Possibly Dectorio Bugs and Issues
Moderator: ickputzdirwech
Possibly Dectorio Bugs and Issues
Can't find this being suggested. I see that when blueprinting accumulators it always place the new ones with the circuit output signal as "A." Can accumulator output signals kindly please persist through blueprints?
Last edited by Koub on Mon Jan 15, 2018 4:54 pm, edited 1 time in total.
Reason: Changed title by request of OP
Reason: Changed title by request of OP
Re: Accumulator circuit network signal output and blueprints
Check again because that's not the case for me.BHakluyt wrote:I see that when blueprinting accumulators it always place the new ones with the circuit output signal as "A."
Re: Accumulator circuit network signal output and blueprints
Ahh thank you for checking.
Dude who made Dectorio, your mod has some whack issues. See above.
Also when placing Splicer's battery indicator that can be found on factorioprints.com it doesn't work with your mod for some weird reason. In vanilla the outer border turn green when at 100%. With your mod it just doesn't happen and I can't figure it out why. I love the extra signals but your mod just mess so much stuff up for me that I think I must make my own additional signals mod. Love the battery and star image and bell etc.
Also, and I suspect its Dectorio's doing, when copying a circuit contraption/thingy via exchange string into a new vanilla game it completely remove combinators which had Dectorio signals instead of leaving the setting blank as it is when using signals from other mods and placing blueprint into a vanilla game.
Cool mod concept tho... maybe you can fix these issues? And add some more colours? And oh wow please your black signals turn lights purple. I love how lights now display correlating colours when supplied by an ore/product signal, example iron produce a blue signal and copper an orange one. This is genius. Now I can supply a display with only the resource quantity and the display wil have a nice fitting colour too.
Dude who made Dectorio, your mod has some whack issues. See above.
Also when placing Splicer's battery indicator that can be found on factorioprints.com it doesn't work with your mod for some weird reason. In vanilla the outer border turn green when at 100%. With your mod it just doesn't happen and I can't figure it out why. I love the extra signals but your mod just mess so much stuff up for me that I think I must make my own additional signals mod. Love the battery and star image and bell etc.
Also, and I suspect its Dectorio's doing, when copying a circuit contraption/thingy via exchange string into a new vanilla game it completely remove combinators which had Dectorio signals instead of leaving the setting blank as it is when using signals from other mods and placing blueprint into a vanilla game.
Cool mod concept tho... maybe you can fix these issues? And add some more colours? And oh wow please your black signals turn lights purple. I love how lights now display correlating colours when supplied by an ore/product signal, example iron produce a blue signal and copper an orange one. This is genius. Now I can supply a display with only the resource quantity and the display wil have a nice fitting colour too.
Re: Accumulator circuit network signal output and blueprints
Thanks for the feedback, I wasn't aware of these issues.
I'll take a look at the battery indicator blueprint and see if I can figure out what is going on.
The issue with combinators disappearing when copying blueprints into vanilla games surprises me because the signals Dectorio creates shouldn't be any different to the ones other mods create. I'll have to do some more testing here too but do you have any examples of blueprints that have modded signals where this does work correctly so that I can do a comparison? It may be that this is a bug/feature in the base game to do with how the blueprints handle modded items when the original mod isn't present.
With regards to signals, which colours do you think need to be added? You can add as many as you like in the mod config and I figured there were already enough bundled with the distribution to keep most people happy as a starting point. The black signal outputting purple is on purpose as it's meant to resemble UV light (ie. what you would call black light in real life) - again this can be changed in the config if you don't like it (I can't tell from your comment if you do or not!). And yes, the ores/products outputting colours is so that you can do exactly as you have suggested and make useful warning or status lights and things when the factory is running without needing bunches of combinators to achieve the same thing.
I'll try to fix the issues you've mentioned so that you don't need to create a new mod for that purpose (doing so would probably only just cause more conflicts and confusion if people ever tried to install them both at the same time).
I'll take a look at the battery indicator blueprint and see if I can figure out what is going on.
