Normally then player can walk over these 1 wide water gaps in 0.16:

However, doing
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data.raw.player.player.collision_mask = { "player-layer", "train-layer", "not-colliding-with-itself"}
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data.raw.player.player.collision_mask = { "player-layer", "train-layer", "not-colliding-with-itself"}
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data.raw.player.player.collision_mask = { "player-layer", "train-layer", "not-colliding-with-itself", "consider-tile-transitions"}