When I fire an artillery cannon into a chunk that is not generated, the explosion does no damage.
Screenshots
Once the shell arrives, it causes the chunk to be generated, and a big ass explosion on impact.
But the trees there stay intact.
Code: Select all
local ontick = function(event)
local us = true
local charter = {}
for _, p in pairs(game.players) do
local count = 0
local element = p.gui.top
local cret = nil
while count < #element.children do
count = count+1
if element.children_names[count] == "creative-scenario-hud" then
cret = element.children[count]
count = #element.children
end
end
if cret ~= nil then
local str = cret.children[5].selected_index
if str > 1 then
local inventory = p.get_inventory(defines.inventory.player_main)
if inventory ~= nil then
us = false
count = 0
while count < #inventory do
count = count+1
local filter = inventory.get_filter(count)
if filter ~= nil then
inventory[count].set_stack({name = filter,count = game.item_prototypes[filter].stack_size})
elseif str > 2 then
inventory[count].clear()
end
end
end
end
if cret.children[3].style.name == "green_slot_button" then
us = false
if event.tick % 10 == 0 and charter[p.force.name] == nil then
p.force.chart_all()
charter[p.force.name] = 1
end
end
if cret.children[4].style.name == "green_slot_button" then
local inventory = p.get_inventory(defines.inventory.player_ammo)
if inventory ~= nil then
us = false
count = 0
while count < #inventory do
count = count+1
if inventory[count].valid_for_read then
local item = inventory[count].name
if item ~= nil then
inventory[count].set_stack({name = item,count = game.item_prototypes[item].stack_size})
end
end
end
end
inventory = p.get_inventory(defines.inventory.player_armor)
if inventory ~= nil then
us = false
count = 0
while count < #inventory do
count = count+1
if inventory[count].valid_for_read then
inventory[count].add_durability(50000000)
end
end
end
inventory = p.get_inventory(defines.inventory.player_tools)
if inventory ~= nil then
us = false
count = 0
while count < #inventory do
count = count+1
if inventory[count].valid_for_read then
inventory[count].add_durability(50000000)
end
end
end
end
end
end
if us then
script.on_event(defines.events.on_tick, nil)
end
end
basicbonuses = {
"quick-bar-count","quickbar_count",false,
"character-logistic-slots","character_logistic_slot_count",false,
"character-logistic-trash-slots","character_trash_slot_count",false,
"maximum-following-robots-count","maximum_following_robot_count",false,
"follower-robot-lifetime","following_robots_lifetime_modifier",true,
"worker-robot-speed","worker_robots_speed_modifier",true,
"worker-robot-storage","worker_robots_storage_bonus",false,
"worker-robot-battery","worker_robots_battery_modifier",true,
"laboratory-speed","laboratory_speed_modifier",true,
"laboratory-productivity","laboratory_productivity_bonus",true,
"stack-inserter-capacity-bonus","stack_inserter_capacity_bonus",false,
"inserter-stack-size-bonus","inserter_stack_size_bonus",false,
"mining-drill-productivity-bonus","mining_drill_productivity_bonus",true,
"train-braking-force-bonus","train_braking_force_bonus",true,
"artillery-range","artillery_range_modifier",true,
"character-health-bonus","character_health_bonus",true,
"character-inventory-slots-bonus","character_inventory_slots_bonus",false,
"character-build-distance","character_build_distance_bonus",true,
"character-reach-distance","character_reach_distance_bonus",true,
"character-resource-reach-distance","character_resource_reach_distance_bonus",true,
"character-item-pickup-distance","character_item_pickup_distance_bonus",true,
"character-item-drop-distance","character_item_drop_distance_bonus",true,
"character-loot-pickup-distance","character_loot_pickup_distance_bonus",true,
"character-running-speed","character_running_speed_modifier",true,