The issue with combinators disappearing when copying blueprints into vanilla games surprises me because the signals Dectorio creates shouldn't be any different to the ones other mods create. I'll have to do some more testing here too but do you have any examples of blueprints that have modded signals where this does work correctly so that I can do a comparison? It may be that this is a bug/feature in the base game to do with how the blueprints handle modded items when the original mod isn't present.
With regards to signals, which colours do you think need to be added? You can add as many as you like in the mod config and I figured there were already enough bundled with the distribution to keep most people happy as a starting point. The black signal outputting purple is on purpose as it's meant to resemble UV light (ie. what you would call black light in real life) - again this can be changed in the config if you don't like it (I can't tell from your comment if you do or not!). And yes, the ores/products outputting colours is so that you can do exactly as you have suggested and make useful warning or status lights and things when the factory is running without needing bunches of combinators to achieve the same thing.
I'll try to fix the issues you've mentioned so that you don't need to create a new mod for that purpose (doing so would probably only just cause more conflicts and confusion if people ever tried to install them both at the same time).
Re: Accumulator circuit network signal output and blueprints
That meter still mess up with latest Dectorio update, see below. Maybe signal priorities are changed such that yellow are now more important than green? i.e. displayed first/before
See screenshot: edit - then after a while I noticed this... Don't even know how that happend. But it was in the last 2 hours or so after updating mod. This is getting all too much for me. I am going to go work now rather - to go clear my head....
See screenshot: edit - then after a while I noticed this... Don't even know how that happend. But it was in the last 2 hours or so after updating mod. This is getting all too much for me. I am going to go work now rather - to go clear my head....
Re: Accumulator circuit network signal output and blueprints
Hi PantherX. I hope you're not pulling hairs yet. I think that water came from Mylon's Global Warming mod. Sorry for the mini heart attack.
Re: Possibly Dectorio Bugs and Issues
I'm glad you've worked some of it out. The water issues definitely aren't Dectorio as the mod doesn't do anything to water like what you're seeing. I notice your UPS is only ~20 so your game must be pretty heavily modded. In those scenarios you're far more likely to have conflicts and things so you need to consider how all the various mods you're using work together otherwise you'll end up having issues that can be hard to track down.
That said, I'm constantly updating Dectorio to reduce conflicts when players raise them, so keep the bug reports coming if you notice any issues.
That said, I'm constantly updating Dectorio to reduce conflicts when players raise them, so keep the bug reports coming if you notice any issues.
Re: Possibly Dectorio Bugs and Issues
Hey man! Yeah I got a lot of mods but its not them. My whole map is red with idiotic biters standing still and eating UPS. When I console then game run a smooth 60 again... tonight my arty will be researched then I will try to aggro them and thin them out in the hope to get proper ups again.
Mu biggest issue right now is that that battery meter of splicer should show green when full and it does in vanilla but not with your mod on. Thats weird as fck. Keep up the good work man!
Mu biggest issue right now is that that battery meter of splicer should show green when full and it does in vanilla but not with your mod on. Thats weird as fck. Keep up the good work man!
Re: Possibly Dectorio Bugs and Issues
Can you send me the exact version of the blueprint that you're using and I'll see if I can replicate the problem at my end?
Re: Possibly Dectorio Bugs and Issues
I get this one from factorioprints.com:
and then I import it in game just like that. Can a blueprint's code be changed by a mod in the process when importing it in the game?
