[0.16.5] Crash after trying to autosave

Things that has been reported already before.
ozertx
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Manual Inserter
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Joined: Mon Dec 18, 2017 6:25 pm
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[0.16.5] Crash after trying to autosave

Post by ozertx »

0.003 2017-12-18 21:16:08; Factorio 0.16.5 (build 34419, win64, steam)
0.003 Operating system: Windows 10 (version 1709)
0.006 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.006 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.006 Write data path: C:/Users/OZ/AppData/Roaming/Factorio [78653/113495MB]
0.006 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.049 System info: [CPU: Intel(R) Core(TM) i3-4170 CPU @ 3.70GHz, 4 cores, RAM: 8130MB]
0.050 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: ru]
0.051 Available display adapters: 1
0.051 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 780 {0x05, [0,0], 3840x2160, 32bit, 60Hz}
0.051 Create display on adapter 0. Size 1280x720 at position [1270, 702].
0.504 Initialised Direct3D:[0] NVIDIA GeForce GTX 780; driver: nvldumdx.dll 23.21.13.8831
0.504 D3DFMT_A8 is not supported format for surfaces.
0.504 D3DFMT_L8 is not supported format for surfaces.
0.510 Video memory size (dedicated video/dedicated system/shared system/available): 3039/0/4065/4064 MB
0.556 DSound: Starting _dsound_update thread
0.556 DSound: Enter _dsound_update; tid=10860
0.558 Device reset internal.
0.561 Desktop composition is active.
0.561 Graphics settings preset: very-high
0.561 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: false] [Shader: 1]
0.561 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.723 Loading mod core 0.0.0 (data.lua)
0.806 Loading mod base 0.16.5 (data.lua)
1.476 Loading mod base 0.16.5 (data-updates.lua)
1.546 Checksum for core: 3081778054
1.546 Checksum of base: 1679652734
1.691 Loading sounds...
4.363 Info PlayerData.cpp:67: Local player-data.json unavailable
4.363 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1513547859
4.496 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
4.502 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
4.507 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
4.523 Initial atlas bitmap size is 16384
4.528 Created atlas bitmap 16384x13053 [none]
5.029 Created atlas bitmap 16384x3203 [shadow]
5.118 Created atlas bitmap 16384x2104 [decal]
5.205 Created atlas bitmap 8192x5572 [mipmap]
5.297 Created atlas bitmap 8192x800 [mipmap, smoke]
5.309 Created atlas bitmap 8192x8168 [linear-minification, mipmap, terrain]
5.450 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
5.480 Created atlas bitmap 8192x924 [alpha-mask]
39.894 Sprites loaded
39.894 Convert atlas 8192x5572 to: mipmap
40.076 Convert atlas 8192x800 to: mipmap
40.102 Convert atlas 8192x8168 to: min-linear
40.410 Convert atlas 8192x2092 to: trilinear-filtering
40.483 Convert atlas 8192x924 to: alpha-mask
41.019 Custom inputs active: 0
41.088 Factorio initialised
48.288 Loading map C:\Users\OZ\AppData\Roaming\Factorio\saves\f7h22.zip: 14327406 bytes.
48.549 Loading Level.dat: 27996585 bytes.
48.556 Info Scenario.cpp:135: Map version 0.16.5-0
49.142 Info BlueprintLibrary.cpp:232: Loaded library shelves:
49.142 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:
49.142 Info BlueprintLibrary.cpp:800: Player shelf: playerIndex = 0, nextRecordID = 1; timestamp = 1513185898; records: (id: 0, 0; label: "Belt-Splitter-Underground Factory", preview: false, empty: false; single)
49.228 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 1; timestamp = 1513185898; records: (id: 0, 0; label: "Belt-Splitter-Underground Factory", preview: false, empty: false; single)
49.229 Loading script.dat: 175 bytes.
49.250 Checksum for script C:/Users/OZ/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2309010108
95.535 Info AppManagerStates.cpp:1527: Saving finished
130.751 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x00007ff7a152b649
ModuleBase: 0x00007ff7a13f0000, ImageSize: 012db000, RelativeAddress: 0013b649
130.751 Error CrashHandler.cpp:292: Access Violation: Read at address 0000000000000010
130.751 Error CrashHandler.cpp:308: Exception Context:
rax=0000000000000000, rbx=000001e1807093a0, rcx=0000000000000000,
rdx=0000000000000083, rsi=0000000000000083, rdi=0000000000000000,
rip=00007ff7a152b649, rsp=0000000afbcfe688, rbp=000001e18a6c3620,
r8=000000000000ffbf, r9=000000000000008e, r10=000001e0a0b4c1a0,
r11=000000000000005e, r12=0000000000011300, r13=0000000000000000,
r14=0000000afbcfe7d0, r15=000001e18a6c37c0
130.751 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7a13f0000 - 0x00007ff7a26cb000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-kour1y\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-kour1y\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-kour1y\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-kour1y\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-kour1y\src\util\crashhandler.cpp (334): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8242694F0)
00007FF8242694F0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF827DD8508)
00007FF827DD8508 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF827DC0F56)
00007FF827DC0F56 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF827DD4C3D)
00007FF827DD4C3D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF827D4D1B8)
00007FF827D4D1B8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF827DD3B6E)
00007FF827DD3B6E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-kour1y\src\entity\craftingmachine.cpp (167): CraftingMachine::getElectricEnergySource
c:\cygwin64\tmp\factorio-kour1y\src\entity\electricpole.cpp (1107): ElectricPole::connectEnergySources
c:\cygwin64\tmp\factorio-kour1y\src\entity\electricpole.cpp (586): ElectricPole::setup
c:\cygwin64\tmp\factorio-kour1y\src\surface\surface.cpp (162): Surface::setupEntity
c:\cygwin64\tmp\factorio-kour1y\src\surface\surface.cpp (155): Surface::addEntity
c:\cygwin64\tmp\factorio-kour1y\src\entity\entityghost.cpp (296): EntityGhost::revive
c:\cygwin64\tmp\factorio-kour1y\src\entity\constructionrobot.cpp (474): ConstructionRobot::update
c:\cygwin64\tmp\factorio-kour1y\src\surface\chunk.cpp (575): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-kour1y\src\surface\chunk.cpp (624): Chunk::updateEntities
c:\cygwin64\tmp\factorio-kour1y\src\surface\surface.cpp (1176): Surface::update
c:\cygwin64\tmp\factorio-kour1y\src\map\map.cpp (1222): Map::update
c:\cygwin64\tmp\factorio-kour1y\src\game.cpp (153): Game::update
c:\cygwin64\tmp\factorio-kour1y\src\scenario\scenario.cpp (822): Scenario::update
c:\cygwin64\tmp\factorio-kour1y\src\mainloop.cpp (985): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-kour1y\src\mainloop.cpp (852): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-kour1y\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF825241FE4)
00007FF825241FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF827D9EF91)
00007FF827D9EF91 (ntdll): (filename not available): RtlUserThreadStart
132.489 Error CrashHandler.cpp:128: Map tick at moment of crash: 4779452
132.489 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
149.594 Creating crash dump.
149.795 CrashDump success
posila
Former Staff
Former Staff
Posts: 5448
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [0.16.5] Crash after trying to autosave

Post by posila »

Thanks for the report.
This has been fixed for 0.16.6, which should be available within 2 hours: 55176
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