"nope","manual_mining_speed_modifier",true
}
ammotypes = {"player","turret","vehicle","default"}
ammobonuses = {}
initvals = function()
for _, p in pairs(game.item_prototypes) do
local val = 0
local cetag = {}
for _, am in pairs(ammotypes) do
if val ~= 3 then
local ammoval = p.get_ammo_type(am)
if ammoval ~= nil and cetag[ammoval.category] == nil then
val = val + 1
cetag[ammoval.category] = "n"
local categ = ammobonuses[ammoval.category]
if categ == nil then
ammobonuses[ammoval.category] = {p}
else
categ[#categ+1] = p
end
end
end
end
end
end
script.on_load(initvals)
script.on_event(defines.events.on_tick, ontick)
script.on_init(function()
initvals()
for _,f in pairs(game.forces) do
f.research_all_technologies()
end
end)
script.on_event(defines.events.on_force_created, function(event)
event.force.research_all_technologies()
end)
script.on_event(defines.events.on_player_created, function(event)
local player = game.players[event.player_index]
player.cheat_mode = true
player.character.destructible = false
local frame = player.gui.top.add({type = "frame",name = "creative-scenario-hud",direction = "horizontal"})
frame.add({type = "sprite-button",name = "creative-techset",style = "icon_button",sprite = "item/lab"})
frame.add({type = "sprite-button",name = "creative-infgiv",style = "icon_button",sprite = "item/infinity-chest"})
frame.add({type = "sprite-button",name = "creative-chartbox",style = "slot_button",sprite = "item/radar"})
frame.add({type = "sprite-button",name = "creative-autoweapon",style = "slot_button",sprite = "item/firearm-magazine"})
frame.add({type = "drop-down",name = "creative-autoinv",selected_index = 1,items =
{{"gui-constant.off"},{"gui-infinity-container.at-least"},{"gui-infinity-container.exactly"}}})
end)
create_player_gui = function(player)
if #player.gui.center.children == 0 then
local frame = player.gui.center.add({type = "frame",name = "creative-scenario-popup",direction = "vertical"})
local top = frame.add({type = "flow",name = "topf",direction = "horizontal"})
top.add({type = "button",name = "creative-reset",caption = {"gui.reset"}})
top.add({type = "button",name = "creative-popup-cancel",caption = {"gui-tag-edit.cancel"}})
top.add({type = "button",name = "creative-popup-confirm",caption = {"gui-tag-edit.confirm"}})
top.add({type = "label",name = "cret-label",style = "description_title_label",caption = {"gui-bonus.title"}})
local scroll = frame.add({type = "scroll-pane",name = "cret-scen-scroll"})
local tab = scroll.add({type = "table",name = "cret-basic-bonus-table",column_count = 6})
local index = 1
while index < #basicbonuses do
if basicbonuses[index] ~= "nope" then
tab.add({type = "label",name = "lbl"..basicbonuses[index],caption = {"gui-bonus."..basicbonuses[index]}})
else
tab.add({type = "sprite-button",name = "lblnope",style = "slot_button",sprite = "item/steel-axe"})
end
index = index+1
local value = player.force[basicbonuses[index]]
tab.add({type = "textfield",name = basicbonuses[index]}).text = value
index = index+2
end
local butab = scroll.add({type = "table",name = "cret-ammo-bonuse-table",column_count = 4})
for nam,items in pairs(ammobonuses) do
local panel = butab.add({type = "frame",name = nam,style = "inner_frame_in_outer_frame",direction = "vertical"})
local list = panel.add({type = "flow",name = "itls"})
for _,item in pairs(items) do
list.add({type = "sprite-button",name = "spr"..item.name,style = "slot_button",sprite = "item/"..item.name})
end
local intable = panel.add({type = "table",name = "tabi",column_count = 2})
intable.add({type = "label",name = "dmglab",caption = {"gui-bonus.damage-bonus"}})
intable.add({type = "textfield",name = "dmgtex"}).text = player.force.get_ammo_damage_modifier(nam)
intable.add({type = "label",name = "spdlab",caption = {"gui-bonus.shooting-speed-bonus"}})
