0.18 (making factorio multi-planetary)

Post your ideas and suggestions how to improve the game.

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sharpshot7937
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0.18 (making factorio multi-planetary)

Post by sharpshot7937 »

This is my ideas for what a multi-planetary should be like a few examples have taken from real-world examples this post will be a long one (sorry :oops: ) but as the ideas are all interlinked I feel that they should all be put together in one thread.

Addition of A capsule instead as well as a satelite
  • Sending up the satellite give space science
    sending up the capsule allows the player and cargo to be sent to another planet.

    The capsule will then land on the other planet but leave the option for the player to return.

    In order to "balance" the rocket launch and development on another planet only the player and 2 stacks of items (including the players their inventory and potentially armour and weapons slots) can be launched at the same time and to send more another rocket needs to be launched so if the player has put a lot of work in and launching a rocker per minute then the development on the new planet will be easy but if its 1 rocket per hour then it will be hard.
A new resource on another planet
  • I was thinking titanium but anything will do fine this will help to unlock a new research involving rocket development and could be used in construction of advanced rockets

    the planet should also contain all of the other materials with the possible exception of uranium. This allows the player to choose whether they want to use the large factory they have built already to rebuild the base producing all sciences but not needing the expensive rocket to transport the resources.
New research
  • Some of this research may seem op and it does make things cheaper, however, I feel that if the average player wants to regularly go from one planet to another without 100 hr playtime they are probably needed

    The new research would all involve the "titanium" pack and the player has an interesting decision as I think that 4 ore = 2 plates =1 pack combined with other resources, the numbers are just a suggestion but I like the fact that the easiest option of transporting the ore is more expensive but the player can take the harder option of making the packs and send them back on one rocket instead of 4 at the cost of building a large new base

    Reusable rocket
    • This allows a rocket to be refuelled and then launched again.This research is a little op preventing the need for all of the rocket parts, however, could be balanced with an initial expensive construction cost of the reusable version and I feel that this would be required in order to maintain a high throughput of items back and forth
    More powerful rockets
    • This allows more inventory size in the rockets and potentially unlocks more planets this could be an infinite research but would have to increase significantly like bot cargo size
    Liquid rocket fuel
    • coming after reusable rockets this allows rocket fuel to be made from carbon dioxide separation + hydrogen and also requires oxygen as a separate gas so a few researchers will be needed beforehand

      This would be incredibly powerful and needs to be considered as to whether it is justifiable after all the work the player has put in or if it makes things too op like the current bot belt argument
    electrolasis
    • water --> oxygen + hydrogen
    Air filtration
    • This collects the air and reduces pollution in the area and can be refined in the refinery producing carbon dioxide + oxygen + nitrogen a nice option would be to have performance linked to pollution so % performance is pollution in the chunk /x up to 100% performance
    Nuclear fission
    • This is included as a way to use up the waste products form air filtration and electrolysis Hydrogen is piped in the reactor as well as coolant created form nitrogen and is then outputted and put back into the chemical plant with water as used coolant creating less new coolant and steam that can be used for coal liquefaction or just more power

      The input of two pipes and output of one form the reactor would require new designs and might make things more interesting

      Alternatively, the flare stack form bobs could be added to use the by-products
    space station
    • initially, a un-reusable rocket and high rocket power sends up a space station module which is then expanded with station parts like the landfill on water

      It could be used for specialist labs that can only research in 0g I don't know what the research could be but it does open possibilities particularly as the cost of the rocket creates expensive research without new packs or 1000s of packs.
Rocket schedualing
  • the initial landing will land on the new planet spawn but to schedule rockets, a landing pad is needed and will follow a similar system to trains if a rocket wants to land on a pad that is being used then it will wait until it is empty in an "orbit" which the player could either see or not

    I think that if the player is stuck in "orbit" then they should be able to crashland (with or without resources) and land at the expense of the rocket to avoid a situation where they cannot do anything

    They should be able to return as they would be stuck on the initial planet where they can build a new rocket or find that on the new planter there is a rocket on the surface for them to get into
Finer points
  • The space science would still use a fully expendable rocket to keep cost high
    the air filtration/collection could be used to reduce pollution and as a result, could be located around the map and at outposts reducing the number of attacks there and can then be trained back in and as performance is related to pollution it may need to be moved regularly depending on the pollution of the base
Finish
  • Sorry for the long post (please don't ignore me)I did read the "read this or be ignored" but may not have followed all the points outlined :oops:

    I looked at other multi-planetary threads but they all seemed to show the option of fully starting from the beginning and sometimes resetting science which to me seemed the equivalent of resetting the map and other options as discussed in bots vs belts sending a whole base over in a chest and building with bots seems op so I tried to fix both issued with the encouraged but not required option of returning and the implemetation of limated inventory size sending large amounts of materials are very costly but is available to someone who put in a lot of work in on the initial planet.
I don't know how feasible all of this is but the devs have been discussing the 2nd planet for some time so it's not off the table, Most of this is influenced by my opinion of the game (that the first part is a little boring and bots are amazing) and I would welcome valid criticism and more ideas below
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