Most, but not all, of my Provider Chests are offline to the logistics network. If I replace or delete them, the game crashes when any attempt to save the game is made.
My best guess is that I was playing version 16.8 in multiplayer. A friend tried to join but they were updated to 16.9. 16.9 was released while I was playing. I quit the game, came back in and we played as normal for 1.5 hours until the crash started happening.
My past save states are 0.5 hours apart. All of them have the same chests offline. All of them crash with any attempt to re-save.
I had friend join game then save. Joining that game resulted in the same problems, regardless of who saved. Once any attempt to change the offline provider chests is made, the game crashes.
At this point, my game is now unplayable. Can my game be salvaged?
Log:
0.001 2017-12-29 17:50:40; Factorio 0.16.9 (build 34692, win64, steam)
0.001 Operating system: Windows 10 (version 1709)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Joshua/AppData/Roaming/Factorio [30630/237907MB]
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.008 System info: [CPU: AMD Ryzen 7 1800X Eight-Core Processor , 16 cores, RAM: 32719MB]
0.008 Display options: [FullScreen: 1] [VSync: 0] [UIScale: custom (200.3%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.010 Available display adapters: 1
0.010 [0]: \\.\DISPLAY1 - Radeon (TM) RX 480 Graphics {0x8080005, [0,0], 4096x2160, 32bit, 60Hz}
0.011 Create display on adapter 0. Size 2563x1441 at position [756, 342].
0.123 Initialised Direct3D:[0] Radeon (TM) RX 480 Graphics; driver: aticfx64.dll 23.20.15007.1005
0.127 Video memory size (dedicated video/dedicated system/shared system/available): 8137/0/16359/4062 MB
0.187 DSound: Starting _dsound_update thread
0.187 DSound: Enter _dsound_update; tid=8744
0.189 Device reset internal.
0.193 Desktop composition is active.
0.193 Graphics settings preset: extreme
0.193 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
0.193 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.253 Loading mod core 0.0.0 (data.lua)
0.270 Loading mod base 0.16.9 (data.lua)
0.417 Loading mod base 0.16.9 (data-updates.lua)
0.468 Checksum for core: 111085053
0.468 Checksum of base: 803823609
0.578 Loading sounds...
0.677 Info PlayerData.cpp:67: Local player-data.json unavailable
0.677 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1514590933
0.786 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.786 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.786 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
0.808 Initial atlas bitmap size is 16384
0.837 Created atlas bitmap 16384x16368 [none]
0.839 Created atlas bitmap 16384x4257 [none]
0.842 Created atlas bitmap 16384x9563 [shadow]
0.843 Created atlas bitmap 16384x2104 [decal]
0.843 Created atlas bitmap 8192x5580 [mipmap]
0.844 Created atlas bitmap 8192x800 [mipmap, smoke]
0.845 Created atlas bitmap 8192x8168 [linear-minification, mipmap, terrain]
0.845 Created atlas bitmap 8192x2068 [no-crop, trilinear-filtering, icon, light]
0.845 Created atlas bitmap 8192x924 [alpha-mask]
11.128 Sprites loaded
11.129 Convert atlas 8192x5580 to: mipmap
11.234 Convert atlas 8192x800 to: mipmap
11.252 Convert atlas 8192x8168 to: min-linear
11.409 Convert atlas 8192x2068 to: trilinear-filtering
11.453 Convert atlas 8192x924 to: alpha-mask
11.799 Custom inputs active: 0
11.840 Factorio initialised
20.295 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
20.296 Info ServerMultiplayerManager.cpp:696: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
20.296 Info ServerMultiplayerManager.cpp:696: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
20.296 Loading map C:\Users\Joshua\AppData\Roaming\Factorio\saves\December 1.zip: 16227015 bytes.
20.436 Loading Level.dat: 32025483 bytes.
20.441 Info Scenario.cpp:135: Map version 0.16.9-0
20.981 Info BlueprintLibrary.cpp:232: Loaded library shelves:
20.981 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 1; timestamp = 0; records: (id: 65535, 0; label: "", preview: false, empty: false; book)
20.981 Info BlueprintLibrary.cpp:800: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1507422094; records:
20.981 Info BlueprintLibrary.cpp:800: Player shelf: playerIndex = 1, nextRecordID = 24; timestamp = 1514353881; records:
21.055 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json
21.056 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 0; timestamp = 1507422094; records:
21.056 Loading script.dat: 175 bytes.
21.059 Checksum for script C:/Users/Joshua/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2309010108
21.065 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
21.066 Hosting game at 0.0.0.0:34197
21.066 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
21.457 Info HttpSharedState.cpp:127: Status code: 200
21.457 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (cMvnlCoJr8HItdamWKIIB6bDCzhUi2RP) from the auth server.
21.457 Info ServerMultiplayerManager.cpp:696: mapTick(8208425) changing state from(CreatingGame) to(InGame)
21.459 Info GameActionHandler.cpp:3371: MapTick (8208425) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect )
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-j7sigf\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-j7sigf\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-j7sigf\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-j7sigf\src\util\logging.cpp (78): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-j7sigf\src\util\logging.cpp (73): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-j7sigf\src\logistics\logisticsupplychestdistribution.cpp (35): LogisticSupplyChestDistribution::save
c:\cygwin64\tmp\factorio-j7sigf\src\logistics\logisticsupplyitemstate.cpp (85): LogisticSupplyItemState::save
c:\cygwin64\tmp\factorio-j7sigf\src\logistics\logisticsupply.cpp (71): LogisticSupply::save
c:\cygwin64\tmp\factorio-j7sigf\src\logistics\logisticnetwork.cpp (305): LogisticNetwork::save
c:\cygwin64\tmp\factorio-j7sigf\src\logistics\logisticmanager.cpp (121): LogisticManager::save
c:\cygwin64\tmp\factorio-j7sigf\src\force\forcedata.cpp (390): ForceData::save
c:\cygwin64\tmp\factorio-j7sigf\src\map\map.cpp (1084): Map::save
c:\cygwin64\tmp\factorio-j7sigf\src\scenario\scenario.cpp (624): Scenario::saveMap
c:\cygwin64\tmp\factorio-j7sigf\src\scenario\scenario.cpp (551): Scenario::saveAs
c:\cygwin64\tmp\factorio-j7sigf\src\scenario\parallelscenariosaver.cpp (92): ParallelScenarioSaver::doSave
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator * __ptr64),ParallelDesyncReportCreator * __ptr64>,std::default_delete<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator * __ptr64),ParallelDesyncReportCreator * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD69C71FE4)
00007FFD69C71FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD6B4DEF91)
00007FFD6B4DEF91 (ntdll): (filename not available): RtlUserThreadStart
509.521 Error LogisticSupplyChestDistribution.cpp:37: LogisticSupplyChestDistribution is attempting to save without an owner. Item: pipe, count:140
Logger::writeStacktrace skipped.
509.521 Error CrashHandler.cpp:128: Map tick at moment of crash: 8237620
509.521 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
517.267 Creating crash dump.
517.453 CrashDump success
[0.16.9] Game Crash via Map Update during Save
Things that has been reported already before.
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