their enabled destinations when that's shortest.
blueprintmaybe you could provide a blueprint or save?
edit:
Put a locomotive with a Hendrik,1,Hendrik,2,Hendrik,3 schedule leaving on empty inventory to have it cycle around.
Re: Deactivated train station blocking other stations?
Sorry, I misread that and thought there were alternate stations elsewhere or something.quyxkh wrote:Making it the only option was kinda the point, since that's the situation in which OP claims trains will wait rather than go there.Jap2.0 wrote:In your case it's the only option. They simply avoid stations, but they will go through them eventually.quyxkh wrote:This doesn't happen for me, trains happily go through stops, whether disabled or enabled, to get to their enabled destinations when that's shortest.
blueprintmaybe you could provide a blueprint or save?
edit:
Put a locomotive with a Hendrik,1,Hendrik,2,Hendrik,3 schedule leaving on empty inventory to have it cycle around.
There are 10 types of people: those who get this joke and those who don't.
Re: Deactivated train station blocking other stations?
Well the OP states "they are standing in the stacker and wait for any other copper or iron station to open", so that at least suggests that other iron and copper stations exist in his setup.
If that is true, then the path length penalties (https://wiki.factorio.com/Railway/Train_path_finding) for pathing through a stations not their destination explain why trains prefer to wait for one of the other stations to open, rather through the coal station.
If that is true, then the path length penalties (https://wiki.factorio.com/Railway/Train_path_finding) for pathing through a stations not their destination explain why trains prefer to wait for one of the other stations to open, rather through the coal station.
Re: Deactivated train station blocking other stations?
tl;dr: blueprint/save or it didn't happen. Trains will path to the nearest enabled stop with the right name, considering penalties. Whether trainstops along the path are enabled or not doesn't have any effect on the penalties for pathing there, you can see this by playing with the blueprint.