Crash on Mac

Things that has been reported already before.
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coreyt
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Crash on Mac

Post by coreyt »

Several hours of play after updating from 0.16.16 to 0.16.17 game crashed while manually firing artillery in map view.

Log file:

0.000 2018-01-22 23:10:28; Factorio 0.16.17 (build 35127, mac, alpha)
0.001 Operating system: macOS 10.12.6
0.001 Program arguments: "/Applications/factorio-0.16.17.app" "-psn_0_3822501"
0.001 Read data path: /Applications/factorio-0.16.17.app/Contents/data
0.001 Write data path: /Users/crt/Library/Application Support/factorio [289895/475856MB]
0.001 Binaries path: /
0.007 System info: [CPU: Intel(R) Core(TM) i7-7820HQ CPU @ 2.90GHz, 8 cores, RAM: 16384MB]
0.012 Display options: [FullScreen: 0] [VSync: 1] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.012 Available display adapters: 1
0.012 [0]: resolution 1680x1050px at [0,0]
0.012 Create display on adapter 0. Size 1280x720 at position [190, 147].
0.963 Initialised OpenGL:[0] AMD Radeon Pro 560 OpenGL Engine; driver: 2.1 ATI-1.51.8
0.964 Dedicated video memory size 1536 MB
1.398 Graphics settings preset: high
1.398 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: false] [Shader: 1]
1.398 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
1.483 Loading mod core 0.0.0 (data.lua)
1.508 Loading mod base 0.16.17 (data.lua)
1.614 Loading mod base 0.16.17 (data-updates.lua)
1.682 Checksum for core: 559828313
1.682 Checksum of base: 2437971663
1.770 Loading sounds...
1.794 Info PlayerData.cpp:65: Local player-data.json available, timestamp 1516680426
1.794 Info PlayerData.cpp:72: Cloud player-data.json unavailable
1.914 Loaded shader file /Applications/factorio-0.16.17.app/Contents/data/core/graphics/shaders/game.glsl
1.916 Loaded shader file /Applications/factorio-0.16.17.app/Contents/data/core/graphics/shaders/zoom-to-world.glsl
1.917 Loaded shader file /Applications/factorio-0.16.17.app/Contents/data/core/graphics/shaders/alpha-mask.glsl
1.917 Crop bitmaps.
13.127 Initial atlas bitmap size is 16384
13.129 Created atlas bitmap 16384x13050 [none]
13.129 Created atlas bitmap 16384x3017 [shadow]
13.129 Created atlas bitmap 16384x2104 [decal]
13.129 Created atlas bitmap 8192x5568 [mipmap]
13.129 Created atlas bitmap 8192x800 [mipmap, smoke]
13.130 Created atlas bitmap 8192x7532 [linear-minification, mipmap, terrain]
13.130 Created atlas bitmap 8192x2068 [no-crop, trilinear-filtering, icon, light]
13.130 Created atlas bitmap 8192x924 [alpha-mask]
39.064 Sprites loaded
39.064 Convert atlas 8192x5568 to: mipmap
39.623 Convert atlas 8192x800 to: mipmap
39.777 Convert atlas 8192x7532 to: min-linear
40.713 Convert atlas 8192x2068 to: trilinear-filtering
41.009 Convert atlas 8192x924 to: alpha-mask
41.120 Custom inputs active: 0
41.122 Info Updater.cpp:750: Downloading https://updater.factorio.com/get-availa ... iVersion=2
41.750 0 packages available to download (experimental updates disabled).
41.816 Factorio initialised
121.629 Loading map /Users/crt/Library/Application Support/factorio/saves/railworld-16.zip: 86536477 bytes.
121.654 Loading Level.dat: 174287661 bytes.
121.661 Info Scenario.cpp:135: Map version 0.16.16-4
126.357 Loading script.dat: 175 bytes.
126.366 Checksum for script /Users/crt/Library/Application Support/factorio/temp/currently-playing/control.lua: 3989547216
140.768 Info AppManager.cpp:259: Saving to _autosave3 (blocking).
144.629 Info AppManagerStates.cpp:1546: Saving finished
