[0.10.6+][kovarex] Crash when right click on power line

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aklesey1
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[0.10.6+][kovarex] Crash when right click on power line

Post by aklesey1 »

I'm using dytch energy 1.2.2 and using power lines 5x5
I have 10 dytech steam engines mk2 and 20 dytech accumulators

And also i have bobpower but don't use items from this mod now

On version 0.10.5 i hadn't that problem and could create very big base


Here the text of crash on russian (i'm russian user so i can paste only russian text)

Π‘ΠΈΠ³Π½Π°Ρ‚ΡƒΡ€Π° ΠΏΡ€ΠΎΠ±Π»Π΅ΠΌΡ‹:
Имя события ΠΏΡ€ΠΎΠ±Π»Π΅ΠΌΡ‹: APPCRASH
Имя прилоТСния: Factorio.exe
ВСрсия прилоТСния: 0.0.0.0
ΠžΡ‚ΠΌΠ΅Ρ‚ΠΊΠ° Π²Ρ€Π΅ΠΌΠ΅Π½ΠΈ прилоТСния: 53db422c
Имя модуля с ошибкой: Factorio.exe
ВСрсия модуля с ошибкой: 0.0.0.0
ΠžΡ‚ΠΌΠ΅Ρ‚ΠΊΠ° Π²Ρ€Π΅ΠΌΠ΅Π½ΠΈ модуля с ошибкой: 53db422c
Код ΠΈΡΠΊΠ»ΡŽΡ‡Π΅Π½ΠΈΡ: c0000005
Π‘ΠΌΠ΅Ρ‰Π΅Π½ΠΈΠ΅ ΠΈΡΠΊΠ»ΡŽΡ‡Π΅Π½ΠΈΡ: 0000000000436aa1
ВСрсия ОБ: 6.2.9200.2.0.0.256.48
Код языка: 1049
Π”ΠΎΠΏΠΎΠ»Π½ΠΈΡ‚Π΅Π»ΡŒΠ½Ρ‹Π΅ свСдСния 1: da68
Π”ΠΎΠΏΠΎΠ»Π½ΠΈΡ‚Π΅Π»ΡŒΠ½Ρ‹Π΅ свСдСния 2: da68e4ad51ea7405d69473047c2132b2
Π”ΠΎΠΏΠΎΠ»Π½ΠΈΡ‚Π΅Π»ΡŒΠ½Ρ‹Π΅ свСдСния 3: a39a
Π”ΠΎΠΏΠΎΠ»Π½ΠΈΡ‚Π΅Π»ΡŒΠ½Ρ‹Π΅ свСдСния 4: a39a94e7a0be8cd81f17d27bbb930b11

ΠžΠ·Π½Π°ΠΊΠΎΠΌΡŒΡ‚Π΅ΡΡŒ с заявлСниСм ΠΎ ΠΊΠΎΠ½Ρ„ΠΈΠ΄Π΅Π½Ρ†ΠΈΠ°Π»ΡŒΠ½ΠΎΡΡ‚ΠΈ Π² Π˜Π½Ρ‚Π΅Ρ€Π½Π΅Ρ‚Π΅:
http://go.microsoft.com/fwlink/?linkid=190175

Если заявлСниС ΠΎ ΠΊΠΎΠ½Ρ„ΠΈΠ΄Π΅Π½Ρ†ΠΈΠ°Π»ΡŒΠ½ΠΎΡΡ‚ΠΈ Π² Π˜Π½Ρ‚Π΅Ρ€Π½Π΅Ρ‚Π΅ нСдоступно, ΠΎΠ·Π½Π°ΠΊΠΎΠΌΡŒΡ‚Π΅ΡΡŒ с Π΅Π³ΠΎ Π»ΠΎΠΊΠ°Π»ΡŒΠ½Ρ‹ΠΌ Π²Π°Ρ€ΠΈΠ°Π½Ρ‚ΠΎΠΌ:
C:\Windows\system32\ru-RU\erofflps.txt
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kovarex
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Re: [0.10.6+] Crash when right click on power line

Post by kovarex »

Hello, could you upload the savegame and mods used somewhere so I can try to reproduce it?

aklesey1
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Re: [0.10.6+] Crash when right click on power line

Post by aklesey1 »

kovarex wrote:Hello, could you upload the savegame and mods used somewhere so I can try to reproduce it?
Do I need to pack "data" folder into the archive ?
I mistaked, i used power lines 7x7, that was default power lines for my factory
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kovarex
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Re: [0.10.6+] Crash when right click on power line

Post by kovarex »

Not data folder, the mods folder.

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Re: [0.10.6+] Crash when right click on power line

Post by aklesey1 »

kovarex wrote:Not data folder, the mods folder.
I mean the folder "data" from the root directory of the installed game, i put all mods in folder data with installed games

https://yadi.sk/d/Fje8VpCraEJV5
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kovarex
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Re: [0.10.6+][kovarex] Crash when right click on power line

Post by kovarex »

Ok, there are lot of saves, which one save should I exactly open? I tried few without a problem.

aklesey1
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Re: [0.10.6+][kovarex] Crash when right click on power line

Post by aklesey1 »

kovarex wrote:Ok, there are lot of saves, which one save should I exactly open, I tried few without a problem.
Absolutely exactly last autosave, and save XZ_006, from this save I noticed first crash, but the crushes weren't often and it was not every time when I clicked on power line, were some durable freezing from the game
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Re: [0.10.6+][kovarex] Crash when right click on power line

Post by Rseding91 »

Looking at your mods and the issue you're having I believe it's related to the mod "MoarInserters". There was an issue with the version you're using (1.0) that was fixed in 1.1 where it would crash when you open the power production window.

https://forums.factorio.com/forum/vie ... =25&t=5373

https://forums.factorio.com/forum/vie ... 299#p41210 - check the changelog on the first post.

The issue is a prototype (one of the mod-added inserters) does not have the "placeable-player" flag set and crashes the game when you view the power production window. I'm not sure if that got reported and or fixed yet in 0.10.7. I know a different power issue was fixed in 0.10.7 and this one might have been fixed as well.
If you want to get ahold of me I'm almost always on Discord.

aklesey1
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Re: [0.10.6+][kovarex] Crash when right click on power line

Post by aklesey1 »

Thanks, i'll go and download new version
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kovarex
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Re: [0.10.6+][kovarex] Crash when right click on power line

Post by kovarex »

Ok, so the problem is, that one of the inserter form the mod didn't have it's icon. It is checked that it has icon during the game start when the entity is buildable, but it appearantly changed from buildable to not buildable in new version of the mod, the icon was probably removed too, but it stayed on the map, so it also stayed in the statistics.

From now on, this kind of slot shows the "cancel" image as a sign, that the image is missing instead of crashing, so it is fixed for 0.10.9, thanks for the assistance.

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