[16.8] Crash on: "FlatMap<ID<ItemPrototype..."
[16.8] Crash on: "FlatMap<ID<ItemPrototype..."
when one train enters the station the games crashes
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Re: Crash in 0.16.8 Train enter station
End of log:
Code: Select all
143.597 Loading script.dat: 175 bytes.
143.601 Checksum for script C:/Users/Joker/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2309010108
161.309 Info AppManager.cpp:259: Saving to _autosave2 (blocking).
164.081 Info AppManagerStates.cpp:1527: Saving finished
380.565 Info AppManager.cpp:259: Saving to _autosave3 (blocking).
383.428 Info AppManagerStates.cpp:1527: Saving finished
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vcofuz\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vcofuz\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vcofuz\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vcofuz\src\util\logging.cpp (78): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-vcofuz\src\util\logging.cpp (73): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-vcofuz\src\util\container\flatmap.hpp (57): FlatMap<ID<ItemPrototype,unsigned short>,LogisticNetwork::RequestsForItem,1>::at
c:\cygwin64\tmp\factorio-vcofuz\src\logistics\logisticpoint.cpp (933): LogisticPoint::onFilterToBeCleared
c:\cygwin64\tmp\factorio-vcofuz\src\logistics\logisticpointfilters.cpp (229): LogisticPointFilters::setLogisticFiltersFromSignalMapping
c:\cygwin64\tmp\factorio-vcofuz\src\circuitnetwork\behaviors\logisticcontainercontrolbehavior.cpp (78): LogisticContainerControlBehavior::update
c:\cygwin64\tmp\factorio-vcofuz\src\map\map.cpp (1244): Map::update
c:\cygwin64\tmp\factorio-vcofuz\src\game.cpp (153): Game::update
c:\cygwin64\tmp\factorio-vcofuz\src\scenario\scenario.cpp (822): Scenario::update
c:\cygwin64\tmp\factorio-vcofuz\src\mainloop.cpp (985): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-vcofuz\src\mainloop.cpp (852): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-vcofuz\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ClientRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ClientRouter * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9248C1FE4)
00007FF9248C1FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF92538EF91)
00007FF92538EF91 (ntdll): (filename not available): RtlUserThreadStart
439.401 Error FlatMap.hpp:57: Key not present.
Logger::writeStacktrace skipped.
439.401 Error CrashHandler.cpp:128: Map tick at moment of crash: 9562877
439.401 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
461.607 Creating crash dump.
461.778 CrashDump success
Re: Crash in 0.16.8 Train enter station
I think I'm getting something similar, although it happens about 3 seconds after loading an old map, so I can't tell. A slightly earlier map save works for a few seconds longer, but still too short to tell which train (or other issue) is causing the problem.
Here's the save, and log snippet is below: https://1drv.ms/u/s!ApvfEB7YSVqQodFmIXw8MK42vGne2A
Here's the save, and log snippet is below: https://1drv.ms/u/s!ApvfEB7YSVqQodFmIXw8MK42vGne2A
Code: Select all
67.191 Loading map C:\Users\mewtw_000.MEWTWO-EX_SP.000\AppData\Roaming\Factorio\saves\Rail_CT9.zip: 14125808 bytes.
67.382 Loading Level.dat: 34455960 bytes.
67.391 Info Scenario.cpp:135: Map version 0.16.7-4
68.995 Info BlueprintLibrary.cpp:232: Loaded library shelves:
...other blueprints omitted; not an error
69.646 Loading script.dat: 175 bytes.
69.698 Checksum for script C:/Users/mewtw_000.MEWTWO-EX_SP.000/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2309010108
69.700 Script @C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/lualib/silo-script.lua:23: Running silo script migration: 1 -> 2
69.700 Script @C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/lualib/silo-script.lua:118: Executing silo script migration - Mod gui from left to top
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vcofuz\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vcofuz\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vcofuz\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vcofuz\src\util\logging.cpp (78): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-vcofuz\src\util\logging.cpp (73): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-vcofuz\src\util\container\flatmap.hpp (57): FlatMap<ID<ItemPrototype,unsigned short>,LogisticNetwork::RequestsForItem,1>::at
c:\cygwin64\tmp\factorio-vcofuz\src\logistics\logisticpoint.cpp (933): LogisticPoint::onFilterToBeCleared
c:\cygwin64\tmp\factorio-vcofuz\src\logistics\logisticpointfilters.cpp (229): LogisticPointFilters::setLogisticFiltersFromSignalMapping
c:\cygwin64\tmp\factorio-vcofuz\src\circuitnetwork\behaviors\logisticcontainercontrolbehavior.cpp (85): LogisticContainerControlBehavior::update
c:\cygwin64\tmp\factorio-vcofuz\src\map\map.cpp (1244): Map::update
c:\cygwin64\tmp\factorio-vcofuz\src\game.cpp (153): Game::update
c:\cygwin64\tmp\factorio-vcofuz\src\scenario\scenario.cpp (822): Scenario::update
c:\cygwin64\tmp\factorio-vcofuz\src\mainloop.cpp (985): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-vcofuz\src\mainloop.cpp (852): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-vcofuz\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ClientRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ClientRouter * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8ECE02774)
00007FF8ECE02774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8EF600D51)
00007FF8EF600D51 (ntdll): (filename not available): RtlUserThreadStart
84.773 Error FlatMap.hpp:57: Key not present.
Logger::writeStacktrace skipped.
84.773 Error CrashHandler.cpp:128: Map tick at moment of crash: 33146225
84.773 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
94.427 Creating crash dump.
94.722 CrashDump success
Re: [16.8] Crash on: "FlatMap<ID<ItemPrototype..."
Thanks for the notice and the save, it is now fixed for the next release.