TL;DR
Make Assembling Machine 1 not suck. Instead of each tier of assembling machine obsoleting the previous, make each tier good at different things.Problem
Currently this game about automating things doesn't really start until you've researched Automation 2, because that's when you can actually automate things. Assembling Machine 1 is simply too limited and can barely make anything useful. You can't even use it to make basic splitters or more assembling machines. Consequently, the only thing you use Assembling Machine 1 for is to make Red science packs and get Automation 2 as soon as possible.However, once you've researched Automation 2 you never put down another Assembling Machine 1. They've been made completely obsolete less than an hour into the game.
Suggestion
- Let Assembling Machine 1 make items with up to 3 components. This would give players more option in their early research instead of forcing them to make a beeline for Automation 2.
- Differentiate the assembling machines so they each have a niche of usefulness.
Example: Assembling Machine 1 could have a bonus that makes it the best choice for crafting simple items such as gears, wire, sticks, etc. AM2 could be best for crafting mechanical items such as engines and other machines, while AM3 could be the best for advanced items that use advanced/processing circuits.