[0.16.7] A little more "choose-elem-button"

Bugs that are actually features.
_npo6ka_
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[0.16.7] A little more "choose-elem-button"

Post by _npo6ka_ »

Why does the window that opens when we click on the "choose-elem-button" does not matter in gui_type (game.players[pl_name].opened_gui_type equal 0) and does not cause the on_gui_closed event when it closes like the other gui in the game?
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Rseding91
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Re: [0.16.7] A little more "choose-elem-button"

Post by Rseding91 »

Those GUIs aren't persistent - if you have one open when the game auto-saves it won't be open if you load that save. They exist as a temporary floating window only. and can exist on top of other game GUIs (you can open one from inside a logistic requester chest GUI for example).
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_npo6ka_
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Re: [0.16.7] A little more "choose-elem-button"

Post by _npo6ka_ »

Rseding91 wrote:Those GUIs aren't persistent - if you have one open when the game auto-saves it won't be open if you load that save. They exist as a temporary floating window only. and can exist on top of other game GUIs (you can open one from inside a logistic requester chest GUI for example).
Ok, thanks.
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