intable.add({type = "textfield",name = "spdtex"}).text = player.force.get_gun_speed_modifier(nam)
end
end
end
script.on_event(defines.events.on_gui_click, function(event)
if event.element.name == "creative-infgiv" then
local player = game.players[event.player_index]
player.insert({name = "infinity-chest",count = 10})
player.insert({name = "electric-energy-interface",count = 50})
elseif event.element.name == "creative-techset" then
create_player_gui(game.players[event.player_index])
elseif event.element.name == "creative-chartbox" or event.element.name == "creative-autoweapon" then
if event.element.style.name == "slot_button" then
event.element.style = "green_slot_button"
script.on_event(defines.events.on_tick, ontick)
else
event.element.style = "slot_button"
end
elseif event.element.name == "creative-reset" then
local force = game.players[event.player_index].force
for name,technology in pairs(force.technologies) do
technology.researched = (technology.prototype.max_level ~= 4294967295)
end
force.reset_technology_effects()
local frame = event.element.parent.parent
frame.destroy()
elseif event.element.name == "creative-popup-confirm" then
local frame = event.element.parent.parent
local tab = frame.children[2].children[1]
local index = 0
local player = game.players[event.player_index]
while index < #tab.children do
index = index+2
local field = tab.children[index]
local parse = tonumber(field.text)
if parse ~= nil then
player.force[field.name] = parse
end
end
for _,panel in pairs(frame.children[2].children[2].children) do
tab = panel.children[2]
index = tonumber(tab.children[2].text)
if index ~= nil then
player.force.set_ammo_damage_modifier(panel.name,index)
end
index = tonumber(tab.children[4].text)
if index ~= nil then
player.force.set_gun_speed_modifier(panel.name,index)
end
end
frame.destroy()
elseif event.element.name == "creative-popup-cancel" then
event.element.parent.parent.destroy()
end
end)
script.on_event(defines.events.on_gui_selection_state_changed, function(event)
if event.element.name == "creative-autoinv" then
if event.element.selected_index > 1 then
script.on_event(defines.events.on_tick, ontick)
end
end
end)
Code: Select all
0.008 2017-12-20 11:50:04; Factorio 0.16.6 (build 34439, win64, steam)
0.008 Operating system: Windows 10 (version 1703)
0.009 Program arguments: "C:\Program Files\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--window-size=maximized"
0.009 Read data path: C:/Program Files/Steam/steamapps/common/Factorio/data
0.010 Write data path: C:/Users/Gergely/AppData/Roaming/Factorio [9333/129999MB]
0.010 Binaries path: C:/Program Files/Steam/steamapps/common/Factorio/bin
0.053 System info: [CPU: Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz, 4 cores, RAM: 6032MB]
0.058 Display options: [FullScreen: 0] [VSync: 1] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.061 Available display adapters: 1
0.061 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics Family {0x05, [0,0], 1366x768, 32bit, 60Hz}
0.062 Create display on adapter 0. Size 1280x718 at position [33, 7].
1.093 Initialised Direct3D:[0] AMD Radeon HD 8670M; driver: aticfx64.dll 8.17.10.1395
1.125 Video memory size (dedicated video/dedicated system/shared system/available): 2038/0/3016/4092 MB
1.283 DSound: Starting _dsound_update thread
1.284 Device reset internal.
1.284 DSound: Enter _dsound_update; tid=2400
1.295 Desktop composition is active.
1.295 WARNING: You have vsync and desktop composition enabled on Direct3D. Consider disabling vsync to increase performance on some configurations.
1.295 Graphics settings preset: high
1.298 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 100%] [DXT: false] [Shader: 1]
1.298 [Parallel sprite loading: 1] [Max texture size: 8192/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