Code: Select all
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ZBl5Ei0gj+En92UTxG6+7ZwJlBFgawc8pvcBU8Xv5kglUE2BpBL+gdARTxe+VZ7z30LLqRe77Uwf7Ajzz77FHFdjo9zANS0rrMVUNe4mxCQRXsDSCX1EakKni98zbBKoYsDSCX1PakKni93K0wDtGEWkEP+XNOanS91I1E6hmwNIIfcobdFKl7xXlTKAhDEsj9B2hMZkqfS9PDr0GEJaG6VvK7bmJ0rdeomADaQUsjdCn3KWbKv2M4nlgaYQ+J7TMUqXvz40HIn5YGqFPaRSnSt/LcG2gmgpLI/Qp9+qq1w7OYduHpRH6lHt1X20/omkMSyP0t8nuTT4sbvL5RXnk18VkfeRYSdu8wRTxuMgWzOII44j+swLOe9PVcrYirFlhXa86uy8PbjVZ9j/Mp+N+MSlX6V1+GIwW+QPlkfXMOq9cl+3X16pA87zH8SX8+zC8RZk7+DNoGc8amm5VG7p9Xxu9e2bdAruNZ8wHHNRjvbCKZxiWphH5DLutegvankZ++/U/R9fJ2v9RHGAozDWoupC6bahKi2lum5kPhsPVeDVCVMbfHNpGVJJXpMdB+rZYdx/KM1aUrA43KDwB/ynB2aGeBrpX3E42vroujXNN2Qee1YHH+W8NuF7sSLaZ6WBeLO/GeXnpD25c9vmYyiO6KeabA3ocCvENYrvoETbyIq/W6O/s55LjdJbPN/wue1812MyVCVIcqIjVMW9K1rZKNh8M73bg0jSyC/9tk8vb5tdJ0YmnAr+3qA9d1fAn2jtBVZtIfENINDL8sv0jmyridf+Eo3vv9SWeDg9GhfjTq52iqk0lvn8Ubf/I2P2jmyridf8c2D/mUNx5cP/gz1F128T2s1kGlWagvSNhlX0oRsu8KtGURxNNKNukOqtqe1ywzBgn9Pp9O8XkJv/5MS6OXo3trSasZOUVgT8txkmL8b3FXJZlJT62XU2QVhM7q5XnKYxktrp77nExSVpM7h0aM1Y5J3dWU6TV1L4OnDRMCLldTZNW0zurcSYFt253MUNazOwdmlJlrsFl1W18XM2SVrN7q2nBlJW8emjB42qOtJrbW42X/1HC7qzGMtJyV+CpblfbeG6CH9Gxrtw28Qn21Se8+oRXn/DCfEJ0eOdoPuGxu+H2nQI/olO4z0ej6afdDdPQH7wH1+AoyZg6N6kSCCNfNydIFe7HeDqO+Snq3Vp5zTp6iLyhdtz+kiZ2k+J1xGg64u3r6P0JOoDvj9iPcHg/ItQ+Agv2JnYXQhsW0TCnaTh79l14jE346a5Y5kdv8h5sJiEqEE1L266DNZ7fnbzGsy4qB5tNjhEdouOx26VxGTVVXalDuhJUXclYXTWunb7qCu7R7vq4L0vCeaabJOHuNQl/TcJfk/AXloSDF9cydC1jsHH5s9ejVT6bF+XPnfdGg+u8PMbet3eD+W0xuT17f78opc7+XPrXYeUZFl99M1iWu/v+7K95+T9nH9kbXn7vY7nfN77amvIirZwx+uHhf6TJYfA=
Re: Possibly Dectorio Bugs and Issues
Anyways, so after importing it into may game its this:
Maybe if you can check if the BP code text have any differences with some program?
edit - veeeeery interesting... I see by just looking at the first few lines of code that they DO differ! Why is that!? Hmm must test with other BPs too...
