[0.16.17]Setting player to not-colliding-with-itself issue

Bugs that are actually features.
Bilka
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[0.16.17]Setting player to not-colliding-with-itself issue

Post by Bilka »

The subject length limit is way too small.. Here's a proper title: [0.16.17 34987] Setting player to not-colliding-with-itself prevents the player from walking over 1 wide rivers

Normally then player can walk over these 1 wide water gaps in 0.16:
Image

However, doing

Code: Select all

data.raw.player.player.collision_mask = { "player-layer", "train-layer", "not-colliding-with-itself"}
removes this functionality. I dont expect it to do that because the collision mask is set to the default + "not-colliding-with-itself", and the player not colliding with itself should not prevent it from walking over the 1 wide gaps.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
posila
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Re: [0.16.17]Setting player to not-colliding-with-itself issue

Post by posila »

You also have to give it "consider-tile-transitions"

Code: Select all

data.raw.player.player.collision_mask = { "player-layer", "train-layer", "not-colliding-with-itself", "consider-tile-transitions"}
Easy mistake ... since it is not documented anywhere :)
Bilka
Factorio Staff
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Joined: Sat Aug 13, 2016 9:20 am
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Re: [0.16.17]Setting player to not-colliding-with-itself issue

Post by Bilka »

Thank you!
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
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