1.565 Loading mod core 0.0.0 (data.lua)
1.644 Loading mod base 0.16.6 (data.lua)
2.404 Loading mod base 0.16.6 (data-updates.lua)
2.591 Checksum for core: 1649222139
2.592 Checksum of base: 1679652734
2.783 Loading sounds...
4.765 Info PlayerData.cpp:67: Local player-data.json unavailable
4.765 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1513631836
5.018 Loaded shader file C:/Program Files/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
5.025 Loaded shader file C:/Program Files/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
5.026 Loaded shader file C:/Program Files/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
5.050 Initial atlas bitmap size is 8192
5.061 Created atlas bitmap 8192x8190 [none]
5.078 Created atlas bitmap 8192x8190 [none]
5.087 Created atlas bitmap 8192x8188 [none]
5.088 Created atlas bitmap 8192x2070 [none]
5.090 Created atlas bitmap 8192x6067 [shadow]
5.091 Created atlas bitmap 8192x3863 [decal]
5.092 Created atlas bitmap 8192x5572 [mipmap]
5.092 Created atlas bitmap 8192x800 [mipmap, smoke]
5.094 Created atlas bitmap 8192x8168 [linear-minification, mipmap, terrain]
5.094 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
5.095 Created atlas bitmap 8192x924 [alpha-mask]
88.445 Sprites loaded
88.445 Convert atlas 8192x5572 to: mipmap
88.703 Convert atlas 8192x800 to: mipmap
88.741 Convert atlas 8192x8168 to: min-linear
89.262 Convert atlas 8192x2092 to: trilinear-filtering
89.366 Convert atlas 8192x924 to: alpha-mask
90.740 Custom inputs active: 0
91.297 Factorio initialised
1090.033 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json
1090.174 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 96; timestamp = 1512850271; records: (id: 0, 11; label: "Big Wall", preview: false, empty: false; book [id: 0, 8; label: "Big Wall", preview: false, empty: false] [id: 0, 9; label: "Corner Wall", preview: false, empty: false] [id: 0, 10; label: "Gate", preview: false, empty: false]) (id: 0, 51; label: "CompactOilRefinery", preview: false, empty: false; book [id: 0, 50; label: "MiddleLeft", preview: false, empty: false] [id: 0, 43; label: "MiddleRight", preview: false, empty: false] [id: 0, 45; label: "Shaft", preview: false, empty: false] [id: 0, 46; label: "ShaftBottom", preview: false, empty: false] [id: 0, 44; label: "ShaftTop", preview: false, empty: false] [id: 0, 42; label: "SimpleRef", preview: false, empty: false] [id: 0, 48; label: "TopComp", preview: false, empty: false] [id: 0, 47; label: "TopLeft", preview: false, empty: false] [id: 0, 49; label: "TopRight", preview: false, empty: false]) (id: 0, 83; label: "Research Registry", preview: false, empty: false; book [id: 0, 75; label: "Dual Belt Enrichment", preview: false, empty: false] [id: 0, 95; label: "Endgame Experiment", preview: false, empty: false] [id: 0, 78; label: "Express Labolatory", preview: false, empty: false] [id: 0, 77; label: "Late Game Layout", preview: false, empty: false] [id: 0, 76; label: "Military Hassle", preview: false, empty: false] [id: 0, 73; label: "Quick Minded Research", preview: false, empty: false] [id: 0, 80; label: "Secret Catch", preview: false, empty: false] [id: 0, 74; label: "Single Belt Science", preview: false, empty: false] [id: 0, 81; label: "Tier 1", preview: false, empty: false] [id: 0, 82; label: "Tier 2", preview: false, empty: false]) (id: 0, 61; label: "Gear Processor note", preview: false, empty: false; single) (id: 0, 1; label: "Panel Grid", preview: false, empty: false; single) (id: 0, 0; label: "Sun Solar", preview: false, empty: false; single) (id: 0, 93; label: "Wave Def", preview: false, empty: false; single
1090.367 Loading Level.dat: 1026530 bytes.
1090.368 Info Scenario.cpp:135: Map version 0.16.6-0
1090.447 Info BlueprintLibrary.cpp:232: Loaded library shelves:
1090.447 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:
1090.485 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json
1090.494 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 96; timestamp = 1512850271; records: (id: 0, 11; label: "Big Wall", preview: false, empty: false; book [id: 0, 8; label: "Big Wall", preview: false, empty: false] [id: 0, 9; label: "Corner Wall", preview: false, empty: false] [id: 0, 10; label: "Gate", preview: false, empty: false]) (id: 0, 51; label: "CompactOilRefinery", preview: false, empty: false; book [id: 0, 50; label: "MiddleLeft", preview: false, empty: false] [id: 0, 43; label: "MiddleRight", preview: false, empty: false] [id: 0, 45; label: "Shaft", preview: false, empty: false] [id: 0, 46; label: "ShaftBottom", preview: false, empty: false] [id: 0, 44; label: "ShaftTop", preview: false, empty: false] [id: 0, 42; label: "SimpleRef", preview: false, empty: false] [id: 