Overview
Exploration mode is a set of mods that tweak the game in order to make it feel like more of an adventure.You will have to explore more of the map and build several small outposts.
Some specific map generation settings are provided in order to have maps that play well with the mods.
The most important thing is to choose a big or very big starting area.
Mods
1. Vehicle Balancing - This mod requires both helicopter and trucks mods then tweaks all vehicles to create an interesting vehicle progression through the game.https://mods.factorio.com/mods/Thorvin/VehicleBalancing
2. Outpost Power - This mod provides additional power generation technologies and buildings. Using them will not be necessary on an easy map where resources are abundant and close from each other but will provide tools to power distant outposts, according to what resources are available.
https://mods.factorio.com/mods/Thorvin/OutpostPower
3. Alternative Oil - Oil distilleries provide new ways to process oil. You can get to the items you want in different ways so you can adapt your oil outposts to your needs and localisation.
https://mods.factorio.com/mods/Thorvin/AlternativeOil
4. Liquid Fuel - Adds liquid fuel. This mod is required by both Outpost Power and Alternative Oil and is its own mod so Outpost Power and Alternative Oil can be used as stand alone mods.
https://mods.factorio.com/mods/Thorvin/LiquidFuel
5. Early Game Expansion - Requires the fist 4 mods mentioned and adds basic robotics technology. This mod and its dependencies can be used by themselves.
https://mods.factorio.com/mods/Thorvin/ ... eExpansion
6. Technology Specialization - Add 2 resources on the map, cobalt and silicon. Cobalt is needed for production science packs, silicon for high tech science packs. These resources will be found far away from your starting point. You will have to explore to find them and the one you choose to extract first will change how your game evolves. Many new items, buildings and technologies are added to both technology branches and only the most advanced technologies will require both science packs. Rocket building is changed to use the new items, making the game slightly longer.
https://mods.factorio.com/mods/Thorvin/ ... ialization
7. Exploration Mode - Requires all the mods needed for the exploration mode experience and wraps things up a little.
https://mods.factorio.com/mods/Thorvin/ExplorationMode
3rd party mods required
Some mods made by other people are required for exploration mode. Here is a list :1. Truck by d3x0r - https://mods.factorio.com/mods/d3x0r/truck
2. Helicopters by kumpu - https://mods.factorio.com/mods/kumpu/Helicopters
3. Alien Biomes by Earendel - https://mods.factorio.com/mods/Earendel/alien-biomes
5. Bottleneck by trold - https://mods.factorio.com/mods/trold/Bottleneck
6. Bob's Functions Library Mod by Bobingabout - https://mods.factorio.com/mods/Bobingabout/boblibrary
8. Pavement Drive Assist by Arcitos - https://mods.factorio.com/mods/Arcitos/ ... riveAssist
Striked ones will be removed in future versions.
0.15 Suggested resource settings
In order to fully create the exploration experience, you will need to use a map that is harder than the default settings. Probably a map that would be unplayable with vanilla.You will use new technologies from the mods to fix problems like having no coal near water for power generation or resources patches really far from each other in the early game.
The most important thing is to choose a big or very big starting area.
Known issues / Needs
1. Generator boilers and heaters south pipe cover visual glitchFuture plans
0.151. Technology Specialization: Production tech tree rework (Done, in next release)
2. Replace the Fusion Train with a locomotive that uses power cells (Done, in next release)
3. Autonomous mining site (Almost done)
4. Add some form of loader
0.16
1. 0.16 Update for Outpost Power, Alternative Oil and Vehicle Balancing
2. Merge Liquid Fuel with Alternative Oil and make Outpost Power independant.
3. Look at how senarios can replace some of the mods.
4. Consider moving some stuff to an exploration mode core mod
5. Map generation using 0.16 new possibilities (if any ?!)
New stuff (That may or may not happen)
1. Hyper bike
2. Citern truck
3. Survivalist technologies, making outposts more autonomous
4. Digital Age mod, expanding the game after the rocket launch
Credits
In order to make these mods, I used some graphics and code inspiration from some other users. I really feel like I must list them for credit and special thanks.1. Bobingabout
2. Arch666Angel
3. Acritos
4. GotLag
5. theBeave
6. YuokiTani
7. kolt16
Feedback and questions welcome !