182.993 [OpenGL] glDrawArrays in ogl_flush_vertex_cache:0: GL_INVALID_OPERATION
216.941 [OpenGL] glDrawArrays in ogl_flush_vertex_cache:0: GL_INVALID_OPERATION
631.553 [OpenGL] glDrawArrays in ogl_flush_vertex_cache:0: GL_INVALID_OPERATION
693.052 [OpenGL] glDrawArrays in ogl_flush_vertex_cache:0: GL_INVALID_OPERATION
746.125 Info AppManager.cpp:259: Saving to _autosave1 (blocking).
750.021 Info AppManagerStates.cpp:1546: Saving finished
1214.661 [OpenGL] glDrawArrays in ogl_flush_vertex_cache:0: GL_INVALID_OPERATION
2575.000 Info AppManager.cpp:259: Saving to _autosave2 (blocking).
2578.806 Info AppManagerStates.cpp:1546: Saving finished
3181.754 Info AppManager.cpp:259: Saving to _autosave3 (blocking).
3185.648 Info AppManagerStates.cpp:1546: Saving finished
3264.862 [OpenGL] glDrawArrays in ogl_flush_vertex_cache:0: GL_INVALID_OPERATION
3283.480 [OpenGL] glDrawArrays in ogl_flush_vertex_cache:0: GL_INVALID_OPERATION
3786.069 Info AppManager.cpp:259: Saving to _autosave1 (blocking).
3789.993 Info AppManagerStates.cpp:1546: Saving finished
3839.586 [OpenGL] glDrawArrays in ogl_flush_vertex_cache:0: GL_INVALID_OPERATION
3839.587 [OpenGL] glDrawArrays in ogl_flush_vertex_cache:0: GL_INVALID_OPERATION
4354.196 [OpenGL] glDrawArrays in ogl_flush_vertex_cache:0: GL_INVALID_OPERATION
4390.950 Info AppManager.cpp:259: Saving to _autosave2 (blocking).
4394.814 Info AppManagerStates.cpp:1546: Saving finished
4597.092 [OpenGL] glDrawArrays in ogl_flush_vertex_cache:0: GL_INVALID_OPERATION
5000.217 Info AppManager.cpp:259: Saving to _autosave3 (blocking).
5004.087 Info AppManagerStates.cpp:1546: Saving finished
5604.852 Info AppManager.cpp:259: Saving to _autosave1 (blocking).
5608.814 Info AppManagerStates.cpp:1546: Saving finished
5632.682 Error CrashHandler.cpp:419: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x00000001009d22f2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:471)
#1 0x00000001009c198f in CrashHandler::writeStackTrace(CrashHandler::CrashReason) (in factorio) (CrashHandler.cpp:127)
#2 0x00000001009c1912 in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:421)
#3 0x00007fffdee33b3a in 0x00007fffdee33b3a
#4 0x00007fffdedbe0d5 in 0x00007fffdedbe0d5
#5 0x000000010000c889 in Commandable::runBehavior() (in factorio) (Commandable.cpp:243)
#6 0x0000000100339fae in Unit::update() (in factorio) (Unit.cpp:256)
#7 0x000000010097f7ac in Chunk::updateEntities(unsigned int) (in factorio) (Chunk.cpp:622)
#8 0x0000000100758d81 in Surface::update() (in factorio) (Surface.cpp:1181)
#9 0x000000010037dce8 in Map::update() (in factorio) (Map.cpp:1257)
#10 0x000000010037d9d2 in Game::update() (in factorio) (Game.cpp:153)
#11 0x000000010084f903 in Scenario::update() (in factorio) (Scenario.cpp:832)
#12 0x000000010072c2a9 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:988)
#13 0x000000010072a8d9 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:855)
#14 0x00000001009edbd4 in WorkerThread::loop() (in factorio) (WorkerThread.cpp:36)
#15 0x0000000100c929de in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread*> >(void*) (in factorio) (thread:354)
#16 0x00007fffdee3d93b in 0x00007fffdee3d93b
#17 0x00007fffdee3d887 in 0x00007fffdee3d887
#18 0x00007fffdee3d08d in 0x00007fffdee3d08d
5638.325 Error CrashHandler.cpp:128: Map tick at moment of crash: 34381424
5638.325 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Attachments
railworld-16.zip
(82.53 MiB) Downloaded 66 times

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