0, 48; label: "TopComp", preview: false, empty: false] [id: 0, 47; label: "TopLeft", preview: false, empty: false] [id: 0, 49; label: "TopRight", preview: false, empty: false]) (id: 0, 83; label: "Research Registry", preview: false, empty: false; book [id: 0, 75; label: "Dual Belt Enrichment", preview: false, empty: false] [id: 0, 95; label: "Endgame Experiment", preview: false, empty: false] [id: 0, 78; label: "Express Labolatory", preview: false, empty: false] [id: 0, 77; label: "Late Game Layout", preview: false, empty: false] [id: 0, 76; label: "Military Hassle", preview: false, empty: false] [id: 0, 73; label: "Quick Minded Research", preview: false, empty: false] [id: 0, 80; label: "Secret Catch", preview: false, empty: false] [id: 0, 74; label: "Single Belt Science", preview: false, empty: false] [id: 0, 81; label: "Tier 1", preview: false, empty: false] [id: 0, 82; label: "Tier 2", preview: false, empty: false]) (id: 0, 61; label: "Gear Processor note", preview: false, empty: false; single) (id: 0, 1; label: "Panel Grid", preview: false, empty: false; single) (id: 0, 0; label: "Sun Solar", preview: false, empty: false; single) (id: 0, 93; label: "Wave Def", preview: false, empty: false; single
1090.499 Checksum for script C:/Users/Gergely/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3115510145
1165.457 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json
1165.471 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 96; timestamp = 1512850271; records: (id: 0, 11; label: "Big Wall", preview: false, empty: false; book [id: 0, 8; label: "Big Wall", preview: false, empty: false] [id: 0, 9; label: "Corner Wall", preview: false, empty: false] [id: 0, 10; label: "Gate", preview: false, empty: false]) (id: 0, 51; label: "CompactOilRefinery", preview: false, empty: false; book [id: 0, 50; label: "MiddleLeft", preview: false, empty: false] [id: 0, 43; label: "MiddleRight", preview: false, empty: false] [id: 0, 45; label: "Shaft", preview: false, empty: false] [id: 0, 46; label: "ShaftBottom", preview: false, empty: false] [id: 0, 44; label: "ShaftTop", preview: false, empty: false] [id: 0, 42; label: "SimpleRef", preview: false, empty: false] [id: 0, 48; label: "TopComp", preview: false, empty: false] [id: 0, 47; label: "TopLeft", preview: false, empty: false] [id: 0, 49; label: "TopRight", preview: false, empty: false]) (id: 0, 83; label: "Research Registry", preview: false, empty: false; book [id: 0, 75; label: "Dual Belt Enrichment", preview: false, empty: false] [id: 0, 95; label: "Endgame Experiment", preview: false, empty: false] [id: 0, 78; label: "Express Labolatory", preview: false, empty: false] [id: 0, 77; label: "Late Game Layout", preview: false, empty: false] [id: 0, 76; label: "Military Hassle", preview: false, empty: false] [id: 0, 73; label: "Quick Minded Research", preview: false, empty: false] [id: 0, 80; label: "Secret Catch", preview: false, empty: false] [id: 0, 74; label: "Single Belt Science", preview: false, empty: false] [id: 0, 81; label: "Tier 1", preview: false, empty: false] [id: 0, 82; label: "Tier 2", preview: false, empty: false]) (id: 0, 61; label: "Gear Processor note", preview: false, empty: false; single) (id: 0, 1; label: "Panel Grid", preview: false, empty: false; single) (id: 0, 0; label: "Sun Solar", preview: false, empty: false; single) (id: 0, 93; label: "Wave Def", preview: false, empty: false; single
1165.560 Loading Level.dat: 1026530 bytes.
1165.561 Info Scenario.cpp:135: Map version 0.16.6-0
1165.637 Info BlueprintLibrary.cpp:232: Loaded library shelves:
1165.637 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:
1165.639 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json
1165.648 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 96; timestamp = 1512850271; records: (id: 0, 11; label: "Big Wall", preview: false, empty: false; book [id: 0, 8; label: "Big Wall", preview: false, empty: false] [id: 0, 9; label: "Corner Wall", preview: false, empty: false] [id: 0, 10; label: "Gate", preview: false, empty: false]) (id: 0, 51; label: "CompactOilRefinery", preview: false, empty: false; book [id: 0, 50; label: "MiddleLeft", preview: false, empty: false] [id: 0, 43; label: "MiddleRight", preview: false, empty: false] [id: 0, 45; label: "Shaft", preview: false, empty: false] [id: 0, 46; label: "ShaftBottom", preview: false, empty: false] [id: 0, 44; label: "ShaftTop", preview: false, empty: false] [id: 0, 42; label: "SimpleRef", preview: false, empty: false] [id: 0, 48; label: "TopComp", preview: false, empty: false] [id: 0, 47; label: "TopLeft", preview: false, empty: false] [id: 0, 49; label: "TopRight", preview: false, empty: false]) (id: 0, 83; label: "Research Registry", preview: false, empty: false; book [id: 0, 75; label: "Dual Belt Enrichment", preview: false, empty: false] [id: 0, 95; label: "Endgame Experiment", preview: false, empty: false] [id: 0, 78; label: "Express Labolatory", preview: false, empty: false] [id: 0, 77; label: "Late Game Layout", preview: false, empty: false] [id: 0, 76; label: "Military Hassle", preview: false, empty: false] [id: 0, 73; label: "Quick Minded Research", preview: false, empty: false] [id: 0, 80; label: "Secret Catch", preview: false, empty: false] [id: 0, 74; label: "Single Belt Science", preview: false, empty: false] [id: 0, 81; label: "Tier 1", preview: false, empty: false] [id: 0, 82; label: "Tier 2", preview: false, empty: false]) (id: 0, 61; label: "Gear Processor note", preview: false, empty: false; single) (id: 0, 1; label: "Panel Grid", preview: false, empty: false; single) (id: 0, 0; label: "Sun Solar", preview: false, empty: false; single) (id: 0, 93; label: "Wave Def", preview: false, empty: false; single
1165.650 Checksum for script C:/Users/Gergely/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3115510145
1281.387 Info Serialiser.cpp:31: blueprint-library 92kB
1281.388 Info Serialiser.cpp:31: electric-network-manager 0kB
1281.388 Info Serialiser.cpp:31: force-data 8kB
1281.388 Info Serialiser.cpp:31: force-data.build-count-statistics 22kB
1281.388 Info Serialiser.cpp:31: force-data.chart 40kB
1281.388 Info Serialiser.cpp:31: force-data.custom-prototypes 80kB
1281.388 Info Serialiser.cpp:31: force-data.fluid-production-statistics 0kB
1281.388 Info Serialiser.cpp:31: force-data.item-production-statistics 26kB
1281.388 Info Serialiser.cpp:31: force-data.kill-count-statistics 22kB
1281.388 Info Serialiser.cpp:31: force-data.logistic-manager 0kB
1281.388 Info Serialiser.cpp:31: id-mapping 25kB
1281.388 Info Serialiser.cpp:31: map-mod-settings 0kB
1281.388 Info Serialiser.cpp:31: save-helpers 1kB
1281.388 Info Serialiser.cpp:31: surface 2kB
1281.388 Info Serialiser.cpp:31: surface.chunk 7kB
1281.388 Info Serialiser.cpp:31: surface.chunk.decoratives 357kB
1281.388 Info Serialiser.cpp:31: surface.chunk.entity 112kB
1281.388 Info Serialiser.cpp:31: surface.chunk.entity.targetable 2kB
1281.388 Info Serialiser.cpp:31: surface.chunk.tiles 559kB
1281.388 Info Serialiser.cpp:31: surface.map-generation-manager 0kB
1281.388 Info Serialiser.cpp:31: targetable 0kB
1281.388 Info Serialiser.cpp:31: train-manager 0kB
1281.388 Info Serialiser.cpp:31: transport-belt-serialiser 0kB
1281.438 Info AppManagerStates.cpp:1527: Saving finished
1305.168 Error AppManagerStates.cpp:1712: Can't play replay. Replay data was not found.
1345.369 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json
1345.383 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 96; timestamp = 1512850271; records: (id: 0, 11; label: "Big Wall", preview: false, empty: false; book [id: 0, 8; label: "Big Wall", preview: false, empty: false] [id: 0, 9; label: "Corner Wall", preview: false, empty: false] [id: 0, 10; label: "Gate", preview: false, empty: false]) (id: 0, 51; label: "CompactOilRefinery", preview: false, empty: false; book [id: 0, 50; label: "MiddleLeft", preview: false, empty: false] [id: 0, 43; label: "MiddleRight", preview: false, empty: false] [id: 0, 45; label: "Shaft", preview: false, empty: false] [id: 0, 46; label: "ShaftBottom", preview: false, empty: false] [id: 0, 44; label: "ShaftTop", preview: false, empty: false] [id: 0, 42; label: "SimpleRef", preview: false, empty: false] [id: 0, 48; label: "TopComp", preview: false, empty: false] [id: 0, 47; label: "TopLeft", preview: false, empty: false] [id: 0, 49; label: "TopRight", preview: false, empty: false]) (id: 0, 83; label: "Research Registry", preview: false, empty: false; book [id: 0, 75; label: "Dual Belt Enrichment", preview: false, empty: false] [id: 0, 95; label: "Endgame Experiment", preview: false, empty: false] [id: 0, 78; label: "Express Labolatory", preview: false, empty: false] [id: 0, 77; label: "Late Game Layout", preview: false, empty: false] [id: 0, 76; label: "Military Hassle", preview: false, empty: false] [id: 0, 73; label: "Quick Minded Research", preview: false, empty: false] [id: 0, 80; label: "Secret Catch", preview: false, empty: false] [id: 0, 74; label: "Single Belt Science", preview: false, empty: false] [id: 0, 81; label: "Tier 1", preview: false, empty: false] [id: 0, 82; label: "Tier 2", preview: false, empty: false]) (id: 0, 61; label: "Gear Processor note", preview: false, empty: false; single) (id: 0, 1; label: "Panel Grid", preview: false, empty: false; single) (id: 0, 0; label: "Sun Solar", preview: false, empty: false; single) (id: 0, 93; label: "Wave Def", preview: false, empty: false; single
