Conveniently autosave happened about 1m before crash. Log in as BHakluyt for the save and you will be next to a digital meter I placed down to test another mod. Connect one power pole. Connect it to the lower network of graph displays so it reads that power. (basically placed the pole where I was standing.) Waited for it to charge a few minutes and the pressed "M" to check around *on my map* *edit* while waiting...and BOOM! CRASH!
Herewith my pc specs:
8192MB RAM
Windows 7
1735MB AMD Radeon R9200 graphics
Solid State Hardrive
Code: Select all
541.630 Script @__GlobalWarming__/control.lua:367: Global Warming: No candidates found in desert chunk.
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-3pz522\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-3pz522\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-3pz522\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-3pz522\src\util\logging.cpp (78): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-3pz522\src\util\logging.cpp (73): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-3pz522\src\entity\rail.cpp (356): Rail::onDestroy
c:\cygwin64\tmp\factorio-3pz522\src\entity\entity.cpp (275): Entity::forceDestroy
c:\cygwin64\tmp\factorio-3pz522\src\map\mapgenerator.cpp (832): MapGenerator::clearEntitiesAndSetTile
c:\cygwin64\tmp\factorio-3pz522\src\script\luasurface.cpp (1427): LuaSurface::luaSetTiles
c:\cygwin64\tmp\factorio-3pz522\src\script\luabinder.hpp (327): LuaBinder<LuaCustomInputPrototype>::callWrapper
c:\cygwin64\tmp\factorio-3pz522\libraries\lua\ldo.c (320): luaD_precall
c:\cygwin64\tmp\factorio-3pz522\libraries\lua\lvm.c (710): luaV_execute
c:\cygwin64\tmp\factorio-3pz522\libraries\lua\lapi.c (952): f_call
c:\cygwin64\tmp\factorio-3pz522\libraries\lua\ldo.c (131): luaD_rawrunprotected
c:\cygwin64\tmp\factorio-3pz522\libraries\lua\lapi.c (978): lua_pcallk
c:\cygwin64\tmp\factorio-3pz522\src\script\luagamescript.cpp (3866): LuaGameScript::signallingPCall
c:\cygwin64\tmp\factorio-3pz522\src\script\luagamescript.cpp (742): LuaGameScript::runEventHandler
c:\cygwin64\tmp\factorio-3pz522\src\script\luaeventdispatcher.cpp (418): LuaEventDispatcher::run<InputAction>
c:\cygwin64\tmp\factorio-3pz522\src\scenario\scenario.cpp (828): Scenario::update
c:\cygwin64\tmp\factorio-3pz522\src\mainloop.cpp (985): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-3pz522\src\mainloop.cpp (852): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-3pz522\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ClientRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ClientRouter * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000776EF56D)
00000000776EF56D (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077923281)
0000000077923281 (ntdll): (filename not available): RtlUserThreadStart
548.935 Error Rail.cpp:356: Removal of trains over rail unsucessful.
Logger::writeStacktrace skipped.
548.935 Error CrashHandler.cpp:128: Map tick at moment of crash: 47036203
548.935 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
555.362 Creating crash dump.
555.438 CrashDump success