
^Crazy 2245% lab

^Normal lab
Damn, 22.5 is a lot. Enough to convince me I really ought to rethink my approach to laying out science labs in late-game play.... especially since in my big-ish campaign lack of labs (or room to place them without huge hassle) has become the binding constraint on my science consumption.Zavian wrote:Pretty sure those numbers are right and expected.
Starting with the normal lab. Speed (1 - 2 x 0.15) x (1 + 2.5) = 0.7 x 3.5 = 2.45 = +145%
The - 2 x 0.15 comes from the 2 productivity lvl 3 modules. The + 2.5 comes from +250% lab research speed bonus.
For the beaconed lab the calculation is (1 - 2 x 0.15 + 12 x 0.5) x (1 + 2.5) = 6.7 x 3.5 = 23.45 = +2245%
Where the 12 x 0.5 comes from the 12 beacons, and everything else is the same as before.
So I guess the only possible bug is whether the UI is clear enough on where these numbers come from.