1345.460 Loading Level.dat: 1026530 bytes.
1345.461 Info Scenario.cpp:135: Map version 0.16.6-0
1345.533 Info BlueprintLibrary.cpp:232: Loaded library shelves:
1345.533 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:
1345.535 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json
1345.543 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 96; timestamp = 1512850271; records: (id: 0, 11; label: "Big Wall", preview: false, empty: false; book [id: 0, 8; label: "Big Wall", preview: false, empty: false] [id: 0, 9; label: "Corner Wall", preview: false, empty: false] [id: 0, 10; label: "Gate", preview: false, empty: false]) (id: 0, 51; label: "CompactOilRefinery", preview: false, empty: false; book [id: 0, 50; label: "MiddleLeft", preview: false, empty: false] [id: 0, 43; label: "MiddleRight", preview: false, empty: false] [id: 0, 45; label: "Shaft", preview: false, empty: false] [id: 0, 46; label: "ShaftBottom", preview: false, empty: false] [id: 0, 44; label: "ShaftTop", preview: false, empty: false] [id: 0, 42; label: "SimpleRef", preview: false, empty: false] [id: 0, 48; label: "TopComp", preview: false, empty: false] [id: 0, 47; label: "TopLeft", preview: false, empty: false] [id: 0, 49; label: "TopRight", preview: false, empty: false]) (id: 0, 83; label: "Research Registry", preview: false, empty: false; book [id: 0, 75; label: "Dual Belt Enrichment", preview: false, empty: false] [id: 0, 95; label: "Endgame Experiment", preview: false, empty: false] [id: 0, 78; label: "Express Labolatory", preview: false, empty: false] [id: 0, 77; label: "Late Game Layout", preview: false, empty: false] [id: 0, 76; label: "Military Hassle", preview: false, empty: false] [id: 0, 73; label: "Quick Minded Research", preview: false, empty: false] [id: 0, 80; label: "Secret Catch", preview: false, empty: false] [id: 0, 74; label: "Single Belt Science", preview: false, empty: false] [id: 0, 81; label: "Tier 1", preview: false, empty: false] [id: 0, 82; label: "Tier 2", preview: false, empty: false]) (id: 0, 61; label: "Gear Processor note", preview: false, empty: false; single) (id: 0, 1; label: "Panel Grid", preview: false, empty: false; single) (id: 0, 0; label: "Sun Solar", preview: false, empty: false; single) (id: 0, 93; label: "Wave Def", preview: false, empty: false; single
1345.545 Checksum for script C:/Users/Gergely/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3115510145
1404.274 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json
1404.288 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 96; timestamp = 1512850271; records: (id: 0, 11; label: "Big Wall", preview: false, empty: false; book [id: 0, 8; label: "Big Wall", preview: false, empty: false] [id: 0, 9; label: "Corner Wall", preview: false, empty: false] [id: 0, 10; label: "Gate", preview: false, empty: false]) (id: 0, 51; label: "CompactOilRefinery", preview: false, empty: false; book [id: 0, 50; label: "MiddleLeft", preview: false, empty: false] [id: 0, 43; label: "MiddleRight", preview: false, empty: false] [id: 0, 45; label: "Shaft", preview: false, empty: false] [id: 0, 46; label: "ShaftBottom", preview: false, empty: false] [id: 0, 44; label: "ShaftTop", preview: false, empty: false] [id: 0, 42; label: "SimpleRef", preview: false, empty: false] [id: 0, 48; label: "TopComp", preview: false, empty: false] [id: 0, 47; label: "TopLeft", preview: false, empty: false] [id: 0, 49; label: "TopRight", preview: false, empty: false]) (id: 0, 83; label: "Research Registry", preview: false, empty: false; book [id: 0, 75; label: "Dual Belt Enrichment", preview: false, empty: false] [id: 0, 95; label: "Endgame Experiment", preview: false, empty: false] [id: 