0.000 2017-12-17 19:36:26; Factorio 0.16.5 (build 34419, win64, steam)
0.000 Operating system: Windows 10 (version 1709)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Thomas McMurray/AppData/Roaming/Factorio [123760/476373MB]
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.005 System info: [CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, 8 cores, RAM: 16343MB]
0.006 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.007 Available display adapters: 1
0.007 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x80005, [0,0], 2560x1080, 32bit, 144Hz}
0.007 Create display on adapter 0. Size 1280x720 at position [630, 162].
0.109 Initialised Direct3D:[0] NVIDIA GeForce GTX 1080; driver: nvldumdx.dll 23.21.13.8859
0.109 D3DFMT_A8 is not supported format for surfaces.
0.109 D3DFMT_L8 is not supported format for surfaces.
0.112 Video memory size (dedicated video/dedicated system/shared system/available): 8086/0/8171/4085 MB
0.135 DSound: Starting _dsound_update thread
0.136 DSound: Enter _dsound_update; tid=1040
0.136 Device reset internal.
0.140 Desktop composition is active.
0.140 Graphics settings preset: extreme
0.140 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false] [Shader: 1]
0.140 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.192 Loading mod core 0.0.0 (data.lua)
0.204 Loading mod base 0.16.5 (data.lua)
0.299 Loading mod base 0.16.5 (data-updates.lua)
0.333 Checksum for core: 3081778054
0.333 Checksum of base: 1679652734
0.414 Loading sounds...
0.488 Info PlayerData.cpp:67: Local player-data.json unavailable
0.488 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1513541240
0.565 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.565 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.565 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
0.580 Initial atlas bitmap size is 16384
0.605 Created atlas bitmap 16384x16374 [none]
0.936 Created atlas bitmap 16384x4255 [none]
1.016 Created atlas bitmap 16384x9582 [shadow]
1.196 Created atlas bitmap 16384x2104 [decal]
1.241 Created atlas bitmap 8192x5572 [mipmap]
1.291 Created atlas bitmap 8192x800 [mipmap, smoke]
1.298 Created atlas bitmap 8192x8164 [linear-minification, mipmap, terrain]
1.368 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
1.383 Created atlas bitmap 8192x924 [alpha-mask]
7.964 Sprites loaded
7.964 Convert atlas 8192x5572 to: mipmap
8.063 Convert atlas 8192x800 to: mipmap
8.078 Convert atlas 8192x8164 to: min-linear
8.224 Convert atlas 8192x2092 to: trilinear-filtering
8.262 Convert atlas 8192x924 to: alpha-mask
8.718 Custom inputs active: 0
8.748 Factorio initialised
18.752 Loading map C:\Users\Thomas McMurray\AppData\Roaming\Factorio\saves\_autosave3.zip: 7477293 bytes.
18.802 Loading Level.dat: 15713413 bytes.
18.805 Info Scenario.cpp:135: Map version 0.16.5-0
19.026 Info BlueprintLibrary.cpp:232: Loaded library shelves:
19.026 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:
19.026 Info BlueprintLibrary.cpp:800: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1513106341; records:
19.047 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json
19.047 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 0; timestamp = 1513106341; records:
19.048 Loading script.dat: 175 bytes.
19.050 Checksum for script C:/Users/Thomas McMurray/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2309010108
136.817 Info AppManagerStates.cpp:1527: Saving finished
147.501 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x00007ff70b41b649
ModuleBase: 0x00007ff70b2e0000, ImageSize: 012db000, RelativeAddress: 0013b649
147.501 Error CrashHandler.cpp:292: Access Violation: Read at address 0000000000000010
147.501 Error CrashHandler.cpp:308: Exception Context:
rax=0000000000000000, rbx=0000027b775d69e8, rcx=0000000000000000,
rdx=0000027a63cb1220, rsi=0000000000000041, rdi=0000000000000027,
rip=00007ff70b41b649, rsp=0000009e4ee2eff8, rbp=0000027b7d745740,
r8=000000000000ff01, r9=00000000ffffffdb, r10=0000027a66a0e420,
r11=00000000fffffff7, r12=0000000000000001, r13=0000000000000000,
r14=0000009e4ee2f2d0, r15=0000027b7d7458e0
147.501 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff70b2e0000 - 0x00007ff70c5bb000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-kour1y\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-kour1y\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-kour1y\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-kour1y\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-kour1y\src\util\crashhandler.cpp (334): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF92FB694F0)
00007FF92FB694F0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF932D88508)
00007FF932D88508 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF932D70F56)
00007FF932D70F56 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF932D84C3D)
00007FF932D84C3D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF932CFD1B8)
00007FF932CFD1B8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF932D83B6E)
00007FF932D83B6E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-kour1y\src\entity\craftingmachine.cpp (167): CraftingMachine::getElectricEnergySource
c:\cygwin64\tmp\factorio-kour1y\src\entity\electricpole.cpp (1107): ElectricPole::connectEnergySources
c:\cygwin64\tmp\factorio-kour1y\src\entity\electricpole.cpp (586): ElectricPole::setup
c:\cygwin64\tmp\factorio-kour1y\src\manualbuilder.cpp (769): ManualBuilder::buildItem
c:\cygwin64\tmp\factorio-kour1y\src\controller\charactercontroller.cpp (447): CharacterController::buildItem
c:\cygwin64\tmp\factorio-kour1y\src\gameactionhandler.cpp (553): GameActionHandler::buildItem
c:\cygwin64\tmp\factorio-kour1y\src\gameactionhandler.cpp (263): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-kour1y\src\input\inputhandler.cpp (54): InputHandler::flushActions
c:\cygwin64\tmp\factorio-kour1y\src\gameactionhandler.cpp (305): GameActionHandler::update
c:\cygwin64\tmp\factorio-kour1y\src\mainloop.cpp (979): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-kour1y\src\mainloop.cpp (852): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-kour1y\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF932C11FE4)
00007FF932C11FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF932D4EF91)
00007FF932D4EF91 (ntdll): (filename not available): RtlUserThreadStart
148.450 Error CrashHandler.cpp:128: Map tick at moment of crash: 4496687
148.450 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
154.212 Creating crash dump.
154.314 CrashDump success
Game crashes when adding or deleting power poles
-
- Manual Inserter
- Posts: 2
- Joined: Mon Dec 18, 2017 12:41 am
- Contact:
Re: Game crashes when adding or deleting power poles
I think I crashed with a similar fault. I have mods that alter electric poles. See attached 7z archive with dump, log, save, and mods folder for 16.5.
- Attachments
-
- 16.5 crash.7z
- (7.67 MiB) Downloaded 87 times
-
- Manual Inserter
- Posts: 2
- Joined: Mon Dec 18, 2017 12:41 am
- Contact:
Re: Game crashes when adding or deleting power poles
I am not using any mods. Just keeps crashing when either deleting or adding electric poles. Not sure what is going on.
Re: Game crashes when adding or deleting power poles
Thanks for the report.
Fixed for 0.16.6: 55176
Fixed for 0.16.6: 55176