- Load the following savegame:
- After loading, you will be standing right next to a small power pole with a medium power pole in your hand. Fast-replace the small power pole with the medium power pole.
- Afterwards, do the same with the next small power pole immediately to the north. The game will always crash when you do this.
I have reproduced this crash with version 0.16.0 and 0.16.1.
I am not using any mods.
Here is the crash log:
Code: Select all
0.001 2017-12-13 23:53:57; Factorio 0.16.1 (build 34215, win64, steam)
0.001 Operating system: Windows 7 Service Pack 1
0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--force-opengl"
0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Andy/AppData/Roaming/Factorio [52181/599899MB]
0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.010 System info: [CPU: Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz, 4 cores, RAM: 12286MB]
0.014 Display options: [FullScreen: 1] [VSync: 1] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.017 Available display adapters: 1
0.017 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 650 Ti {0x05, [0,0], 1600x1200, 32bit, 60Hz}
0.017 Create display on adapter 0. Size 1280x720 at position [150, 222].
0.368 Initialised OpenGL:[0] GeForce GTX 650 Ti/PCIe/SSE2; driver: 4.6.0 NVIDIA 388.13
0.368 Video memory size (dedicated/total available/current available): 1024/1024/847 MB
0.391 DSound: Starting _dsound_update thread
0.391 DSound: Enter _dsound_update; tid=4408
0.392 Graphics settings preset: medium-with-low-vram
0.393 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false] [Shader: 1]
0.393 [Parallel sprite loading: 1] [Max texture size: 4096/4096] [Bmp cache: 1] [Sprite slicing: 1] [Low quality rotation: 1]
0.538 Loading mod core 0.0.0 (data.lua)
0.557 Loading mod base 0.16.1 (data.lua)
0.727 Loading mod base 0.16.1 (data-updates.lua)
0.781 Checksum for core: 3022494965
0.781 Checksum of base: 2024614476
0.913 Loading sounds...
0.993 Info PlayerData.cpp:67: Local player-data.json unavailable
0.993 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1513205574
1.093 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.glsl
1.094 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
1.094 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.glsl
1.111 Initial atlas bitmap size is 4096
1.116 Created atlas bitmap 4096x4095 [none]
1.124 Created atlas bitmap 4096x4094 [none]
1.132 Created atlas bitmap 4096x4091 [none]
1.135 Created atlas bitmap 4096x4090 [none]
1.138 Created atlas bitmap 4096x4084 [none]
1.140 Created atlas bitmap 4096x4095 [none]
1.141 Created atlas bitmap 4096x1779 [none]
1.143 Created atlas bitmap 4096x3560 [terrain]
1.144 Created atlas bitmap 4096x3366 [shadow]
1.146 Created atlas bitmap 4096x1374 [smoke]
1.147 Created atlas bitmap 4096x1935 [decal]
1.148 Created atlas bitmap 4096x1868 [no-crop, trilinear-filtering, icon, light]
1.148 Created atlas bitmap 4096x476 [alpha-mask]
13.007 Sprites loaded
13.007 Convert atlas 4096x1868 to: trilinear-filtering
13.145 Convert atlas 4096x476 to: alpha-mask
13.174 Custom inputs active: 0
13.225 Factorio initialised
17.537 DSound: Stopping voice
17.537 DSound: Joining thread
17.537 DSound: Exit _dsound_update; tid=4408
17.537 DSound: Waiting for voice to stop ... signaled
17.537 DSound: Joined thread
17.537 DSound: Destroying thread
17.538 DSound: Thread destroyed
17.538 DSound: Releasing buffer
17.538 DSound: Voice stopped
17.538 DSound: Deallocating voice
17.538 DSound: Deallocated voice
17.586 Unable unset the current context! The handle is invalid.
17.587 Steam API shutdown.
17.588 Goodbye