0, 78; label: "Express Labolatory", preview: false, empty: false] [id: 0, 77; label: "Late Game Layout", preview: false, empty: false] [id: 0, 76; label: "Military Hassle", preview: false, empty: false] [id: 0, 73; label: "Quick Minded Research", preview: false, empty: false] [id: 0, 80; label: "Secret Catch", preview: false, empty: false] [id: 0, 74; label: "Single Belt Science", preview: false, empty: false] [id: 0, 81; label: "Tier 1", preview: false, empty: false] [id: 0, 82; label: "Tier 2", preview: false, empty: false]) (id: 0, 61; label: "Gear Processor note", preview: false, empty: false; single) (id: 0, 1; label: "Panel Grid", preview: false, empty: false; single) (id: 0, 0; label: "Sun Solar", preview: false, empty: false; single) (id: 0, 93; label: "Wave Def", preview: false, empty: false; single
1404.384 Loading Level.dat: 1026530 bytes.
1404.384 Info Scenario.cpp:135: Map version 0.16.6-0
1404.458 Info BlueprintLibrary.cpp:232: Loaded library shelves:
1404.458 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:
1404.460 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json
1404.468 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 96; timestamp = 1512850271; records: (id: 0, 11; label: "Big Wall", preview: false, empty: false; book [id: 0, 8; label: "Big Wall", preview: false, empty: false] [id: 0, 9; label: "Corner Wall", preview: false, empty: false] [id: 0, 10; label: "Gate", preview: false, empty: false]) (id: 0, 51; label: "CompactOilRefinery", preview: false, empty: false; book [id: 0, 50; label: "MiddleLeft", preview: false, empty: false] [id: 0, 43; label: "MiddleRight", preview: false, empty: false] [id: 0, 45; label: "Shaft", preview: false, empty: false] [id: 0, 46; label: "ShaftBottom", preview: false, empty: false] [id: 0, 44; label: "ShaftTop", preview: false, empty: false] [id: 0, 42; label: "SimpleRef", preview: false, empty: false] [id: 0, 48; label: "TopComp", preview: false, empty: false] [id: 0, 47; label: "TopLeft", preview: false, empty: false] [id: 0, 49; label: "TopRight", preview: false, empty: false]) (id: 0, 83; label: "Research Registry", preview: false, empty: false; book [id: 0, 75; label: "Dual Belt Enrichment", preview: false, empty: false] [id: 0, 95; label: "Endgame Experiment", preview: false, empty: false] [id: 0, 78; label: "Express Labolatory", preview: false, empty: false] [id: 0, 77; label: "Late Game Layout", preview: false, empty: false] [id: 0, 76; label: "Military Hassle", preview: false, empty: false] [id: 0, 73; label: "Quick Minded Research", preview: false, empty: false] [id: 0, 80; label: "Secret Catch", preview: false, empty: false] [id: 0, 74; label: "Single Belt Science", preview: false, empty: false] [id: 0, 81; label: "Tier 1", preview: false, empty: false] [id: 0, 82; label: "Tier 2", preview: false, empty: false]) (id: 0, 61; label: "Gear Processor note", preview: false, empty: false; single) (id: 0, 1; label: "Panel Grid", preview: false, empty: false; single) (id: 0, 0; label: "Sun Solar", preview: false, empty: false; single) (id: 0, 93; label: "Wave Def", preview: false, empty: false; single
1404.471 Checksum for script C:/Users/Gergely/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3115510145
1434.823 DSound: Stopping voice
1434.823 DSound: Joining thread
1434.826 DSound: Exit _dsound_update; tid=2400
1434.828 DSound: Waiting for voice to stop ... signaled
1434.829 DSound: Joined thread
1434.829 DSound: Destroying thread
1434.829 DSound: Thread destroyed
1434.829 DSound: Releasing buffer
1434.829 DSound: Voice stopped
1434.829 DSound: Deallocating voice
1434.829 DSound: Deallocated voice
1434.902 Steam API shutdown.
1435.654 Goodbye