Code: Select all
0eNrtnf1u48iRwF/FEHB/xZ6wv7uNTYDJbnAX3OYQ3ByQP4KFIcscm1h9nT5mYiz8AHmPuxfLkxwpeSypu6rVxZVo+toIkMSaUov8VXWxvkj+Mrgdr8v5opquBte/DKrRbLocXP/tl8Gyup8Ox81nq8d5ObgeVKtyMrgcTIeT5q/b4WpVLh6vyv9eV/NJWX/76XJQTe/Kvw+u2dMl8P0v1WK1rj95WWIrcfWHvW9y0jc/7n1TkL75X3vflE8/XQ7qE6hWVbk99c0fjzfT9eS2XNSns/v2ZDgeX42Hk3m94ny2rL8ymzY/Vy9zpS8Hj/X/sKJeuqa4WszGN7flw/BLNVs0MqNqMVpXq5v63+5evvi5WixXN8nHvSjvBtvll6tho7Gi+WMyHy6Gq+ZXBr9v/nm9LOtfGc8W9emsFuty+41pOWp+ddn8DGv+635RltP9E67uBtfq6aenp4alB4G/HMq3H7+qf/i2mm5+OKShjtD4XI1r+0FMDTv9xlS3579uTp61tLi/gmvw5szDExfEE5fnOPGPJzjr/6SctSSetTjHWf/HCc4aNRnkxFXaZuf/LzY72wPQ/C3s5cuRN39zxBno3aGub+uD25xgCKn48OwF3AdFOix2eBj+YTLuf+AK5EjNy5HelaPqrlxEzZh92Hdbd9Vie7ibE4a0/LzmTsvLFmre7O1l2ayR/qUft5ZxYAyXg9l6NV8Tfnq3OeaPN5sdcvN5MZvcVNN6mcH15+F4WT4hmmus09Ob863nUEtc+mqtL7ygAXAT2uHlgKMGI7RvyCb4KdA8LMk8pGfN57GHrw91pHW48bmn63/+439baPtjRNUbz5GuaVbEVX1sB3OXagqOZgkuTe/uhc1wUa0eJuWqGkVVL/ZVv+cYJGwIu1VP5xsOrgOzebnYut3rwW/a2QJF3SzQAqIui6oLWNakGoE9Yk1H/l3YNKtorJrgDvSruQM/EPiuhQXsrXsKjyAKVHuhs4gZhU01Cn9ZVKuMpFXVFyf/3eu6+GQ96Kg6Ex0y2+WX88XsfjGcTIa34/JqOS+HP5eAmkwHAfhHT0Eq0NDT7uyaj2uPv0lyvuUnN1+GdYR1Uy1v5tVq9PAcUTUpyLLWRlM12UBp3M5sVW7//xMlUtabJGZw+Nvz8fDxdjj6+ebLbLxuzqde/+Wz+/Hsts5rHl+Opf5j9vVmPhs/zh9m02+fPzX/UC6C03qoZTf/sLWny+0ns+nNZDj/9lFTQ3qGvDlISgVp+6OTcrkc3jdCH0ej9WQ9boAvL4aL8uLH2deLq4vvH8rRzxd/mX2tTQM0J0Gq2dgzGtHocThNSOPGs/tqeRAvbA7gfLkfx5I7Jkns3BnZPZaNcfaSHurIVLtCmTtl4eSHrstFTLc7a9vD6uCfSCdu2pUHXd+qg7Sztu3O2vbNyH8knbVrVxQ96Vn/8RVqorxod+LurReDOSNVg/O8FDLpp+MqrYrMOYlujkEaE0dqqChbQUp6d6V623HhewePFacoa2wxtqxpw8VloHoULUazI8VoVGeyXbPCvblexe9aKHa3RU/SqzBHSooquVehaOaB5l1ctVO/fXPqb7Ov969/JzEAQjdKHrEVYreKs5bdKq6pbYvnuNvk2bbgNrVtwYltJm7I/S1Yo6ZlI8qg5ene6/BHXIcwa03TDd2zw6qxbZpBJve2wSk6u9CyOlFrrk2zx7x39MktVtSVErdrqmYFsQhhzlB82VNkUIf4qf30BHrKrF1T7Jx1iL38CrPl3716W6zJfoOMK5M22cUPi2E1rab3Fz/UxzNalXcJ/TLBST0fc0YD29Xo+lWKERrbpaJd78Oc0jN9f4Lq6L+RxqJluxaAedNj0UK1q4Sf9Kz/9QRn/UfSWWtSoTZH72Di85ACK/oI07JOa7qr+qS1HvpQqj2iBagxEQ1NRVrhVth2lTvzarV2YJSJrr+X+xNOpL1j4+OCVmjF7mQSrlUikaasV+tkf0Qc+q+/FNLurPt3cA1JWuMTuIYhrfEXcA17gukAd4K5imZs8ddHd6e45DPsBrAi7Zpvt7tDnvGaP5w+rh7qhOaVr/tAIi/9MonRaF0ElAUdlGQk9CpP9IWHUwocPSQLo6flwZmi94cSpMHRQ7Iw+sSRXZM1et+JSJ7ucCQWv0pJQi+7G7l3vYCufM9tceiQLAxdkVxNh9Ct7AN0f6pMRi6tkCwMPbGSoTqHbmwfLV0SLF2ilm5I0DP17H66Kx2OHpKF0ds09LJ7e+d9gO7fN64iQSQkC0N3JOiZ2rvxcUYiGUgWRK8KUqW6Q3vXfYCu/GhcSRQ6KAtDp03J52nvyvfZCo9nQFkYfWK+KrJ2Nc7HiU+vgLIwekFC36Wr0X2Abn2Q+AMCQFkYemKmyjqHrvqQNCm/0KUU7mQgWRh6WqZadM5c9iFnUn7yqfCcCZSFmWuSoWd6TfUrXAovRIKyMHpDMfdMyfvJkMa9OygLk0/LVrt37rIPyaryCy4KrxCAsjDztGS1+4RJ9CGKUX5koiMXVEgWfnxiQbHzTD2Mn/NrPGgHZWHyjGLteZLXfmCo8coMKAuTT8tUs05UtR+jaLwcCcrC5NMS1ayrkdqvuGg8iAdlYfKSQr7DayvvQ7Kq/RhF4/EMKAszVxQ/02U804urql/e0pECMCQLM09LVrvvZLM+xO3a52giXh2ShZkbCvNMvbofkZtIJAPJwuTTstSsu9nabx5pvDIDysLkHYV8l36mD4VI7RcXNd5hAmXhB+in5apZz6Ialu5nQFmYPKOQz3MA2/j5p8VjSFAWJp+Wq2Y9iar9movBK8CgLExeUMh32VPtA3K/kO4iyCFZGHliS9VtmfM8/Yyff7qIh4dkYfSKdKNHpuhl+j02oCyMXpPQi/d7bJ5NO/keG4N1P4wh3W3AM7vbwPiJqMNTJ1AWhm5J0EVut3gEjsOk321gUOiONPh+Tksv4t7lu1dgbn2P4fDY3WGhui1Is9bnRMz6h9j45UQbvEqviL23B4sZLSPNPuZu2FYE1EWEOlbytZwymJSZqQeMrQygmwh0zIdbQRrEy83UfX9igzcBFipCHYsRraRMyOQG3WdsdQDdRaCj11JFaVfn5l98xtYE77yMOHWGOnVN6VfnZum+D7cqgM4j0LHCizWURlJu0EPGERfOUBduKe2LPGtb1gWo8RgFFobZOwp78d602/C16U07i418uYLSwBB5NTCMH6M7fKYXlIWRMwpynhdyVwROI1JlAYVh6JzUNWLvrYsNYJHeunBYxOgEBX2RJXkXpKE88iICUBhmL0ltI9ZhGV334jm4TqV2JByp+VnkRzJwCEGWj75KymlKt6fIrNnjgsyd4wkOZNDAt2E10DqdLLdOpwktHL08BrLA9kC0YClduHNuBtW/ZN8FSSXXsS4cIAxDp7U+z2n6/A305Vwk94Rk4VePF7Rm6DmhizfQlmMFHhPCwgh2RsF+Tgej+0e9aSL7TsNFW86ANMKd9PCjzBx700b2SAoWbToD0gh32pOPzulm5BtoidZ2irsZUBjBTnr2UXbmHnQtRLzxDEgj3BVpAiCzUAaYbcFvKYWFEeyaMO3yBi+qFNsOUk4ho6MsgDQCmfSso9wCxnCWBc+NYGGEOuU5R9k58iDJFCY6zAJII9gdZagot7AlHJfDc1JYGKbOCsKAS27GzgKvIVl0ngWQRrAzwjBXbjkpC+IQWURntwBpBDvpMUe5xYpBB4Ph2GFhhDrpEUe5hTHhPFek7gUKI9QlYYouO88egJQiOkUHSCPYFWV4MbcwJpzKjaSjoDBCXRNG6vIcumjmEX0r1hGbB6UR+oYy0JjntJG1gTVH0lVQGIFvCQN2RV7zdc2EnG/FkXQVlkawO8pcI8tsrjEonDM8XYWFYeq8oEzX5Tm23szH+V26SHADSyP4GQV/no7eBfkox9MoWBiBzykjee/DjZHRL8YFhWWufiRSdYmYKel1pbk9P6SxSc9KI69WQ6QR8IoCPrdxRmA+F089wWFe4OuIIkivMT2nIkwPRxqD1IbjETksjFAnvcf0nH7H9bDgFZkbbf7Np4wH4KRXlnbo3ftBOTI7xw0wO+d3R/GrKumtpZnV0JvpT8CC0a40S7d3UVCm6XhmZfTYzCK3wMyi90lzn+I3Ns0HaGwjSI80Oqf52z6aP4ccCWr+PN3tCE6ZrsvtohqbYRQifYZRCMKcV27X1NgwneDAMJ3/CVo5F5KA/Q1eUikeJAgBRewZaKA0Apk0n5tZMtQM2F4GJo1zB6UR7powTpdd3GJIjjuI3JsbzdPiFkPQQnZhi4V8NWr8luDZLWHOK7eoJTbDKFz6DKNwhLGu3KKW2MSisMDEov8J6lJkQcCeWyGABSmmiJRkYGkEOyO4lNzCGBbYr4jUX2BpBDsnjNPlFsbEZhYBTx4ENpvGbUoYIwVBC7mFMUxCzhs1fklw9ZIwV5dpk1oGuWjkZXaINEJfESa8MntwXTMY54OMeHxYGsFOGeVlmY7yBmYsI1UyWBqhbwhGz3KbJg0D99izd0FpBLulzCPJTF19ENJE3kmNSCP4HQW/yBR/zMGj7lwVlKkkmds4mGKUcTBYGgGf2DLVXYO3shfggyRURbIpUNr7xKZmU4pTtoTIbkIyyJBUbBAVlEbAC8qIWIdbwtie+iJJ8kVoVKkkZXqpS/C8F+ADX6IicSUsjYBXlLmZLt/Y24uAXoXOI9KBgqUR8IkzwLxz8P0Ie8K59kjVBpZGwBvKvEGH4FU/wp6gFqAiYT0sjYC3hGmaDrnLflxbgwqYiuSusDTCnfLcpC659+PSGhRhdCSYhKVh7jotse3cwYt+XFnD6kssrwWlEe6URyd1yJ33wr/rYCJSR9JaWBrhTnl2Upf23ouARgcFAh0Zs4GlEe6U3muH3Fkvrqs6yEJ1JGeFpRHuaTlr5+Uz1ovrqg6SUB3JnGBphLsi9P8y7YToID60MasHpRH6mtD/k5n1/7SkNL1haQQ75QlKufafQp6RKhksjdCnPEJJ5DbpoSieHpZGsJO6rirbrqsH1BTRPiwgDeM3pM5spvh1kJmaWFwPSiP4Sf3ZTPGbIFEykTICLI3g55ReYK74g3zJRKoJsDSCX1A6grniD8ozwXtoWfMi98Opg0MBXoT32KMKbPV7mIYlpfWYq4aDxNhEYlpYGsGvKA3IXPEH5m0isS0sjeDXlDZkrviDZMFEusCwNIKf8uacXOkHzV0TqWbA0gh9yht0cqUfFOVMpCEMSyP0HaExmSv9IE+2kbQOlobpW8rtuZnSD9+raCNpBSyN0KfcpZur7QdFChupKMHSCH1OaJnlavvh3Hgk4oelEfqURnGu9IMKkY3kw7A0Qp9yr26uxVRFsX1YGqFPuVc3V9vnlKYxLI3Q3yW7d+WouisXV/WR31bTzZFjJW3zAVPE8yI7MMsTjCOGzwq4HMzWq/masGaDdbPq/LE+uPV0dfN5MZvcVNN6lcH15+F4WT5RHlnPrAvKdcVhfa0JNC8HHF8ivA8jWJS5oz+D+zVD063qQrefvNG7V9YtsNt4wULAUT36hVU8w7A0jchX2G3NW9AONPLPf/zPyXWy8X8UBxhJsBszR9SF1G1jVVpMc7vMfDgarSfrMaIy/uHYNqKS/Eh6HGRoi777UIGxomR1fC3gvknfexXHehroXnF72fj6tjbODeUQeOEDT/PfGnC92JHsMtPholo9TMr60h/duOzbMdVHdFcttgf0PBQSGsRu0RNs5GXZrHGzt59rjrN5udjyux78tsVmbkyQ4kBFqo55W7K2U7LlcPSwB5emkX3437W5vG1/nRSdBCoIe4v62FUNf7S0E1S1icw3hEQjw1+3f2RbRbzvn3h0H7y+JNDh0agQf8apU1S1qcz3j6LtH5m6f3RbRbzvnyP7xxyLO4/uH/zhem6X2H4zy6jSDLR3JKyyz9V4VTYlmvpokgkV21Rn3WyPK1YY44TevG+nmt6Vf38OnJNXYwerCStZfUXgL4tx0mL8YDFXFEWNj+1WE6TVxN5q9XkKI5lt7p57XkySFpMHh8aMVc7JvdUUaTV1qAMnDRNC7lbTpNX03mqcScGt21/MkBYzB4emVJ1rcNl0G59Xs6TV7MFqWjBlJW8eWvC8miOt5g5W4/V/lLB7q22f+EotJninultt67kJfkSnunLbxifYd5/w7hPefcIb8wnJ4Z2j+YTn7oY7dAr8hE7hsRyPZ1/3N0xLf/AJXIOjJFPq3IRKIBaabZoTpAr3czydxvwc9W6tgmYdPUTeUjttf0kTu0npOmI0HfHudfTpDB3ATyfsRzi8HxFrH4EFe5O6C6ENi2iY0zRcvPouPMUm/PpQrcqTN3mPNpMQFYi2pW3XwxrPv5y9xrPpskSbTU4QCwiOp26X1mXUXHUljumKWuxJjek2ZaR2JbtMdQWMlChiZJGahPNCt0nC3XsS/p6EvyfhbywJBy+udehax2CT+mdvx+tyvqjqn7scjIe3ZX2Mg+8fhov7anp/8elxWUtd/Kn2r6PGMyx/+4fhqt7djxd/Luv/ufjCPvD6e1/q/b711dbUjp8rwfTT0/8B9CJh4A==
edit - veeeeery interesting... I see by just looking at the first few lines of code that they DO differ! Why is that!? Hmm must test with other BPs too...
Re: Possibly Dectorio Bugs and Issues
viewtopic.php?f=30&t=56464#p335332BHakluyt wrote:Hey man! Yeah I got a lot of mods but its not them. My whole map is red with idiotic biters standing still and eating UPS. When I console then game run a smooth 60 again... tonight my arty will be researched then I will try to aggro them and thin them out in the hope to get proper ups again.
There are 10 types of people: those who get this joke and those who don't.
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Re: Possibly Dectorio Bugs and Issues
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I've hit the path tile ID limit by trying to install too many flooring mods at once, in my case Dectorio, Extra Floors, Alien Biomes, and several smaller mods which have paths (something Bio Industries, not Dp77's, Asphalt Roads, Inlaid Lamps (I think), etc.)
This is one of those big mods. I suspect (but not have rigorously tested) that Dectorio, Extra Floors, and Alien Biomes can't exist in the same installation, and that only two of the three are supported by core Factorio before blowing this limit.
I've hit the path tile ID limit by trying to install too many flooring mods at once, in my case Dectorio, Extra Floors, Alien Biomes, and several smaller mods which have paths (something Bio Industries, not Dp77's, Asphalt Roads, Inlaid Lamps (I think), etc.)
This is one of those big mods. I suspect (but not have rigorously tested) that Dectorio, Extra Floors, and Alien Biomes can't exist in the same installation, and that only two of the three are supported by core Factorio before blowing this limit.