Why?
Currently, scenario scripts are stored with the saved game. However, this makes them unable to update when the scenario itself is updated.I can't fix a bug in my scenario script and then continue my saved data with that script bug free.
You can run a migrationGergely wrote:I request the ability to update scenario scripts in saved games.Why?
Currently, scenario scripts are stored with the saved game. However, this makes them unable to update when the scenario itself is updated.
I can't fix a bug in my scenario script and then continue my saved data with that script bug free.
What?
I request that when the game loads a saved data, instead of the script saved, the game loads the script from the scenario file if it is available, and the saved data is not being downloaded while connecting to a multiplayer server.
Code: Select all
game.reload_script()
Thanks.Klonan wrote:You can run a migrationCode: Select all
game.reload_script()