Hi all,
First, i have to say: There was never a better game, that i've played in my hole live. Yay. Super.
Since this Belt / Bot discussion is startet, i've tought to publish my belt-based Mega-factory with huge amount of trains.
The many trains are used to get the Ressources from pretty-far-away to the Factory.
The built is still not finished but it works pretty well now. Only if you are building rockets and at the same time doing the science stuff it will cause in a traffic-Jam.
To start building rockets, you have to put one item in the chest above the player.
It pushs my System (i7 6 years old with 12 GB Ram) absolutly at the Limit. While the Factory is producing i've only 17 UPS left.
Here's the save-file at Wetransfer.com: https://we.tl/rIURGhRqlR
Have a nice Day and Weekend
Greets
Matthias
2.4 Rocket per Minute Belt-Megabase
Forum rules
Clever and beautiful constructions, bigger than two chunks
-
- Manual Inserter
- Posts: 2
- Joined: Sat Jan 13, 2018 11:14 am
- Contact:
Re: 2.4 Rocket per Minute Belt-Megabase
I've just played around with it, and I'm completely awestruck. Gotta admit, I never loaded a megabase before. It was kind of confusing to view it all, though. A lot of logic, too. I already have the most rediculous trouble understanding train signals, let alone all that combinator black magic. Base also seemed to be idle, or something. I noticed that all your nuclear reactors are offline as well, despite having been loading with enough fuel cells. Probably the logic.
I may have ...borrowed some of your blueprints.
My rig was barely able to keep up, and its a brand new i5 8600k, 16GB, 1080GTX sporting monster.
Edit: I see now how to 'activate' the base. It has some runup time, but after that it's insane. impressive!
I may have ...borrowed some of your blueprints.
My rig was barely able to keep up, and its a brand new i5 8600k, 16GB, 1080GTX sporting monster.
Edit: I see now how to 'activate' the base. It has some runup time, but after that it's insane. impressive!
-
- Manual Inserter
- Posts: 2
- Joined: Sat Jan 13, 2018 11:14 am
- Contact:
Re: 2.4 Rocket per Minute Belt-Megabase
Thanks for taking a look on it. 
I'm still working on it to get a better throughput on the rails and there is an other big issue with the amount of blue circuits while both is running at the same time, science and rocket building.
I will post it, when all is done, but that will last for another many months

I'm still working on it to get a better throughput on the rails and there is an other big issue with the amount of blue circuits while both is running at the same time, science and rocket building.
I will post it, when all is done, but that will last for another many months
