Artillery Targeting Remote "Area Resize" / "Patterns"

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

ishar
Burner Inserter
Burner Inserter
Posts: 5
Joined: Sat Jul 09, 2016 1:59 pm
Contact:

Artillery Targeting Remote "Area Resize" / "Patterns"

Post by ishar »

Playing with the new artillery wagon / targeting remote (which is awesome, by the way) and it occurred to me that it would be consistent if we could increase/decrease the target area similar to how we do with concrete, brick, and landfill. I.e. in effect laying down a field (or pattern) of fire or painting an area for indiscriminate shelling.

The utility is probably obvious, but these main ones occur to me:
  • Expediting base destruction; i.e. don't have to target every single worm individually, while maintaining current balance.
  • Hitting attack waves with artillery; i.e. far easier (though not guaranteed) to catch a fast moving targets when shelling an area.
  • Forest removal.
  • It'd be seriously cool to see a dozen or so shells land near-simultaneously.
Last edited by ishar on Sun Dec 31, 2017 9:23 pm, edited 1 time in total.
jraven
Manual Inserter
Manual Inserter
Posts: 4
Joined: Sat May 27, 2017 2:32 pm
Contact:

Re: Artillery Targeting Remote "Area Resize" / "Patterns"

Post by jraven »

Second this. Especially like OP's idea above for using keypad plus/minus like concrete areas for a bigger/smaller target area. Wanting a larger area having more targets and less clicking. Maybe/alternatively hold shift or control key and then drag left mouse to spam targets down without all the repeat clicking.
FactorioParadox
Long Handed Inserter
Long Handed Inserter
Posts: 91
Joined: Sat Sep 23, 2017 10:58 pm
Contact:

Re: Artillery Targeting Remote "Area Resize" / "Patterns"

Post by FactorioParadox »

What would be the advantage of this over simply having them hit all biter stuff in a certain radius from the target (which would be big enough to cover an entire biter colony)?
ishar
Burner Inserter
Burner Inserter
Posts: 5
Joined: Sat Jul 09, 2016 1:59 pm
Contact:

Re: Artillery Targeting Remote "Area Resize" / "Patterns"

Post by ishar »

The differences that I see:
  • It would preserve the ability to do precise strikes; e.g. fire a single (targeted) artillery shell.
  • It would allow for targeting non enemies (e.g. leading biter attack waves, trees, whatever, not just spawners/worms).
  • It preserves balance; e.g. precision targeting each worm/spawner would be much more efficient than shelling a grid, but shelling a grid would be fewer clicks.
  • The player remains in control and targeting remains distinct from just increasing the automatic attack range.
Post Reply

Return to “Ideas and Suggestions”